Why would they? It's not a live service game. All the benefits from the exclusivity deal have been exhausted at this point. The game has just been on PS+.
Maybe we'll get an unlockable teaser trailer with Intergrade.
The issue is that the the trophy system requires accurate timestamps for the unlock timings of trophies. A resynchronisation with the server is only necessary if the Real-time clock has been desynced by a dead or disconnected battery. For now there doesn't seem to be a way to bypass the trophy integration and simply play the games without trophies.
"As previously announced, the PS5 console will support storage expansion via M.2 drives in the future. We’re currently working on this feature and will keep you posted with any updates on PlayStation Blog."
No news unfortunately, but at least external storage is now a viable option for freeing up space. With 10Gbit/s you can transfer games pretty quickly if you have a high bandwidth external drive.
That's nonsense. Funding the R&D to make the PS5 completely backwards compatible through emulation would probably cost them two orders of magnitude less than funding a single AAA flagship title. Not to mention that Sony's strong back catalog is one of the best ways to make a service like PSNow appealing.
Cheaping out on an investment like that is bad business even if you look at the numbers alone. Having a working emulator would not only allow them to save money...
What rumors are you talking about?
Exactly. I think this alone gives this rumor some credence. Whether MS and Kojima can agree on the terms of a contract is another matter, but I definitely wouldn't be surprised if they are talking to each other.
The battery is only there to keep track of the time while the console is powered off. The RTC will usually get powered by a motherboard power rail when the system is turned on. The only issue is that you'll have to connect to the PSN to synchronize the local clock with the server clock when turning your PS4 on. As long as you have access to the PSN you'll be able to play all your games.
Don't get me wrong, it's a dumb way of doing it and Sony should just loc...
@DJStotty: That's an odd comparison, because PSVR support isn't mandatory. Cutting Series S support now would cause a huge backlash and might even cause customers to take legal action, but the existence of a low tier console is clearly an annoyance for some devs. Many dev teams already transitioned away from cross-gen development internally, so having to support a lower tier console can certainly slow things down.
Good to see Jade being back on her feet with a new team already. Hopefully other Stadia staff like Shannon Studstill will follow suit.
It looks promising, but we'll have to wait and see if Microsoft can realize the potential of their first party studios first.
Agreed. It was the first game he directed so obviously he learned a lot along the way, but if he truly didn't know what he was doing, the game never would've turned out this good. Obviously a lot of credit has to go to Dave Jaffe for laying out the blueprint with the first game, but that doesn't diminish the work Cory has done on GoW 2. In fact Cory's contributions to the first game already went beyond his task as an animation lead. The second phase of the Ares fight for examp...
Let's Kick Shell!
@LucasRuinedChildhood: Nothing is stopping Remedy from pitching any project they like to any given publisher and get the funding they need. I don't see why they'd need to be acquired for that. When we're talking about exciting acquisitions, I'm more focused on the facets a studio brings to the table. Bluepoint's unique toolset and their technical expertise are way more exciting additions to Sony's existing first party studios in my book. The primary focus shouldn't...
Remedy could be a smart acquisition from a business perspective, but personally I don't see what they bring to the table that Sony doesn't already have in spades. It would also be a somewhat untypical acquisition considering Sony and Remedy don't share any significant history. If they are interested in Remedy at all, I'd be willing to bet that they'd want to test the waters and let them work on a Sony IP as second-party partners first.
The most likely ca...
That's a fair point. It's easy to forget the state of controllers at the time. A lot of things we take for granted now hadn't been figured out yet and Nintendo really pushed the boundaries with the N64 controller. Innovation and perfection rarely appear at the same time.
There you go: https://i2.wp.com/technospo...
I'm nervous about Playstation being in his hands. Obviously we only get very limited insight into the inner workings of Playstation, but much of what has trickled through and even some things that he openly states go completely against what I love about Playstation. I was hoping to see Sony grow their japanese studio presence not wind it down.
Of course, this is not official confimation and we're lacking all the details. I don't wanna jump to wrong conclusions, ...
Honestly you'd be better off being suspicious of any marketing promises as a default position. If people keep paying for glorified early access titles, publishers will continue to release half-baked products.
Well said. Hopefully this is just the first step of Sony waking up to the importance of their legacy. It gives me hope that we'll see them do a 180 and get full backwards compatibility in the long run. I'm also really happy for the devs that still had active Vita projects.
Let this be a lesson to the blind apologists. Criticism is a valuable tool. Thanks to everyone that has spoken out about this.