Years after then console owners beat and sold their copies, and even then, not all of the games end up coming.
Read the post above yours... PC lacks dedicated hardware decoding, it has to rely on the GPU to do it (which takes some GPU power), it lacks a dedicated 3D audio chip, it lacks haptic feedback, it lacks RDNA4 ray tracing tech, it lacks a 36TFLOP GPU in a $700 system...
It's far more impressive than anything in the $600 2TB Xbox Series X that only has 1/3 the raw compute power in its GPU, and more impressive than anything you can get in a PC for $700.
Got a source for that which isn't your ass?
While this is true, the machine learning features don't tie into the ray tracing stuff, different hardware involved. The ML stuff is what powers FSR on AMD GPUs, DLSS on Nvidia GPUs, and PSSR in PS5 Pro. AI-assisted frame-reconstruction to enable higher resolution output from lower resolution renders.
"OK, do us all a favor, pull the RAM out of your computer and boot your PC only using your VRAM, tell us how that goes." lol
LOL, hilarious
As the article says, you won't build a PC anywhere near as powerful for what you can buy a Pro for, and even then it still would lack features you can only get on PS5.
AMD has FSR, but PSSR is supposed to exceed it. It's said to be comparable to Nvidia's DLSS.
No dedicated 3D audio hardware, no dedicated hardware decompression chips (so PCs have to use their GPUs, which takes some of their GPU power in the process), no haptic feedback, no PSSR, no RDNA 4 ray tracing tech (yet).
The Pro isn't a digital only console, either, you can add the attachable blu-ray drive that the PS5 slim uses to it.
Spiderman 2 isn't an "old gen" title. Neither is Hogwarts. Horizon's DLC they showed is PS5 only. GT7, cross gen or not, is the best looking console racer out there (Even DF agrees there). Not to say they couldn't have done a better job, but they weren't strictly "old gen" titles.
Yes, it said finest platformers in recent memory... this game is easily one of the best ever, right up there with the Nintendo greats.
PS4 Pro offered nothing more than games that hit 4K by checkerboard upscaling and HDR. PS5 Pro offers not just upscaling, but some of the best AI powered upscaling in the industry, as well as RDNA4 ray tracing tech that you can't even buy in PC graphics cards yet. There are also 65% more compute units/shader cores for raw hardware performance upgrades before you get to the ray tracing and upscaling, and 20% more memory bandwidth. 5 Pro is a much bigger leap than 4 Pro was.
"Team Asobi has undoubtedly crafted one of the finest platformers ever."
Fixed that for you.
"The Digital Age" lol... gaming has been digital since its inception. It's literally how CPUs and GPUs process information. Digits. 1's and 0's. Everything you've ever played was digital. CDs are digital, Hard drives and SSDs are digital, DVD & Blu-Rays are digital (what's stored on them? 1's and 0's). The whole concept of a "digital only' console has always made me laugh.
The fact of the matter is, nobody in here, including IGN and DF, have any idea what the CPU requirements of the GTA6 engine are going to be, it's all speculation based on what GTA5 (hardly a well-optimized game) required. They are rebuilding the engine from the ground up, and for all we know they could have offloaded certain routines that were once ran on the CPU onto the GPU, could be using AI frame generation, or a number of other optimizations that would prevent it from being CPU-bound...
"all the more reason to stick to the base ps5... let them get all they can out of that and save the new tech for PS6. "
If you enjoy what you get out of your base ps5, awesome! but those of us looking to buy a PS5 still (like me, who is gifting my OG PS5 to my nephews this christmas), and have the extra $200 to spare, PS5 Pro works great. It's higher priced than I would have preferred, I really was hoping they'd stick to what PS4 Pro did and launch at the ...
@darth, the upframing would come via the upgraded hardware capabilities, the upressing coming in the form of PSSR. Games with a hard frame cap coded into them wouldn't benefit, of course, but those that targeted 60 and didn't meet it, or games that ran on dynamic resolution at 60fps, would.
If they keep this up, they won't even be able to go third party anymore after they stop making Xbox hardware.
Shiore... No, we're not talking about Xbox here, PlayStaiton still has plenty of exclusives. piroh already mentioned several of them.