I've been doing the gaming journalism thing long enough to know how all of this works. Publishers put out B-Roll reels of their games for press and the like to use. These reels often come from one system, they rarely put out different versions for different consoles. So, believe it or not, you watch footage you think is from one console that was actually running on another more often than you might think. Whoever runs the PS Youtube channel likely didn't feel like trying to get EA to ...
The only nuke Konami should be worried about is the one they detonated on their reputation.
When you factor in sales from both Sony and MS, the console industry is healthier than it was for several generations back (if not ever). More numbers equals more people gaming, which equals broadening the market. Phil has no idea what he is talking about.
Judging by the interface, it could be quicker for people who frequently jump between streaming services. No having to load one app after another, all apps are loaded at once.
Exclusive, or launch window timed exclusive? Also, one of the 360's biggest weaknesses was over-reliance on third parties, so... Not a good point of comparison.
Theseus definitely has me interested after seeing this...
https://www.youtube.com/wat...
This is a revolutionary way to approach tower defense in VR, becoming the towers. It would be even cooler if someone could play on the TV like a classical tower defense game where they get to place the towers you get to teleport to. I'd also like to see the computer take control of the towers you aren't on, or the ability to have multiplayer where two players with controllers placing towers and say, 4 vr players per team controlling towers all playing on the same board.
Indie market growing and therefore more indies on other systems does not equal Sony losing anything in the indie market. It equals a healthy indie market. PS4 indie releases speak for themselves. They are far from being in short supply.
I finally finished Doom, after starting it on Ultra Violence difficulty and only being able to progress in slow amounts here and there, and only having time to game every few weeks. Took me 6 months.
Anyone who has played the platformer level "Robot Rescue" in The PlayRoom VR knows the potential of VR to completely revolutionize the genre (to the point that I'd buy a nintendo VR headset JUST to play Mario in VR). Jumping from one platform to the next is natural, unlike in 2D where you can easily misjudge the distance from one ledge to the next. You have full 3D vision to see the distance, and can move your head to get a better perspective if you cannot easily tell at first g...
I don't see where people even start to think that. Just because there are so many AAA games available that there isn't room to fit indies in on the E3 stage doesn't mean Sony is falling out of love with indies. More are coming out now than ever on PS4.
It's getting hard to keep up with my PSVR backlog. I have 6 games sitting in my shopping cart on the PSN store waiting on that paycheck to clear, and I haven't even started RE7 yet, which has been sitting in the case since I bought it weeks ago. I just don't get as much time to game these days, but having too many games to keep up with is definitely a good problem to have! The support already has blown Move out of the water, which was what I feared this device would end up becomin...
HDR doesn't really cause much of a performance hit, however (which is why Xbox One S and PS4 standard both support it), so its omission from the pro version is suspect. Either they just needed more time to implement the upgrades or there's some money changing hands.
I'm so glad that I have too much of a life to obsess over which posters on a video game site annoy me the most, to the point that I spam articles' comment sections with lists of their names.
@schloob
Better picture, way worse frame rate and no head/hand tracking. Not to mention less comfortable to wear.
Septic, untethered VR is a thing already on PC, it's pretty much certain it will be on the next iteration of console headsets.
Every time I look in the PS Store (about once a month, I don't have much time for gaming these days), I see new PSVR games that look really awesome. I've got a wish list of about 6 titles out already with several more that are coming out soon. I'm surprised by how well they are supporting it.
The original Shadow of Morder runs at native 4K on PS4 Pro.
I just hope they improve that awful art direction. Crash looks like he ate a lot of paint chips as a kid with his new look.