And nobody has yet to prove that PSSR is any worse than FSR or DLSS.
You can just tell this game was crafted with love, not just a love for PlayStation and its history, but a love for platformers, and a love for gaming. There's so much detail and nuance, little things that bring back great memories, shoutouts to games you grew up loving, music that gets stuck in your head, it checks off all the right boxes.
It's really sad that many people didn't experience this in VR with Astrobot Rescue Mission. This game in VR is nothing shor...
AMD GPUs do have FSR.
and DLSS isn't available for the PC build in this article, so let's stay on topic.
You're talking about PSSR as if it's locked into its current state forever... they've already updated it once recently and improved its quality, and the system isn't even out yet. There also have been no direct comparisons between it and FSR or DLSS, so to say either is better is just guessing.
The same people that say "At least you don't need to replace the CPU or RAM when you upgrade your PC" are the same people saying "PS5 Pro is gonna suck because they didn't replace the CPU or RAM!".
This build is comparing a 6 core CPU to an 8 core in Pro, a PCI-E x4 SSD with a max 5,150MBps read and 4,900MBps write to PS5 Pro's SSD with 8-9 GB/s thanks to its dedicated hardware compressor/decompressor, the Radeon GPU lacks the RDNA4 raytracin...
Dude, I paid $300 for my Sega CD in 1992. By the time I'd bought the "tower of power" by adding the 32x, I'd sank $650 into my genesis rig, and all I'd added was some grainy FMV, very weak 3D capability, and the ability to do scaling and rotation and more on screen colors. Hardly a generational leap. The NeoGeo was $650... in the EARLY 90's! 3DO was $700 also, and was far weaker than PS1.
Not to mention some of those cartridge games were as much a...
that'll be 10 years off at this rate. the PS5 version won't even drop until the year after next now.
I really really hate never having to worry about driver updates, or windows updates, or a game running poorly on my PC because it was optimized for the competitor's GPU, or cheaters in just about every online game, or paying more than double for the hardware...
That's where I'm at. I'm not buying all the "It'll be CPU bound" doomsayers, because nobody has even seen how the engine handles managing data streaming, AI, etc... we'll need to see video of it running on the hardware. Hopefully that will come before too long. The radio silence from R*, with no more gameplay since the trailer, kinda sucks.
Or, maybe it's time we admit that DF might not be as good at pixel counting in the age of AI upscaling as they claim to be. DF themselves admits that pixel counting games that have been upscaled with FSR (which is said to be worse quality than PSSR) has become far less precise and much more difficult than it used to be. The only way they can try to do it now is to try to "break" the upscaling by whipping the camera around or using scenes with lots of flashing lights and such ( ...
So we have 3 possibilities:
1. The Pro just can't render it faster, which the hardware power begs to differ.
2. Lazy development.
3. DF did an inaccurate pixel count, which they admit is a possibility bc the only way they can do pixel counts anymore is to attempt to "break" the upscaling algorithm: https://www.youtube.com/wat...
It's also too early to say "it's worse than DLSS", because so far we do not have anything that compares the two directly side by side.
We do supposedly have more game reveals on the way, so we'll see how that shapes up. Sony is at TGS too.
"No games have fully utilized the machine." Um... maybe you need to re-read the title of this article, over and over, until it clicks.
If the significantly more powerful (45% more raw performance, 3x more raytracing performance, 20% more memory bandwidth, before we even get to upscaling) Pro can't render this game even at 1080p (which, this could be lazy development as well), then that means the base 5 was maxed out long ago.
Maybe it's just tim...
Your second sentence contradicts the first. "You won't be able to see it... but (moves the goal posts) even if you do, it won't be worth it."
Thorstein, more than that, because it needs to be a gen5 ssd in order to hit the 9.8gbps that PS5 can with its internal drive.
PC master race is big mad that there's a console coming that outperforms anything a PC can do at the same price point, as it that hasn't always been the case.
By your logic, nobody should get a PC since the vast majority of PC games come to consoles as well, and the consoles are cheaper and give you more bang for the buck (you won't build a $400 PC more powerful than a PS5, or a $700 PC more powerful than a Pro, especially after buying a controller (that will still lack haptics) and an operating system), plus you don't have to wait years to play the games that come out on consoles first, and still get exclusives like GT7 that PCs will never...
@divine, and PSSR is one of the aforementioned AI solutions, so it should yield superior quality.