The "paying full price for MP only argument," is flawed logic. It all comes down to content and production value, and if both are high/adequate, than the price is justified. How come SP only games are worth the price, but not MP only?
BF was a multiplayer only game - 1942, 2, and 2142 are all MP only, unless you count playing with/against bots as SP. Tribes is MP only, as is CS (which started as a HL mod,) and let's not forget TF2 (although I can't remember...
Their "flip out over" comment is on a game I never heard of and doesn't even look that interesting...awesome....
It's probably Destiny - https://www.gameinformer.co...
No, they aren't crucial... you need to understand what the word "crucial" actually means... http://www.thefreedictionar...
a. Extremely significant or important: a crucial problem.
- having completely optional cars locked behind a paywall in a game that ships with 200 playable cars, is not "crucial." it may be favorable or preferred, but not crucial. It would be li...
"I could care less" isn't logically incorrect. The phrase is sarcastic, insinuating that the speaker could, in theory, care less, but that they care so very little that to care even less would be of no quantifiable consequence. To say "I couldn't care less" is simply a more direct way of communicating a similar idea. The problem is that people adopt colloquial phrases without understanding what they're saying, so the context in which it is used tends to be defe...
You make it sound harmonious when you use terms like "more united," like if everyone just liked PS4 things would be better, when in actuality, they would just more united in hating on Xbox....
It's like the difference between "united" as in a civil rights group, vs "united" like the Westboro Baptist Church....
One of the things that brings gaming communities together, is their hate for the competition. Same with games, sports...
Those cars are not crucial unless they are specifically needed to progress in the game.
@Studio
It's less about what other games have that Titanfall has, and more about what Titanfall does with them. Prince of Persia had wall jumping, but did it have double jumps and jet packs? It's been stated that players can go from one end of the map to the other without ever touching the ground. KZ had Mechs, but did they maneuver more like people than machines? Did they have different classes to choose from ad different load outs and abilities? Did they offer the a...
Don't really see how COD4 was innovative at all. It took mechanics from arena shooters and mixed them with mechanics from modern combat shooters. Thing is though, they mixed all the wrong aspects which made for a fast paced game, whose weapon/gameplay mechanics mixed with with a short TTK, promoted camping, as well as made for gamemodes where teams could win based off the skill/accomplishments of a single player, while also giving even the least skilled players a sense gratification with ...
Microtransactions may have been a hit on PC, due to f2p games and MMO's being popular, but DLC's are primarily a console aspect. PC games used to have full on expansion packs, that were packaged and sold like a retail game at a lower price. DLC's didn't really surface until MP console gaming starting getting big.
PC gamers were happy with their expansion packs, and many would love for them to return. DLC existed on PC's, but their success on consoles is wh...
"Selling you half the game and charging you for the rest is like selling you a chess set with crucial pieces missing and expecting you to pay for the complete experience."
How often does this happen with retail games, and be careful when you answer. The key word in that quote is "crucial," like a game shipping with core gameplay mechanics missing. Locked characters and maps are not necessarily "crucial" pieces - they are extra. As far as maps go,...
Exactly. It's how it's implemented, not the concept itself that is bad. The same thing goes for DRM.
I think the graphics and resolution cards have pretty much played out their usefulness. It's gotten to the point where high resolution in games is more of an expectation rather than a demanded extra feature. I think as time goes on, more and more gamers are simply gonna want more from their games, and steer away from the graphics hype that always accompanies consoles, especially at launch. Graphics/resolution has always been a huge selling point, but I think this aspect will wane as it be...
you need to be exposed to more PC games...
I wont doubt that KZ is comparable to games on PC, but when you say "top graphics on PC," I interpret that as comparing KZ to the best graphics PC can offer, and in that regard, no it doesn't. KZ is essentially the flagship graphics tile, as of now, for the PS4. It is the game that was purposely designed to say, "look what the PS4 can do," in terms of graphics. In that regard, if you were to compare that to a ...
It would take exceptional developing skills to utilize the capabilities of the PS4 to produce results like those in those pics, not just to be able to render at those resolutions, but more importantly, to have them at a playable/acceptable framerate.
Seeing as how the PS4's hardware is already dated and inferior compared to high end PC's (the hardware that runs mods like this) it would take nothing short of a team of developer wizards to achieve those results - if it...
@Hicken
" but with the caveat that Sony's track record in the game department is impeccable, so a few games less- and, really, didn't the PS4 launch with about the same number of games as the XB1?- at launch was no worry."
- You are taking the statement out of context. the "no games" statement being repeated about the PS4, had to do with quality, not quantity. It released with around the amount, but many seen them as poor choices c...
Would love if they would use this tech and the Ryse theme to make a hack-n-slash rpg, like Titan Quest. They could implement and build upon features from the game, like the combat system and executions to make it stand out from other games in the genre.
Mods are why even games older than a decade, can still remain fresh on PC.
The "PS4 doesn't have any games" comment, was directed to launch games, not over the course of the systems lifecycle. That being said, a lot of people agreed, even those that bought PS4's.
In addition, many of the games listed here are multiplat, so it looks like Xbox will also be having a lot of good games as well.
Actually, most of what I named were sold as full, retail games. I know, because I bought many of them when they were new:
Quake 3
UT (all of them)
BF (all of them)
BRINK
Tribes
They were all sold at the full retail price of the time. That being said, these are all older PC games (except for Brink) which meant mod support, SDK's, and free community content from mods, skins, models, and maps, something that consoles never see...