@rainslacker
The $700-800 smartphone thing isn't directly comparable since most people get their phones subsidized as part of their monthly plan, so they only end up spending a couple hundred at most. Furthermore, those cell phones are more powerful than the switch, and can do far more than just play games. Switch also only has a 720p screens, with modern phones exceeding 1080p and with HDR capability.
So, Nintendo does still have a hill to climb the...
My thoughts... a compromise is going to have to be made somewhere. You can't squeeze a bright HD display, battery, and mobile processing units into a console and not gimp the console's power to keep costs down, or raise costs to keep power up, so I see this either being priced higher than Nintendo traditionally prices their consoles (rumored to be true, but doubtful because, Nintendo), or the system is going to again by significantly weaker than its competition, which is far more par ...
I haven't played a 2D game since... Not that I don't want to, I just keep picking up the headset every time I turn on the PS4. I'm sure eventually I'll go back to it.
I bet it has already outsold Oculus and Vive combined. It sold 50k units in Japan alone, which was half of Vive's estimated sales as of July.
Haters that don't know enough about the subject to formulate an argument, but still want to show the world that this news got under their skin.
"Keep doing what you're doing Microsoft." - Losing the console war while boasting about winning.
Especially considering:
1. Consoles aren't that popular there vs. mobile and handheld.
2. Space is very limited, especially in densely populated cities like Tokyo, and the Japanese are generally turned off by the idea of consoles that require a certain amount of space to play them.
3. PSVR isn't exactly a cheap system to dive into, with its base cost (with camera included) is $460, which is more than the PS4 itself.
Impressive in...
This game is fun, but for $60? GTFO I've had more fun out of the $20 I dropped on Thumper.
Rockstar agrees with Eonjay. They are in the business of making money. If there were money to make in the PC space that would make the development efforts of releasing on PC worth it, Take 2 would make them release a PC port. Obviously the ends do not justify the means for them, because they have chosen not to do it. They are not going to ignore a chance to make millions of dollars if it is really worth it in the end.
Tracking isn't what is causing nausea, VR causes nausea by its nature in people who get motion sick. It's because your body isn't feeling the effects of gravity as you move, and some people's minds are not able to deal with the disconnect and they start to get motion sick. Same reason some people get motion sick in cars, it isn't because of the design of the car, it's just the nature of moving without the body actually moving that throws some people off. Some are more ...
I'm loving mine, but I'm exchanging it at Gamestop tomorrow because I just spotted a dead pixel hiding in the far left corner of the right eye. New tech, it happens. Gamestop was happy to exchange it no hassle.
Resolution doesn't matter when there is a $200+ price difference between one headset and the next.
Some people cannot use their hands well so controllers become difficult for them. Some people are immobile and so motion control is a no-go. Some people only have sight out of one eye so 3D is a no go for them. Some people get migranes easy so LCD shutter 3D glasses are out of the question for them. Some people get motion sick so VR isn't an option for them. Some people are blind and deaf so video games are impossible for them.
No matter what new gaming tech comes alon...
" they don’t have a cash cow like Windows and Office that they sell to tens of millions of people a year and in turn, can help float their gaming division."
Sony Music, Sony Pictures, Sony Electronics, Sony's Life Insurance division...
Considering that they become your hands when immersed fully into virtual worlds, rather than just being tacked on to games as control mechanisms that don't work as well as traditional controllers do... yes. Especially when they're more accurate than any Wiimote ever was.
Here's how Sony did it: They announced a new console that launches next month, causing those on the fence to hold off for it since it only costs $100 more than the current console but offers double the power.
VR is best enjoyed in 30-60 minute sessions anyway. Longer than that and you just get tired of wearing something. That doesn't mean that during that time you aren't being blown away by the experience. My only real gripe with Sony's PSVR strategy is the uneven game pricing. $60 for battle zone? Whereas Rigs, a much more polished experience, is $50. Driveclub VR is $40. Rez is $30, whereas others like Thumper, an equally impressive title IMO, is $20. The prices are all over the plac...
OP is obviously someone who has never tried VR. Screaming-in-your-face obvious.
The wow factor has been far above what I've had out of a console in many, many years. It has its limitations, but when it shines, it really does blow you away at how immersive it is. You really do feel like you are in another world.
I refuse to listen to you because I own PSVR and know that the stock PS4 is more than capable of a fantastic VR experience, and PS4 Pro will only make it even better.