They ruined that song though... "I think it needs a metal part. Then a poorly written rap part. Hell, let's throw a little opera in there just to crap on the original even more!"
@moldy
what was that about Pro not improving PSVR?
https://www.youtube.com/wat...
Guys, just look at the gameplay videos. Bungie didn't bother to upgrade the graphics much at all, other than a few tweaks to the lighting. Other than that, it's Destiny 1 all over again visually. So, I wouldn't be worrying too much about this game's graphics on any console, it isn't like Bungie put much into them anyway. Same engine, same look, same graphics.
It isn't a dial they turn to turn up FPS or turn down resolution to give or take room for physics simulation. It doesn't always scale so linearly. It may turn out that even without 4K it couldn't run at 60fps.
Ask yourself this... Is PSVR making the difference for PS4? It's the most successful VR device on the market (not counting phones). If you took away PS4's exclusives, would PSVR make the difference and give it the edge over Nintendo and Microsoft?
It launched as a semi-portable (those always sell well for N) and with a great Zelda game, so a strong start was expected. However, time will tell if it can keep the pace up.
The differences are substantial in the games that support it well, especially with HDR. VR also gets a huge boost. The boost mode helping stabilize frame rates on almost all games is another good perk. If I didn't already own a PS4, the additional $100 asking price is well worth it for what you get. Upgrading from a OG PS4, that would depend on if you have a nice 4K HDR set or not.
I didn't even know twisted metal black was out on ps4... gonna grab that for sure.
I shed a little tear when Sony closed down the studio behind Wipeout, that game has always had a special place in my heart and Wipeout HD was amazing on PS3. I'll never forget the rush I felt going over the massive hill in the first level of the first Wipeout over 20 years ago... and that game managed to keep its magic all these decades later even though nobody supported it. I can't wait to get my hands on this one.
Most VR games require very little body movement. I only have 2 that even require you to stand.
This was expected when they went X86. Not only can they do BC, but enhancing old games becomes much easier.
Once in a while a game like Horizon comes along that nails every element just right... those are the classics.
Who runs CPU intensive games while running a bunch of CPU hog apps in the background anyway? DX11 games seem to get a very slight boost, but some games actually run worse with the new update, even with game mode turned off. Lots of work left to do on this, but it is a step in the right direction to know they are working on ways to streamline PC operating systems for gaming.
COD:IDC
Isn't that what they want?
I agree. They stopped making WWII games because... we were sick of WWII games. Just because a few years has passed does not mean we're not going to be getting more of the same old crap. Honestly, war games in general are quickly losing their appeal to me. These days it is just slapping a new coat of paint on the same old tired and boring game mechanics.
I quit playing COD at MWII. I've played a round or two of some of the newer ones, but other than a few new moves ...
You'll say that until you play a game that is genuinely better in every way in VR than otherwise, like a good RTS, racer, or flight game/space shooter. That is, unless you get motion sick. Then they all suck.
aaaaand the thread has been deleted. This is why we're not supposed to allow forum posts as news articles. Why was this approved?
The days of the console number system are coming to an end. We didn't see a PSP2, we got a Vita. I highly doubt PSVR's successor will end up being called PSVR2. PlayStation will probably keep the number scheme since dedicated consoles only have a couple generations at most left in them anyway, before they try to transition us to a full "gaming as a service" model. I still don't know if network latency will ever reach a point that can keep true enthusiasts happy, though, ...
There's a difference between releasing a mid-gen upgrade and releasing an end-of-gen upgrade that is still bound by the technical limitations of the previous generation before it.