Running a game entirely on the cloud and just sending input and audio/video back and forth is feasible, but still a big laggy for most fast paced games. However, when you start trying to offload individual calculations to the cloud is where things get messy. First of all, when you play OnLive or Gaikai, you know you have to be connected for it to work. If your connection craps out, you expect the game to as well. However, for games that utilize cloud processing, games that you should have bee...
Better character models, I'll give you that much, but the scale of the game isn't on the same level as Infamous... Why don't you show me a better looking open world game?
Major Nelson has seen Titanfall... have YOU?
http://i.imgur.com/MrK2PXY....
It would be an excellent explanation if it weren't total bullshit made up off the top of their head. Let's see here...
1. DX12 is indeed a large advance, but mostly in the PC sector. For Xbox One the main advantage will be better CPU threading utilization, which PS4 already enjoys.
2. The PS4 and Xbox One CPUs are roughly the same, though XO's CPU is clocked 150mhz faster as its base clock (PS4's can overclock to over 2ghz by using fewer core...
Because it's the native resolution most of our TVs display at?
You can't always fix hardware bottlenecks with extra development time.
Just like the cloud, software updates were never a Xbox exclusive thing (though sony isn't interested in the cloud tech because they know it's BS as much as we do).
Bits, blast processing, mode 7, CD, polygons per second, shaders...
All of which made/make the GAMES better. Of course people want the most powerful console, as it enables the most immersive experiences to be created.
You can give 2 painters of equal skill a paintbrush and a crayon. You can't expect both to produce as realistic of a picture just because both are just as good at what they do as the other. Not to say that the crayon won't draw a pictu...
People love drama. Couple of journalists/youtube personalities get into it over a social network? 1000 degrees!!!
Not even the Titans could make it fall...
http://i.imgur.com/MrK2PXY....
Georgenoob: News flash: *Damage Control!!!* *Damage Control!!!* *Damage Control!!!* *Damage Control!!!* *Damage Control!!!* *Damage Control!!!* *Damage Control!!!* *Damage Control!!!* *Damage Control!!!* *Damage Control!!!* *Damage Control!!!* *Damage Control!!!*
"The user has closed his/her account. The user is not active anymore."
Best words I've read in a while.
March had more total sold because there was an extra few days on the charts. While Gribble's breakdown factors in those extra few days as a full week, making them somewhat inaccurate, it does still show that it is selling at roughly the same pace as last month at best.
I can answer this one, as I do video production for a living and have to deal with this all the time. No HDCP means you are free to output to any video capture device, so yes, you will be able to stream higher quality.
I dunno, I've had a hell of a lot of fun playing as a goat. I'm sure old lady simulator could be just as hilarious.
@VaporCell
"The compute shader size for particles can be over 15 MB of loaded data in memory."
Yes, they did. Maybe not as efficiently as they could have, but they did.
This article fails on so many levels...
1. The developer is not even talking about DX12, though the article mentions it at the end as if it will offer any more advantages for this middleware, when the dev made no mention of it whatsoever.
2. The developer explicitly said that his middleware would improve performance on both DX11.2+ and OpenGL (what PS4's API is based on), though the article conveniently leaves out the OpenGL part and the fact that he made...
Almost 9 years difference in hardware, both versions have just as much aliasing, X1 has sharper textures and a slightly higher native rendering resolution. X1 has a few more reflections as well. X1 has light shafts coming out of the lights, though both still use pre-baked lighting for much of the backgrounds (light is drawn into the textures rather than being dynamically rendered). Contrast is cranked and blacks are crushed on X1 as usual.
All in all, not a very impressive lo...
Then there's also the fact that Sony has its own team of coders typing away creating new PS4 drivers as well. Both systems will benefit from software upgrades over the course of the generation.
Still a lot of work to do on the shadows and reflections, very low resolution. There's also a lot of aliasing.