Oh, I agree that the Prime trilogy was more of an action/adventure game than a pure FPS. I'm one of the snobs who call it FPA. ;)
But I'm talking overall quality. Retro is one of the finest studios in the world. They haven't made a bad game yet; everything that has come from Austin has been top shelf.
Nothing HVS has ever made has been anything beyond mediocre. I certainly am rooting for them to break through, but I'm thinking they're ...
Hmm...only a few days before the US release of Other M. But no release date for EU yet?
We'll see...the longer the game is released, the more likely we are to see some reviewers be contrarians just for the sake of it.
Not that it matters. This is Nintendo's answer to "oh, so we're lazy, huh?"
"The new, more open environments – including a jungle, wintry Siberia and, for some reason, the lost city of Atlantis – will apparently contain multiple paths, and even the welcome ability to choose which stage to tackle first in certain instances. If true, this would mean one of our biggest bugbears with the original game has been crushed with one fell swoop. It would also mean that The Conduit 2 is, potentially, setting foot in Metroid Prime territory, a feeling enhanced by the new fun...
It's always violent GAMES. Never music with explicitly violent lyrics. Never television shows that would NEVER show nudity, but have no problem showing a person getting shot and bleeding on a sidewalk.
I played Castlevania like a fiend growing up. I guess it's a wonder I'm not a goth with a whip fetish.
They have a long way to go before they're credible again, in my eyes.
But maybe getting rid of Casamassina and Bozon will help. It seems like they got kinda burned out on Wii games by the end of their tenure.
Wow. One Wii game finally gets a 10, and the gnashing of teeth is epic. Sheesh.
Absolutely LOVE the cutting between Other M and Super. The Mother Brain boss music just kills me. Love it.
^
This.
Sakamoto and the remnants of R&D1 are in charge. Team Ninja is there to help them make a 3D game. D-Rockets are doing the cut scenes. Together, they're Project M.
On the melee fighting thing...I'm honestly pretty psyched for it. Ever have a space pirate up in your grill playing Prime? You can't do anything but shoot until they're dead (taking massive damage in the process) or bunny hop away. Being able to dodge them a...
You haven't seen the gameplay trailer?
http://www.youtube.com/watc...
Again with the 2D thing? Just because the action is framed from the side in some places doesn't make the game itself 2D. Watch the gameplay trailer:
http://www.youtube.com/watc...
Moving through the swamp/forest, the purple boss fight, the room that lights up at 0:45, etc. are not 2D. Amazing how the camera angle throws so many people.
Anyways. Yeah. Can't wait...
Yep. RS2 was late to the game, but it was really just a Motion Plus launch title; it is the only action/adventure game to utilize it. The combat is astounding, and the graphical style is ace, but there's a LOT more to expand on.
I hope they get the chance for RS3. Vandenberghe's team delivered a great game, and I'd love to see them take it even further.
Yup. Via fyzxwhyz, the Treyarch dev who posts at neogaf:
"Cod4 Wii, like all call of dutys (except maybe the portables) runs on a heavily modified quake 3 arena engine. That engine was itself a descendent of Doom and Wolfenstein 3d. (There are still references in the code base to slime and lava damage lurking around.) That's almost 20 years of development, optimization, and iteration on more or less the same piece of software. It's been the backbone of dozens of...
That goes into the "part art" point.
But look at something like FPS, full of mostly trite, generic stories. What keeps us playing them? The killer online competition. The game part of videogame.
Movies, books, and even music, all have story and plot. But you can only press "play" for a movie or music, you can't actually PLAY them. That's what makes videogames so special, IMO. Not the storytelling, but the interaction. Otherw...
Yep. Just look at the PS2 MH games, too. I think Tri was already the best-selling one before it even released here in the West.
But it's just not a series that has been huge over here. 500K will probably be its ceiling. And that's not bad at all, considering it already pulled a million over in Japan.
Part art, yes. It's a visual medium. VIDEOgames.
But the second part of that? What makes a game a GAME is interaction. You don't interact with a painting; you react to what the artist has put down on canvas. We may internalize some meaning from it, but that's not interacting with the physical painting itself. Same goes for movies and music; we react to it.
We interact with games, and that's what makes them special. Does anyone call poke...
Simply releasing new controllers isn't going to magically kill the the little white box. This article glosses over possible latency concerns with Natal; and that some of those Move demos were laggy, missed reading motions entirely in some places, and had some reticle drift in shooters.
Pricing is also a big factor. I remember reading that a Move bundle could add $100 to the price of the PS3. $299 is its sweet spot. Jacking that up to $400 (plus probably adding in anot...
Other M isn't just in Team Ninja's hands, though. They're along for the ride; the team in charge is ye olde R&D1 and Sakamoto at Nintendo.
It seems Nintendo reached out to Mistwalker and is helping with TLS, and they pulled a Retro with Monolith Soft (and that's giving us Xenoblade). The guys at Ubi said Nintendo let them borrow some of the guys at Retro for a little while for Red Steel 2, as well.
All good stuff, IMO. Nintendo routinel...
In addition to the 3DS, I'm hoping we get Western release dates for Xenoblade and TLS. And with that much time...perhaps we'll finally see what Retro and Project Sora have been up to.
"According to recent job adverts on Gamasutra, the company are looking for a physics programmer for a game on Xbox 360, PS3 and Wii. They are also looking for a junior physics programmer for a title that will appear on DS as well as PSP, mobile phones, Wii, 360 and PlayStation 3."
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That doesn't sound like a Wii-specific, ground-up project. Sounds like a multiplat.