The easily motion sick crowd would barf after the first turn.
I am a longtime playstation-only gamer, however I see nothing wrong with this. I was actually interested in learning exactly what had to be changed to make arguably the best looking racer ever in VR. I was glad they covered it.
There are lighting effects removed (the haze, for instance), but for the most part it's pretty close other than the color grading favoring blues more than the oranges in the E3 original. I can also see more aliasing on the buildings on the new version.
Not to mention the discs aren't actually 50GB, they are 48.57Gb when you transfer them from the base 2 counting system to base 10 (explanation of what that means can be found here: https://www.youtube.com/wat...
That means that despite your disagree votes, if the game was 46GB already, the disc was pretty much completely full already, with less than 3GB to spare. So, there would be no way for ...
Sorry, but bugs do not cause art assets to suddenly look like they were created by a 3 year old. It may skew them, warp them, make them walk through walls, but it won't reduce the complexity of the model to look like it came out of a kindergarten classroom.
PlayStation VR Review Review: Not Worth Watching
This review cost too much time to watch, and it gave me nausea. There wasn't enough content in it to keep me interested, just the same old tired points we've been hearing from the few people who don't like or can't play VR.
Considering the improvements made to the 1080p settings of most PS4 Pro games are things you need to see in motion to fully appreciate, such as higher framerates, these still frame comparisons are kinda pointless.
Flower clone. Not to say that is a bad thing, Flower is a great game and I'd love to get more of it even if it isn't coming from ThatGameCompany.
Driveclub VR never was patched. No idea why they have it included in the list.
Lighting, HDR, anti-aliasing, a lot of shader code is written using 16 bit float. It is used where the added precision is not necessary. Now it is used even more effectively. Your lack of knowledge about this subject is very evident. Don't be a charlatan, educate yourself.
timotim, 32 bits are not always necessary and would be wasteful to use them anyway. All games use 16 bit for some things. AAA games, indy games, they all use it for some things. Do yourself a favor, watch the video. It has a lot of technobabble that can be hard to follow, but watch it, then learn about how floating point integers work in graphics. You'll start to see why this actually is a big deal. Not an earth-shattering deal that will result in 4K in every game (or even half of them), ...
Exactly. With PS4 Pro launching at only $50 more than a comparable 1TB Xbox One S, but offering near 4K on all games and native 4K on an impressive and steadily growing list of games, it is an apples to oranges comparison to what we faced with Xbox One and PS4. Remember, Xbox One launched at $499, then spent the majority of its life at $399, while offering inferior resolutions the entire time.
After Scorpio launches, if PS4 Pro costs the same as it does at launch, then you...
As said in the video, lighting, anti-aliasing, HDR, there are a number of things that can be done with 16 bit floating point integers. PS4 and Xbox One GPUs cannot do this, they have to either do one 32 bit or one 16 bit integer, they cannot do two 16 bits calculations together at the same time. As of now, it isn't confirmed if Scorpio will have this tech or not, and if it does not there actually could be cases where PS4 Pro would outperform it (though things like memory bandwidth would a...
You all are wrong, PS4 does support BD-R. I know this because I own a video production company and make them for a living, and guess what I test them on? My PS4.
@miyamoto, I bought my first 1080p set in 2007. @spinal, Digital cable boxes still output to analog sets.
HD took off because the TVs got cheap enough that, when older TVs broke, they were affordable to replace them with. As the older sets got phased out, eventually everyone had HD. 4K will work much the same way. In 5-6 years you'll be hard pressed to find a sub-4K set above 36 inches. In 10 years every home will have a 4K set, most HDR capable.
DX12 isn't all it was hyped up to be, is it?
"Not even willing to talk about scorpio without bringing up ps5 is pretty funny. "
Not when you factor timing in. PS4 Pro launches this year. It wouldn't be too much of a stretch for Sony to drop PS5 in 2 years if Scorpio were somehow proving to be any threat to Sony's market share dominance. If You want to start talking about the next gen Xbox after Scorpio, it would be a stretch to see them launch it only a year after Scorpio launched, so at the least it...
It's the same situation as what PS4 and Xbox One faced... One system was slightly more powerful, but the real deciding factor was price. Both cost the same, the public knew one was a little better, and they went for it.
This time around, for an entire year, we have a $50 difference for 3x the power... Sony will slaughter the Xbox One S forcing Microsoft to cut its price as much as they can before Scorpio drops.
When you design a game engine to run at 30fps, when you double the frame rate it messes up the timing of everything. Any code dependent on that timing gets messed up as a result, so you have to go back and re-tool everything to get it all running right again. Say, for instance, that an object was supposed to move "X" distance per frame. Double the framerate just by flipping a switch, and that object now moves half as far. This would be true for any element of the game that relied on...
Don't act like Final Fantasy games haven't ran like crap for a while now anyway... it just runs a little less crappy on pro hardware.