I'll just go ahead and repeat my post because it is utmost interesting what people think around here... heck... even the PS2 isn't yet emulated very well. Sure - you can run a few games, a few of them even fluent, but the majority will have bugs and errors all over the place. If the game doesn't deliver in HD you cannot somehow magically turn it into an eloquent HD-picture. This just isn't possible (and somehow reminds of CSI: "Enhance! Enhance! Enhance!"):
s...
so - you have no clue what it means to actually emulate another set of hardware? Emulating the PS3 - this won't happen the next 10 years or so.
Another thing is: It is virtually impossible to make a game look better then it does on the original hardware. Sure - you can throw some gimmicks on it, but you won't get any real benefits from it.
partly: yes, but that doesn't matter. the scripted sequences are fine, they make moments more intense. On the other hand the trailer features a lot of destruction which (clearly) isn't scripted.
The AI is horrible... God damn stupid idiots. "I'm going for the command post" - The WHOLE goddamn team runs to the command post and I stand - completely alone - in front of an enemy wave, with the hostage I'm trying to rescue.
This is stupid bullshit and pretty much ruins the game on day 1 of playing. I am really happy that I went to Skidrow first - again.
btw: What's up with the enemy strength? "One shot kills" shouldn't...
Of course it is... software can never mess with the performance of hardware capturing.
For the average user however: FRAPS is more then enough.
mhm... the Source Engine is old in terms of "It got released a few years back", but it is not like you have to develope a new engine everytime. Source is still a very, very nice engine (look at the Half-Life 2 HDR project, that is still using source...) and can compete with a lot of the current ones. Plus: It is compatible to a lot of old hardware.
mhm...dunno about you, but both are very enjoyable games - Bulletstorm and Singularity. Agreed - there are not "Full-Price" games, because they are WAY to short to cost >50€, but still - I would call them "good" nevertheless.
Of course - that may be your opinion. I on the other hand really like the game and it's mechanics. The team-focus and the objectives are really great... The only shit thing is the "escort"-part.
1. Nope, graphics are not the greatest ever but they are good.
2. Limitation of the source-engine, but you're right. They should've fixed it a long time ago
3. Nope. But also really subjective - you cannot say "the story is crappy" because you disliked it. The story is told very well and fits perfectly into the world of Portal - so the story is not "crappy", but you can of course dislike it.
4. Nope - see point 3.
5. Nope. You reall...
yeah - because the book was unbelievably good and full of content. You could easily rip out the whole 'oh-we-are-in-the-woods-pa rt' and get rid of 400 from 700 pages. I really enjoyed HP, but the recent book is just boring and riddicoulus
The movie however has to be splitted in two parts because of that whole 'oh-we-are-in-the-woods-si tuation' too, they could easily finish it in one movie.
Seriously... Playing a Single-Player Shooter on my 50'' Plasma-TV is way more fun for me then playing it on my 24'' monitor (I hook up my controller to the PC), just because I can "chill" while gaming. Competitive gameplay has to be with kb/m just because you cannot compete with a controller - and then I go back to my monitor and use them, but in SP-Games it is totally fine to use a controller.
Has absolutely nothing to do with PC-Gaming, not even one title...
Uhm - so...uhm. I just...uhm. So, what you're saying is, that in order to develop solely for the PS3 I would have to develop on the PS3 as well? That makes no freaking sense whatsoever. Of course EVERY SINGLE GAME of this generation is developed on a PC - how would you even do that on a PS3? But what exactly does that say about the target-platform - you know, for which they are writing all that code... - of the game? If a game is developed on a PC for a PS3 release it does not get ported ...
yeah - it is nothing like ALL those other Valve-Games in which you ALWAYS could adjust your FOV without tweaking the CFG-Files or using your dev-console.
In case you missed it: That was sarcasm.
Why should anyone care about that anyways? It is like
"Oh, I have a PC. Valve, let me play Portal 2! What? They are other people who want to play this game? NO! This will totally RUIN my gaming-experience! WTF? They release it on conoles too? I actually have to read the word "Console" while playing? Wow...that is unbelievable - I do not buy this game."
Uhm. Yeah.
for you it may does - but:
1. There will be a map-editor, so we will see some user-generated content (speaking of "re-play"-value)
2. It has some of the best story-telling ever
3. Co-Op
4. Re-Play-Value is something you cannot "define". Some people have fun playing through portal a second or third time. I played Portal 1 at least 4 times, it was never boring for me...
Why? Why should day1 DLC be free? Where is the logic behind that?
You do not have to buy into this stuff - know what you can do? Just not click the shop-button for instance. Why do you even care?
If the DLC adds nothing to the gameplay experience, no new maps, guns or whatever - then why should you care about? Just leave it if you do not want it.
The players of the potato sack who played the indie-games a lot (or players who already ownt them) got a Valve-Complete-Pack, including Portal 2. It is not an early release but it is something.
Gabe pointed out why they are not bringing Steam to the XBox aka Cross-Platform-Multiplayer - Microsoft is just a little bit...fucked up.
Complaining about the cliffhanger... The Portal 1 ending was a HUGE cliffhanger, so wouldn't you kind of expect that? They are really making a game done for nothing...
And the console-debate is so...frustrating. If they actually could point out something which would make the PC-Version worst, I would consider it - but Portal 2 has an awesome performance on all gaming-systems, so why should I care who can play the game?
Hahaaaa...
@1PC2PS33360:
Fun thing is - that isn't even true. The XBOX? Still not emulated very well: http://forums.ngemu.com/cxb...
And that thing is 10 years old and has a nearly identical chipset and architecture as a modern PC. So please - if you do not understand a single thing about emulation, hardware and pro...