Guys, just -bub truefanboy for trolling to hide his blind ignorance, hypocrisy, and lies.
PC master race fanboys can begin unwadding their panties now.
The enormous amount of servers that would be required to render raytraced games for millions of users at once is enough to stop this from happening. As said above, bandwidth just isn't there either.
Raytracing in real time at HD resolutions and 60fps is just too tall of an order.
Really laggy once you're in a titan.
It is for the native rendering resolution and the framerate. Framerate on Xbox One dips into the 20s, though averages in the 50s. Native rendering res is not much higher on Xbox One. The only thing that is more than slightly better is the texture resolution. Geometry looks identical on both platforms.
you can disagree with amazinglover all you want, but the sales numbers do not lie.
So far only the PC version holds a solid 60fps.
People haul laptops and external mice, hard drives, etc. along with them everywhere, what's your point?
Also, they're showcasing PSNow running on a tablet, something that laptop won't do (yet, at least).
Terrible article. First, they're showcasing PSNow, which also works on vita. Second, both the tablet and controller are portable. Portable doesn't mean "fits in pocket". Laptop computers are portable.
Or maybe they just want to make money on their game rather than souping it up to ultra graphics that can only run on 2% of the PCs on the market...
OR the developers actually want to make money on the PC version, and therefore have to target lower end machines because only a fraction of PC gaming enthusiasts (when compared to the full number of PC gamers) have rigs that are anywhere near PS4. Remember, it takes a PC more powerful than PS4 to match PS4 due to inefficiencies in the DirectX API (why DX12 and Mantle are being rolled out, to combat that bottleneck) and lack of unified memory. Not to mention, some performance is lost due to th...
Just goes to show how ancient DX11 was, not designed to scale across multiple cores even though multi-core setups were well established by the time it released.
This will be hugely beneficial in the PC space. X1 will see a nice CPU boost from this, though GPU functions will still be bound by ESRAM size limitations.
Graphics improving over the life of a console is a natural progression that happens on all console and has since video games have been around. Developers learn new tricks as time goes on. However, it never has or will lead to developers unlocking 100% more power, (or 400% if you count MS' bogus cloud claims). The hardware limits are always there. You can only take so many shortcuts on the same hardware before you hit a point of diminishing returns.
It's a great option for new developers who are trying to make a name for themselves. Don't Starve was one good free PS+ game that really helped to boost its popularity. Over a million downloads. Now, they can release DLC for it and already have a massive install base which will lead to higher sales. Plus any future titles they release already have a good track record behind the studio which will also positively impact sales.
It isn't as much of an instant cash-in ...
Enhanced sub-pixel morphological anti-aliasing. It basically combines 3 other AA techniques, morphological anti aliasing (which is cheap as far as processing requirements, but not always accurate and can produce unwanted artifacts), SSAA, and MSAA, which are far more taxing on the GPU but produces more accurate results. The combination of them gives a lower performance hit than SSAA/MSAA, but better results than MLAA because they contain sub-pixel information (they can sample from a higher re...
Obviously you don't, because the comment was in regards to the fact that with $500 worth of new hardware, they were only able to get slightly higher resolution, slightly higher framerate, and better texture resolution. It had nothing to do with what other games are available on the system... it had to do with the hardware you are purchasing for that money. That's the whole point of buying new hardware... to play games that older hardware cannot.
The Xbox One version doesn't even run smoothly. Even it has framerate issues.
28fps for a 792p next gen shooter?
https://www.youtube.com/wat...
If it isn't 6v6 with bots, I'll check it out.
"Think PDZ to Halo 4"
In other words, don't expect any more of an advance out of these software updates than you saw the previous generation on other systems.
And such software upgrades are by no means console exclusive.
"Think Resistance to The Last of Us"
A rack of servers in the next room helping a game track thousands of physics objects at once but only being able to do so at 30fps is nothing to brag about. Show me the Xbox One doing that over a real world internet connection, then we'll talk. That still doesn't touch on the fact that if your connection dropped, your game slows to a 1fps crawl.
Also, this video was posted days ago, why was this approved?