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fr0sty

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CRank: 10Score: 194540

Don't act like Final Fantasy games haven't ran like crap for a while now anyway... it just runs a little less crappy on pro hardware.

3478d ago 0 agree0 disagreeView comment

The easily motion sick crowd would barf after the first turn.

3483d ago 3 agree0 disagreeView comment

I am a longtime playstation-only gamer, however I see nothing wrong with this. I was actually interested in learning exactly what had to be changed to make arguably the best looking racer ever in VR. I was glad they covered it.

3492d ago 1 agree0 disagreeView comment

There are lighting effects removed (the haze, for instance), but for the most part it's pretty close other than the color grading favoring blues more than the oranges in the E3 original. I can also see more aliasing on the buildings on the new version.

3493d ago 2 agree3 disagreeView comment

Not to mention the discs aren't actually 50GB, they are 48.57Gb when you transfer them from the base 2 counting system to base 10 (explanation of what that means can be found here: https://www.youtube.com/wat...

That means that despite your disagree votes, if the game was 46GB already, the disc was pretty much completely full already, with less than 3GB to spare. So, there would be no way for ...

3496d ago 3 agree0 disagreeView comment

Sorry, but bugs do not cause art assets to suddenly look like they were created by a 3 year old. It may skew them, warp them, make them walk through walls, but it won't reduce the complexity of the model to look like it came out of a kindergarten classroom.

3497d ago 4 agree4 disagreeView comment

PlayStation VR Review Review: Not Worth Watching

This review cost too much time to watch, and it gave me nausea. There wasn't enough content in it to keep me interested, just the same old tired points we've been hearing from the few people who don't like or can't play VR.

3499d ago 31 agree12 disagreeView comment

Considering the improvements made to the 1080p settings of most PS4 Pro games are things you need to see in motion to fully appreciate, such as higher framerates, these still frame comparisons are kinda pointless.

3504d ago 3 agree2 disagreeView comment

Flower clone. Not to say that is a bad thing, Flower is a great game and I'd love to get more of it even if it isn't coming from ThatGameCompany.

3506d ago 0 agree0 disagreeView comment

Driveclub VR never was patched. No idea why they have it included in the list.

3506d ago 2 agree0 disagreeView comment

Lighting, HDR, anti-aliasing, a lot of shader code is written using 16 bit float. It is used where the added precision is not necessary. Now it is used even more effectively. Your lack of knowledge about this subject is very evident. Don't be a charlatan, educate yourself.

3507d ago 3 agree1 disagreeView comment

timotim, 32 bits are not always necessary and would be wasteful to use them anyway. All games use 16 bit for some things. AAA games, indy games, they all use it for some things. Do yourself a favor, watch the video. It has a lot of technobabble that can be hard to follow, but watch it, then learn about how floating point integers work in graphics. You'll start to see why this actually is a big deal. Not an earth-shattering deal that will result in 4K in every game (or even half of them), ...

3507d ago 2 agree0 disagreeView comment

Exactly. With PS4 Pro launching at only $50 more than a comparable 1TB Xbox One S, but offering near 4K on all games and native 4K on an impressive and steadily growing list of games, it is an apples to oranges comparison to what we faced with Xbox One and PS4. Remember, Xbox One launched at $499, then spent the majority of its life at $399, while offering inferior resolutions the entire time.

After Scorpio launches, if PS4 Pro costs the same as it does at launch, then you...

3507d ago 14 agree8 disagreeView comment

As said in the video, lighting, anti-aliasing, HDR, there are a number of things that can be done with 16 bit floating point integers. PS4 and Xbox One GPUs cannot do this, they have to either do one 32 bit or one 16 bit integer, they cannot do two 16 bits calculations together at the same time. As of now, it isn't confirmed if Scorpio will have this tech or not, and if it does not there actually could be cases where PS4 Pro would outperform it (though things like memory bandwidth would a...

3507d ago 6 agree1 disagreeView comment

You all are wrong, PS4 does support BD-R. I know this because I own a video production company and make them for a living, and guess what I test them on? My PS4.

3507d ago 0 agree0 disagreeView comment

@miyamoto, I bought my first 1080p set in 2007. @spinal, Digital cable boxes still output to analog sets.

HD took off because the TVs got cheap enough that, when older TVs broke, they were affordable to replace them with. As the older sets got phased out, eventually everyone had HD. 4K will work much the same way. In 5-6 years you'll be hard pressed to find a sub-4K set above 36 inches. In 10 years every home will have a 4K set, most HDR capable.

3507d ago 1 agree0 disagreeView comment

DX12 isn't all it was hyped up to be, is it?

3508d ago 1 agree4 disagreeView comment

"Not even willing to talk about scorpio without bringing up ps5 is pretty funny. "

Not when you factor timing in. PS4 Pro launches this year. It wouldn't be too much of a stretch for Sony to drop PS5 in 2 years if Scorpio were somehow proving to be any threat to Sony's market share dominance. If You want to start talking about the next gen Xbox after Scorpio, it would be a stretch to see them launch it only a year after Scorpio launched, so at the least it...

3508d ago 9 agree11 disagreeView comment

It's the same situation as what PS4 and Xbox One faced... One system was slightly more powerful, but the real deciding factor was price. Both cost the same, the public knew one was a little better, and they went for it.

This time around, for an entire year, we have a $50 difference for 3x the power... Sony will slaughter the Xbox One S forcing Microsoft to cut its price as much as they can before Scorpio drops.

3508d ago 15 agree5 disagreeView comment

When you design a game engine to run at 30fps, when you double the frame rate it messes up the timing of everything. Any code dependent on that timing gets messed up as a result, so you have to go back and re-tool everything to get it all running right again. Say, for instance, that an object was supposed to move "X" distance per frame. Double the framerate just by flipping a switch, and that object now moves half as far. This would be true for any element of the game that relied on...

3512d ago 21 agree8 disagreeView comment