Driveclub VR is great. So great that it makes me sad that there is no plan for a Pro patch, as this game needs it badly. Driveclub 2D is the best looking racer ever, by far, on any system. Not just from a technical standpoint, but Evolution's meticulous attention to detail goes far beyond what most other developers would even bother with.
Honestly, this game getting no Pro update is my biggest disappointment about PS4 Pro. That game at 60fps, or 120fps VR with all effec...
Some people can't handle a person disagreeing with Spencer's words. The ones who disagree and run without saying anything are only showing the world that they don't know enough about what we're talking about to provide a counter point. They're showing that despite their ignorance on the subject, it still got under their skin so they had to protest.
Spencer has no idea what he is talking about. I can't show each of you what the difference looks like in person, as that is all it would take to make you agree with me, but I can show you the raw numbers to back my point.
The difference in pixel count between SD (progressive scan) and HD = 1,728,000 pixels per frame.
The difference in pixel count from HD to 4K = 6,220,800 pixels per frame.
However, pixel count is debatable, some can say you c...
Dac2u, that is inaccurate. You can't compare PC cards where the games are not optimized to utilize all of the available GPU RAM and instead must be able to scale across many GPUs of different power levels and RAM configurations, and compare that to a closed console environment. RAM and CPU are very much bottlenecks. CPU is what is keeping PS4 Pro from being able to hit a solid 60fps in all games. RAM is what kept Xbox One from hitting native 1080p in most games. So, you cannot say that ei...
It's really quite technically impressive as well. No signs of blurry textures, aliasing, etc., but it is all in full 3D. This isn't flat VR 360 degree video, the head tracking actually works.
The PC master race isn't going to like this one...
Getting rid of the lag and miscalculations that cause limbs to go flailing around would be a good start.
especially when the cat jumps on the bed after you thought you were locked in your room alone... kitty damn near went flying through the room after that one.
the only thing that keeps them from reading the 100gb discs is the error correcting codes being inverted out on UHD discs. otherwise they can be read on older drives.
The game seems cool, based on the demo, but not $60 cool.
An add-on projector could be cool, using motion tracking from the console to change the view of the projections, you could achieve some cool video mapping effects with it, like being able to walk around a hole in the floor and see inside of it from different angles as you move. Similar to the AR seen in Vita games, but actually projected onto the real world.
So far, PSVR has offered the most consistent experience and the reviews back it up. It has faster refresh rates which help greatly with nausea, and the price point keeps it from being nothing more than a rich kid's toy, which is why it has sold more than Oculus and Vive combined already.
So far, there aren't any headsets announced or coming that offer more than PSVR does for the same price or cheaper.
Yeah, it is. Even people who are connected get occasionally disconnected, and don't need some DRM bull**** preventing us from playing our games.
people who just had a hurricane hit their area can be disconnected for months at a time. Weeks at a time for other types of natural disasters. Some people just have crappy ISPs that constantly drop connection. Some people go broke and get their internet cut off for a while.
It happens.
Misleading headline... Microsoft is not developing a VR headset. They released a set of tools for Windows 10 for VR support, and other manufacturers like Acer and Lenovo are going to use it to make their own headsets. The head mounted camera tracking is nothing more than a software feature being added to the SDK, there is no such hardware announced that supports it, especially for $300 or less.
@lennox,
Sony does not currently have a UHD Blu-Ray player on the market. They said they do not plan on entering that market until next year, because there are only like 30-40 movies available for the format and 4KTV doesn't have a huge install base yet.
PS4 already supports bitstream audio. So does PS3.
if you have issues, go into the ps4 settings menu and into devices, then select the vr settings and run all the calibration tests in there. It got rid of my stuttering issue and it has not come back since.
They do, Gamingdolt. Developers are free to pursue whatever settings they want at 1080p, be it supersampling the 4K down to 1080p or creating their own custom settings that only run at 1080p, such as higher shader/shadow quality, faster framerates, etc.
Recordable Blu-Ray discs. Odd oversight, even PS3 supports those.