IGN must be getting desperate for hits. This is the second time they've done this story, despite being put in their place last time.
That's the way MS does it... they rarely do much hardware research on their own, they just license or buy tech from other companies and then expand upon it on the software side, which is where their strengths lie. They did the same with Kinect.
You could balance that out by only having neg rep points count against you if you get a set number of them. Like every + rep point counting as a point, but only every 5 neg rep points counting as one point against you.
All I know is, this game does not look as good as Infamous, so there seem to be reasons other than hardware limitations at play here. Third party games do have to cater to the lowest common denominator and the engines must run on multiple hardware configs, so that alone robs some performance.
I've never liked him, though more on a personal level than based on his performance at Xbox. I just don't like his cocky attitude, the annoying smirk he always has on his face, etc... However, I will agree that he's more in touch with gaming than the previous Xbox bosses, so good luck to him with that venture. I just won't miss him if they decide to have someone else host their press conferences.
For some, it is the wanting to belong to a winning party, to be associated with the popular crowd that drives them to care. However, for many, it is the understanding that the console you own selling more units will mean that developers will take bigger risks knowing your console has a good enough install base that they'll still likely make their money even if sales aren't as high as they'd hoped.
Look at PS2. When it was tearing up the charts, we started seeing s...
@nightsurge
You can dismiss the site all you want, but they have a good track record. Far better than VGChartz.
They are skeptical about VR only because Xbox One lacks the horsepower to render VR at the same resolutions as PS4. With VR, you can't go below 60fps per eye or you start to get dizzy. That's 120fps (each eye is 960x1080p, which is half the vertical resolution of 1080p, so technically PS4 would need to render a full 1080p frame at 60fps, but each half of that frame would need to be rendered from a different perspective for each eye, increasing the performance demand even further.), ev...
Or he's just trying to maximize profit considering that Xbox One's install base is still pretty small and it would require a huge attach rate to get the kinds of sales that are needed to pay for high budget games.
@DOM, studios downsize when projects wind down. Stig's game got cancelled, which was in full production meaning it had a full crew working on it. When games are in pre-alpha they typically start with small crews and then hire on new help as the game goes into full production. once the game wraps up, they let those redundant people go or move them to other projects. When Sony canned Stig's game, they likely didn't have another project within SSM to put those people on, so they had ...
Geez, the 'boys are getting pretty desperate, aren't they?
Software powers hardware, and without a perfect balance of the two you end up with reduced performance. In NO CASE WHATSOEVER will software upgrades cause hardware parity, unless the software for the other system sucks and does not ever improve, which is not the case.
People claim that software advances are causing X1 to catch up to PS4, ignoring the fact that PS4 is also advancing its software...
Leave it up to armchair journalists at an unknown Xbox fansite to put words in Lorne's mouth when discussing the 2 next gen consoles. He never once said the difference would disappear. If you're going to quote the guy, at least get it right rather than distorting his words just to make a flame-bait headline.
"Getting comparable" "shaving down the difference" etc. does not equal parity, as the headline implies.
All it means is that...
@12bit...
Which console enabled self publishing out of the gate? Which online service allowed steam to exist within it and cross platform play to happen with Steam? Which online service currently allows cross platform play with War Thunder and Final Fantasy 14? Which platform makes their free to play games ACTUALLY FREE (as in, no online subscription required at all to play it)? Which platform doesn't lock 75% of its features behind a paywall? Which company lets you upgra...
What a terrible article. Let's start with this:
"Indies and third party devs are all well and good -- PS4 has their support in huge numbers -- but these fully-owned studios helped give PlayStation 3 in particular an identity of its own, resuscitating the console with a ton of quality exclusive games. To succeed in the long term, PS4 will need the same treatment."
1. Indies have put out some of the best games on the PS4, and not all of those are ...
Why should Sony release a statement? It is a big no-no in the business world to speak publicly about why a former employee left, unless there is a mutual agreement between both parties that it should be publicly disclosed.
Sony has their reasons. They're riding high right now with PS4, probably trimming the fat to keep things running smoothly. Also, it is very common for studios to hire and fire in large numbers when a game is ramping up or down its production. When a gam...
This is where Sony's heavy focus on GPU compute is paying off. Sony put 8 asynchronous compute engines in PS4's GPU, vs. only 2 in xbox one. Each ACE can have 8 compute queues each. So, Xbox One can handle 16 compute queues at once and PS4 can do 64. This is why PS4 is shown to have the advantage here. The GPU can use all those ACEs to do things like volumetric fog, lighting, physics, fluid dynamics, etc. without being a performance drain on the CPU or other elements of the GPU.
Most games do this, even PS3/360 games. Start with a super high detailed model, then use it to build your normal maps, then make a lower poly model and normal map it to give the illusion of more detail.
That was actually a typo, meant to put 90's. DirectX launched 20 years ago in 1994 and subsequent iterations have built upon it from there, adding new features along the way, but only now did they bother to redo the entire hardware abstraction layer to allow lower level access.
I doubt the code has been dated to show which build what code came from, but if you want to try to figure that out, be my guest.
"Notice how there is ZERO artifacts even at 300 ms latency. "
No artifacts, just a very noticeable lag in the lighting as the light source moves around the screen once you hit 150ms, which is the best you can hope for as a stable latency no matter what kind of connection you have due to variations in internet traffic, distance from the server (number of hops between you and it), etc.
The demo scene they use to show that off has the camera panned ou...
It has AAA games, but not many from third parties.