A great game is going to be a great game, regardless of how many copies it sells. But no one can honestly deny that sales DO matter.
For example, Okami was a fantastic game. That it didn't sell that well doesn't detract from how great it was (and still is).
But that lack of sales pretty much sealed the fate for Clover studios, and now we'll never see a sequel.
Put DS on top...but we've all heard this song before. :D
If 130K+ holds true for Conduit, that's decent, as well.
Honestly, I was ready to be very underwhelmed by Conduit because Prime 3 is a favorite of mine, too. I understand all the love Bioshock got ('cause I love it, too), but it still irks me how it overshadowed all that Corruption did right -- first GREAT looking Wii game, first game to get FPS right on Wii, introduce voice acting to a major Nintendo franchise, etc. etc. etc.
But there's no getting around it...as slick as Prime 3 plays, Conduit's customization options are simply bett...
"Well, believe the hype. While it may not revolutionize the FPS world, The Conduit connects tightly with those core gamers who have longed for the new play experiences promised by the Wii."
IMO, this is the whole point of the game. I bought a Wii (instead of a 360) because I was intrigued with the new control possibilities. If you're a console-only FPS fan, you've never had these options for speed, precision or customization before.
Corruption was the fir...
I agree with Arius on plot -- outside of Bioshock, there's a whole lot of "meh" in current-gen FPS storylines. It's not like Halo's story was Chaucer.
And no one seemed to mind repetitive enemies in a game like No More Heroes (or countless other shooters, for that matter).
The enemy AI is dumb...early in the game. Once you have to start clearing out Drudge, the difficulty ramps up (I like how the main criticism on them is "well sure they hide behind ...
The novelty of motion controls sold a lot of Wii consoles, too, though.
(And yes, launching with two killer apps in Wii Sports and Twilight Princess sure helped).
But motion controls aren't novel anymore. They're established. The initial sales will be there for Microsoft and Sony, but they can't replicate the phenomenon the Wii has had up until now. Nintendo caught lightning in a bottle, just like Sony did with the PS1 and PS2. That isn't something you can simply copy. ...
True about HVS, scissor. People can complain about Conduit's graphics, art design, enemy AI, level design, on and on and on...but they can't honestly complain too much about the controls. Customization with the IR pointer controls is now the standard for console FPS, as far as I'm concerned. There was no going back to dual analog for me after Metroid Prime 3, but HVS upped the ante even further.
But I'm not sure how much I can agree with you on Microsoft and Sony. Making mone...
Beavis -- Yeah, if you want to go play basketball, go play basketball. But if you want to duel to the death by sword with a 7'5" lunatic...I think motion controls are a safer bet. Probably more fun, too. Probably.
DJ -- Good points. Everyone fell in love with Natal...and it may have a lot going for it, but it could also end up being a glorified Eye Toy. A wand motion controller has a LOT of potential (just look at how great Tiger Woods 10 was this year on Wii).
...
This might be a nice compliment to the Wii library of brawlers. MadWorld, NMH (and its sequel), and maybe Spyborgs.
Plus, y'know...Brawl itself.
Yup...I think this reviewer has it right -- this isn't Wii's Halo (and it never could be); it's more like Wii's BLACK.
But I disagree on the art style comments...because the "boxy corridor" element is part of its style, IMO. The level geometry going on in the Metroid Prime games is part of their art style, and HVS would improve Conduit's single player immeseasurably if they cribbed a few more notes from Retro.
The art sytle is growing on me, too. Some of the screens for this game look amazing. If it's locked at 60 fps, it should be smoooooooooooth.
That said...my expectations are starting to get high. Normally, since Ubi really screwed up the first one, I'd have about about as much enthusiasm for RS2 as the writer of this article originally did. But this one is starting to look like AAA material. Anything less will be a disappointment.
No one pays attention to the vast majority of the reviews that say the game is at least decent, or better.
There are 48 reviews on metacritic for Conduit. The Metascore is 70, with only 11 of them being below that mark; Gamespot gave it a 65, so 10 reviewers have given it a failing grade. That means 77% of the reviews are favorable.
The only people who seem to be disappointed in the game either thought it'd be AAA material (it's not), or didn't bother to play the w...
If it could be done with W@W, it can be done with MW2.
But as Mr. Nint said...it'd be kinda strange to keep this a secret for so long. At this point, it seems like a Wii MW2 would be launched at a later date, if at all.
Meph -- My bad. I missed the one sentence.
I shouldn't have used the word "mentioned," but I'd hardly call an observation on the length of time it takes to get into an online match -- with absolutely no commentary or review on the actual gameplay experience of playing IN the match -- much of a review for the online component. And that's a shame. It's the biggest part of the game, IMO.
I will never understand people complaining about the length of the single player in this game. You can beat COD4 in an afternoon, too, yet no one complained about it.
Why? Because of online multiplayer. And it's something Conduit has, but it's not mentioned once in this review.
For me, Conduit's value is 25% single player, 75% online multiplayer. So this guy reviewed a quarter of the game.
Schnazzy -- Yeah, I was being generous with him playing half the game. It doesn't seem like he got that far.
The human puppet AI is bad...but it's a lot harder trying to clean Drudge out of the Jefferson memorial.
I definitely agree that this game shows a few reviewers true colors. I had pretty much written off Game Informer after their review of NMH, but the one they gave Conduit was even more laugh worthy -- they said dual analog would've been superior to the com...
The Chrome OS is going to be primarily aimed at netbooks, isn't it?
I don't imagine that an OS designed for tiny, underpowered laptops used at coffee shops is going to scare Microsoft regarding the X-Box.
As for the reality of online game distribution...as already noted, it's started, but we're a LONG way off from being able to have current-gen titles that are easily downloadable and stored. It's the future, but the present is that the dominant console doesn't even ...
More complex levels are a MUST.
Sprawling outdoor levels are probably not on the agenda (the Wii can only do so much), but there needs to be more than "walk forward to next room, shoot aliens, move to next room." HVS needs to go back and look at Corruption, IMO, to see how to effectively lay out a level and re-traverse it.
And they should also take a bit more inspiration from Retro's art design in that game -- just look at the room architecture in Sky Town...
I'm glad that World of Goo is at least still in the top 10...but damn, if any game deserves to sell more, WoG is it.
I'd put Tiger Woods 10 on top, tbh. It is a showcase for Motion Plus, and the greatest golfing sim yet made. Switch out Klonoa for Conduit, too.