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fr0sty

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CRank: 10Score: 194540

Consoles aren't running resource hogging operating systems and extremely limiting APIs for graphics like PCs do. That is why Mantle and DX12 exist... to bridge that gap. PC games also have to be made to scale across a bunch of hardware configurations, and have to be programmed to run smoothly on their minimum system spec, which is usually what most would call a mid-range PC.

4452d ago 2 agree0 disagreeView comment

Actually, the latency differences are insignificant between the two. Read up on it at the link below.

http://www.redgamingtech.co...

4452d ago 2 agree0 disagreeView comment

Actually, the difference in textures is all it says. $500 for that?

4452d ago 18 agree17 disagreeView comment

"How can they prove it, if DX12 isn't ready yet? ...common sense people... "

Exactly. They're running their mouths about something that doesn't exist yet. They have no proof of their own concepts, because it is vaporware at this point. Just a concept. So, they have no right to be claiming any performance advantages, because they haven't even been able to produce one themselves yet. If they had, they could show it to us and back their hollow words wit...

4453d ago 7 agree3 disagreeView comment

Easy, none of them were talking about Xbox One with their comments. Especially Nvidia and Intel, which have nothing to do with XB1, XB1 is actually competition to them. They are referring to DX12's effect on the PC space, where DX11 and earlier APIs were very restrictive. DX12 will be a massive performance boost in that area.

Also, this guy's comments are suspect to begin with. He tries to make DX12 out as if it'll give XB1 a "new GPU". Then when presse...

4453d ago 28 agree10 disagreeView comment

MS has mastered the art of keeping their fanbase in denial.

"Just wait!!! Super powers are right around the corner!"

They've successfully played on the lack of knowledge of how hardware and software work among their fanbase and have captivated their imaginations by throwing around technical sounding buzzwords with the promise of improvement.

4453d ago 16 agree8 disagreeView comment

Except they're talking about its effects on the PC world, not Xbox One. Even on PC, it won't be a 100% increase, but removing the overhead of previous direct x versions will definitely increase performance.

On console, devs already had an APU that let them code much closer "to the metal" than the PC directx api did. DX12 will bring a few improvements, but the difference on console won't be anywhere near as dramatic as on PC.

PC is getti...

4453d ago 20 agree6 disagreeView comment

Wow, the BS machine has been running overdrive at MS headquarters lately. I guess Phil Spencer's motto is "Lie, lie, lie, keep a perpetual promise of improvement coming right around the corner to keep them interested.".

Your machine will improve with time, but you're not getting 2x the performance unless Microsoft are the worst programmers in the world and developed terrible software toolkits for developers to use to make their games, which would go against ...

4453d ago 22 agree14 disagreeView comment

While it is true that tiled resources will benefit X1 games, PS4 also has access to the same tech via its high bandwidth RAM (the same RAM those PC GPUs they demoed it on are using), but it has access to far more of it at once.

ESRAM is there to bridge the DDR3 bandwith gap, nothing more.

Software upgrades do not make a more powerful console. They just unlock the power that is already there. We're not done seeing all of the power unlocked on either conso...

4453d ago 18 agree9 disagreeView comment

I keep hearing "it's an online game"... however, any game that offloads AI onto the cloud is "an online game", even if it's a single player game. It still requires that connection...

4453d ago 8 agree1 disagreeView comment

At least it doesn't dip below 30 like the X1 version.

4453d ago 10 agree20 disagreeView comment

You guys act like Microsoft has a long history of secure operating systems that don't require constant patching to fix massive security vulnerabilities...

4455d ago 10 agree2 disagreeView comment

ESRAM is such a huge win that a 2.5D fighting game had to run at 720p!

ESRAM is a bottleneck designed to reduce the performance hit of another bottleneck. It's the same thing EDRAM in 360 was, just a little more of it (22mb more to be exact). It is nothing new to developers, nor is it incredibly difficult to use.

Microsoft also seems to forget about those missing compute units, asynchronous compute engines, texture units, and render output pipelines.

4455d ago 71 agree21 disagreeView comment

Brief off topic rant: Alright N4G, the ads with sound that play automatically, and re-enable their sound as soon as the next ad rolls... That's some bullshit right there. This isn't examiner. If you have to blast loud commercials through my speakers every time I come here, I may have to stop coming here.

On topic: Microsoft... security... are any of us surprised a 5 year old cracked it?

4455d ago 24 agree6 disagreeView comment

They didn't prove anything... they showed a demo on stage of network aided computing, but did not show anything running over the actual internet (their server rack was likely in the next room), nor did they show how their servers would handle having to run those simulations on millions and eventually tens of millions of machines at once.

4455d ago 21 agree4 disagreeView comment

"You said Direct X could "Now" play Forza 5 at 1080p, 60fps"

It can... on a PC running an Nvidia Titan GPU like the one they showed it running on.

4455d ago 12 agree2 disagreeView comment

I see MS is back to blowing clouds of smoke up everyone's @$$.

"It'll get better, you just wait! Microsoft will reveal their secret sauce! They will plug into the mainframe and instant 4k gaming in 3D will be enabled! PS4 am cry!"

So, how many 720p PS4 games are there Axios? And how about frame rate? You know, with Tomb Raider and Titanfall dipping into the teens and all despite running at lower resolutions...

4455d ago 30 agree3 disagreeView comment

Great, now lets see the same thing on the actual internet (not running with a server rack in the next room) using real world latency and bandwidth and with millions of other machines running the same simulations on the same server cluster... Then we'll talk. Until then, I see something that will make my game slow to a single fps crawl because there was a hiccup in my latency or bandwidth.

4455d ago 2 agree0 disagreeView comment

Neon - They can never target max PC specs though, that is one thing many PC gamers seem to overlook. They have to make their game able to run on the majority of PC's that came out within the last 3-4 years or so, in order to be able to generate enough sales to make the PC port worthwhile. Only a small fraction of the total number of PC gamers have a rig that will still be more powerful than PS4 is after you factor in DirectX and windows overhead (yes, you, PC gamer reading this, are a sma...

4457d ago 2 agree1 disagreeView comment

I heard a dev say that they didn't have any trouble getting pacman to run at 1080p60... Parity confirmed!!!

4457d ago 2 agree2 disagreeView comment