The Playroom VR's "Robot Rescue" level is my killer app for PSVR. It made me never want to play a platformer in 2D without VR again. I could only imagine what a Mario game in VR would be like, but honestly, I'd be just as excited if they just took that level and made it into a full game with boss fights and memorable characters.
It's biased reviewers causing it.
These pansies probably get sick on their morning commute to work. I've logged hours in DCVR without even feeling a little sick. The only game I've played that caused even a little discomfort is Here They Lie, because it relies on a wiimote style turning system where you look to the edges of the screen in the direction you want your player to turn, and the game does not use head tracking while you are walking, which disorients you after a while.
Those of us who own one know that it isn't just "mediocre tech demos". PSVR has some truly amazing experiences. Drive Club VR is fantastic, as is Rigs. Rez, thumper, and battlezone are among my favorites. Robot Rescue, built into the Playroom VR, is one of the best platformers I've ever played in my life. If they made that level into a full game it could rival Mario. The way they seamlessly integrate motion control and VR into the genre really shows how much VR helps platfor...
Perhaps someone with a girlfriend/parent/kid who is watching the regular screen at the time?
Don't Hate proving yet again that you have no idea what you are talking about.
First of all, by using an external HDD, you defeat the purpose of needing the SATA 3 upgrade because you have to connect via USB, which has a max throughput of 5gbps but rarely ever hits it. In addition to having 1gbps faster transfer rate than USB 3.0 tops out at, SATA3 does not share its bandwidth among multiple ports connected to the same bus like USB does, it is optimized for communicati...
Impressive win in North America, though they remain behind worldwide. PS4 Pro launches next month. Many people who do not already have a PS4 are holding out for it, as it's only $100 more but 2X as powerful. The holidays will be the true test for how much momentum Xbox actually has.
Didn't make me feel sick after playing it for over an hour last night.
Must be very dependent on the user, I experienced no motion sickness at all after playing it and various other games for about 2 hours last night.
Driveclub was a more impressive looking title in every way, and PSVR pulled it off. Sacrifices have to be made, no doubt, but the point is they made it happen. Having played Driveclub VR, it's quite impressive what they have been able to accomplish.
Now that I have actually played this game, and now own it, this review is B.S.
This gamersyde footage looks incredible, considering 60fps being rendered twice from two different angles.
http://www.gamersyde.com/hq...
@deafdani, I don't need to take anyone else's word for it, I can see in the video above. It's definitely a downgrade, that much is for sure, but it is still quite impressive considering what the system is having to pull off.
There's a few scenes where the new build looks worse, a few (like when the player looks over the cliff) where it looks better. However, I do agree the other version was likely running on a Pro kit, and I think moving forward we're going to start seeing a lot more footage from the PS Pro release being shown in game adverts, just like when Scorpio launches (even before) we'll start seeing it used in XO game adverts.
This review lost all credibility when it tried to say that without the graphics, Driveclub is a mediocre game. It's a fantastic arcade racer, one of the best released. Then to harp on the slight visual downgrade, despite the fact that not only is PS4 having to render 2x the frames as the original release, but also from 2x the perspectives, so you're getting roughly 4x the hardware demand (there are shortcuts taken to reduce that, but it's still far more than 2x) to run a game that...
I'll be picking one up tomorrow night...
Like when Nintendo first released NES, and you had to blow on your cartridges just to make them work? Or the various tracking and alignment issues Wiimote had? Move too had issues. so did Kinect. PSVR will as well, as will NX and any other piece of hardware that is ever released to a mass market audience. You can't make millions of devices that never malfunction.
*Somewhere in a remote village in Mexico, the Xbox team celebrates their sole victory in the current console war with tequila and margaritas.*
Same song and dance we've been hearing for years. Not a single revolutionary thing has come from it so far... many of the "cloud" features that have come are also on other platforms in some form or another.
Rigs is great, as is Battlezone. Driveclub VR is also fantastic. The Playroom is awesome, especially for free. There are quite a few launch titles that I would call killer apps, which is impressive. More titles that I want to buy day 1 for PSVR than there were for PS4.