EA saw the sales for Tiger Woods 10 and saw what happens when they actually put effort into that type of game.
Imagine that...effort put into making a good game, and people buying it. Who knew?
I'd call first and third-person shooters hardcore genres. And IR/motion controls are faster, more accurate and now more customizable than dual analog. They're closer to a mouse/keyboard than dual analog will ever get.
After I played Metroid Prime 3, there was no going back to dual analog for me. And I had much more fun playing RE4 on the Wii than on PS2. I'll take faster, more accurate controls any day of the week.
That doesn't mean motion controls belong in all ...
It's the middle of a relatively AAA-less summer and we're in the middle of a recession. I'd wager that has more to do with the industry being lower than it has been in 9 years than console prices:
http://www.pcmag.com/articl...
Pachter just wants to pimp out the "there will be a price cut" meme as often as possible, because sooner or later, he'll finally be right.
Once again, Gun_Senshi, you don't sacrifice accuracy in all games. In some, yes. And that's why traditional controllers won't simply die out.
But for games like first and third-person shooters, I'll take IR/motion aiming over dual analog any day of the week. The control in Metroid Prime 3 and Conduit is closer to a mouse/keyboard than dual analog will ever get (same for the aiming in RE4 on Wii). I'll take faster, more precise, and more customizable controls any day of the we...
Gun_Senshi -- You won't sacrifice accuracy in ALL games. In some, yes. And that's why there will always be a place for a traditional controller.
But as Dragon says below, look at the control in something like Metroid Prime 3, or more recently, Conduit. They are the best-controlling console FPS games I've ever played. They are faster, more accurate, and now more customizable than dual analog. And the IR pointer controls are closer to a mouse/keyboard than dual analog will EVE...
I agree with you that there will always be a need for a standard controller, and that motion controls certainly don't need to be shoved into every game. But I completely disagree with you on what genre(s) they belong in.
Metroid Prime 3 and Conduit are the best-controlling console FPS games ("FPA," in Metroid's case) I've ever played. There is absolutely NO way I can go back to dual analog after them. IR control is faster, more precise, and now more customizable, to ...
"This is what really gets under the hardcore skin, this is what we loathe to see - the hungry implementation of a technology that only serves to hinder the gaming experience, a technology underdeveloped and overused with games as accomplished as Twilight Princess using the controls in ways that are often imprecise, morphing combos into frantic waggling."
I had no problems with the sword combat in Twilight Princess, and didn't find the controls imprecise at all (the proj...
The early part of the single player leaves a lot to be desired. I had been playing online a lot and wasn't too concerned with finishing it...but I decided to blast through it last night. And honestly, it was pretty good. The final two or three levels are nice. Makes me wonder how many reviewers actually finished the game.
MadWorld was a black and white, 6-hour long, mature-rated brawler with no online component. Sadly, that game was doomed to be a critical darling and a sale...
A great game will be a great game regardless of how many people buy it.
But if it doesn't sell well, your odds of getting another game of equal quality go down. Just ask Clover studios. We're never gonna get a sequel to Okami.
Depends on the game.
If it's Zelda, it's day one. I bought every last-gen GTA on day one, too (and also got Chinatown Wars on the first day, now that I think of it).
If it's a really good sports game like Madden or Fight Night? I usually wait awhile, until I have a good chunk of disposable income.
[But a game doesn't even need to be AAA level for a day one purchase from me. I was hyped for NMH when it came out; certainly not AAA, but I got it on the f...
Well, if you've been the market leader the past two gens, and you aren't even close to being the market leader now, then yes, you've lost some share of the market for current-gen sales. It's a valid, true point.
And I don't think you can point to a handheld as siphoning off console sales to "spread out" their overall fanbase. The DS selling at quite a clip doesn't seem to be hurting the Wii, does it?
That said, strong sales for the PS2 perk things up for ...
I'm sure we'll also see the spin that this is a "failure" now because the game sold 70K instead of 100K in its first 9 days. People make up any barometer they want to trash a game. But it's at least fair to wait for the figures from a full month to roll in.
Honestly, we're not going to see the legs this game has until after the holiday season. NMH was initially a "failure," then went on to sell well enough to spawn a sequel.
Indeed. Ask Sega if hardware sales mattered for the Saturn and Dreamcast.
And go find the guys from Clover studios and ask if software sales matter, too.
Quality matters to us gamers.
But if quality doesn't sell (and often it doesn't; Okami got a major release TWICE, and I don't think it's combined for half a million sales across the PS2 and Wii), console makers, software developers and publishers aren't going to take losses just for kicks.
Ultra-realism being cost prohibitive will be the biggest problem for devs. It's riskier to put more and more of your eggs in fewer and fewer baskets.
That's not good for gamers, either. I think it's safe to say we all want variety, not fewer games being produced because they cost so darn much.
Plus, just look at this gen of consoles and the last one -- the least powerful console sold the most last time, and history is repeating itself now. A certain segment of gam...
It could've had better graphics and larger environments, but that's really about it. Another sci-fi FPS would've gotten lost in the shuffle on the PS3/360.
Plus, you wouldn't have had the ridiculously good controls on the other consoles. This game has set a new standard for speed, accuracy and customization on a console FPS. It's the full realization of the Wii remote's potential in this genre.
I hope they sell enough to make a sequel. The last few levels in the ...
Gee, only old dads play Tiger Woods 10? What a load of crap.
[sarcasm]
I don't suppose the reason TW10 could be selling well on Wii is because it's an established IP that had a lot of effort put into its development this year, right? Nah, of course not!
I mean, why would actually delivering the best golf sim yet created in a high profile series generate strong sales?
[/sarcasm]
No, it can't handle the game "as is" from the PS3/360 version, but they could've done what they did with W@W.
IW may have their hands full, but Activision isn't exactly a tiny company with no other devs to help out. Treyarch did alright with W@W. And it doesn't take as many resources (and should thus be cheaper) to make a Wii version.
Also, what the heck are with the comments about Wii not being able to handle 60 fps? Are you guys serious? What, you hav...
I really liked the first two Trauma Centers (overlooked showcases for the Wii, IMO), but I'm not sure how much more they can milk out of the series.
That sucks. : (
Riiiiiiiiiiiiiiight...Nintendo 's level. Like Twilight Princess. And Metroid Prime 3. And Brawl. And SMG. And the sequels we'll be seeing to Zelda, Galaxy and the reboot of Metroid with Other M, plus the Prime Box set.
Not to mention NMH, Tiger Woods 10, two great PES games, MadWorld, de Blob, both Trauma Centers, Little King's Story, the upcoming Silent Hill, Grinder, Gladiator A.D., NMH2...
...yeah, safe to say my Wii isn't collecting dust.
And wh...