2 things switch needs to survive:
Cheap Price
Long Battery Life
Developers That Support It Longer Than 2 Years
If it fails to have even one of those, it's doomed.
Don't count on 8-12TB any time soon though, you still have to use the 2.5'' laptop hard drives, which currently top out at around 4TB. There is a 16TB SSD that fits the 2.5'' form factor which is aimed at enterprise users, however it is likely to cost a fortune and unlikely that PS4 Pro's firmware will recognize that much memory without an update.
If the more powerful console has fewer effects than the weaker console, that's a lazy port, not weak hardware.
They let Mass Effect: Andromeda pass by. No telling what else is going to skip it. Not a good foot to start on, it already shows that the power difference in consoles is going to keep some developers from wanting to bother with ports to the Switch.
I hope we get 4K with full body tracking.
VR REALLY helps this game. It's so much harder to play in 2D without that added depth perception, especially the later levels when things start going really fast.
NBA2K17, The last of Us run at native 4K (4K 60fps in the case of NBA2K17), and there are others I can't remember off the top of my head. PS4 stock handles VR just fine, among the best out there actually. The funniest part, MS themselves admitted Scorpio won't be able to run all games native 4K either. Hypocrites.
@sd
You seem to forget that the Switch will have its own OS functions to run with that 4GB as well, just like PS4, and that will take a chunk leaving far less than 4GB available for games.
4GB ram is great for a handheld, sucks for a console. The only real impressive thing about it is the transfer speed on the game cartridges, that should equal some very fast load times and streaming. 256 cuda cores is weak as well...
Again, as a handheld, that's fantastic, but this thing is supposed to double as a console as well. In power, this will be stuck somewhere between PS3 and Xbox One.
I love my PSVR. Every one of my friends and relatives that has tried PSVR loved it. Not a single complaint. The majority of PSVR's reviews have been positive. That's all I need to know that the general opinion is overwhelmingly positive.
I definitely don't expect it to cost $800, but I really don't think it'll make it if it costs any more than $300.
A new Ipad is $800, so...
If by "modern" you mean "portable that is almost 2 generations behind in power that can plug into a TV like various other portable systems have been able to for 20 years", maybe.
@joeorc
GTA4&5 are last gen games, that's the problem. This system is going to be somewhere between PS3 and Xbox One in power as far as what the games are capable of doing. Just because the system can run an engine that runs on next gen consoles like UE4 does not mean that it can handle it at the same fidelity. UE4 also runs on mobile devices, it just doesn't look anywhere near as good while doing so. Some more processor intensive games that really max out XO an...
This is likely part of what developers were hinting at when people started trying to compare Microsoft's 6TF vs. PS4Pro's 4.2, and they were saying "it's all about the architecture". That said, for all we know Scorpio could incorporate this tech as well (or it could be a thing Sony paid extra to have exclusive, who knows). We'll have to wait and see when the real scorpio scpecs drop. Hopefully Microsoft will be as open about the specs as Cerny has been with Pro.
Nintendo misses out on the hardcore crowd because this console is nowhere near as powerful as the current gen systems, and the current gen systems are on the brink of mid-gen updates that are making them even more powerful. As a handheld, it may do well, since it's pretty much got the market to itself other than 3DS. As a console, not so much.
Scorpio very well may end up with this tech as well, time will tell. Depends on what design approach they chose. It is very obvious that these GPUs are highly customized and not just off the shelf parts, so while scorpio may or may not get this feature, i'm sure it will have plenty of others that Pro can't do.
The specs I've seen aren't all that impressive. Not when this is supposed to be what goes up against current gen consoles.
PS4 Pro can also do two 16 bit floating point operations at once instead of just one 32 bit flop, so whenever the developers are using 16 bit flops, they effectively have 8.4 teraflops of power available to them. When using 32 bit flops, they have 4.2 tflops available.
Quite interesting and it will lead to performance gainst that go well beyond what a traditional 4.2TFlop system can do.
It'll be a barf fest for the easily motion sick crowd, but it looks like I'd really enjoy it.