Nice, but I would hope they talk OpenGL much more since it is much more used, an open standard and it is going to be used on SteamOS (Windows, OSX, *BSD, etc.)
Intel is preparing very small form factor PCs:
http://liliputing.com/2014/...
Since old Iris Pro 5200 is already able to provide BF4 high@1080p30 [1] experience these new upcom...
1080p@75Hz is not good enough.
It's great they are targeting a great first product. CV1 will be only first step and it is important to get it done right.
According to some sources GTX 980 TDP would be only 170W and would still be competitive to 700 series. If those information are accurate it is great news.
Great news. Lots of new great PC hardware has been and is going to be released soon; NVidia GTX 900 series, DDR4, Broadwell and Skylake, ...
Not only hardware but OpenGL NG and DX12 will push PC gaming even further.
I guess next year computers like Intel NUC are able to do 1080p@60 with high/ultra details.
Incredible experience: Elite:Dangerous + HOTAS (Warthog) + Oculus Rift
I'm not that much interested about the scores but I have to say I find user written "reviews" valuable. Especially the yellow and red ones, since they often says about the problems in the game.
It is interesting to see where they are going next; simplify the series and make them suitable for consoles or making them again more complex and versatile PC games.
Once they test games like "Elite: Dangerous" or "Star Citizen" there is no going back to flat monitor anymore. Even better if they get the experience with HOTAS.
Sure, it may take some time to get VR work fine for example with FPS games but it definitely works very well with space and car simulation games already.
Yet another awful lazy port. Unfortunately most of the big AAA games are like this nowadays; made for consoles, simple, straightforward, lots of hand holding, GUI designed for gamepad, etc.
Fortunately there's still great smaller publishers and developer who makes games for PC.
No fan is required so there are already fan-less designs. Iris Pro 5200 is able to run BF4 high@1080p [1] and Core M is much more powerful than that. Unfortunately for now only 8G is supported but LPDDR4 will go way beyond that.
[1] http://www.youtube.com/watc...
Isn't DC pretty much arcade game without realistic physics, damage modeling, etc. ?
Would be nice to have this game as well for PC (2K@60). I don't like exclusives unless there's a good technical reasons for that.
Interesting to see how new mobile CPU Core M is going to run Project Cars. Comparable to PS4?
According to TB is just yet another lazy poor PC port.
Dead Rising 3: PC Port Report - https://www.youtube.com/wat...
Mobile games like BGII and KoDP are already incredible good. I would say better than pretty much all AAA RPGs released for a long long time.
There's no reasons why mobile devices couldn't be good for gaming as well. They support the same controllers as PC; K+M, joysticks, gamepads, etc, good hardware (NVidia "Denver" K1 and Intel Core M), they can be attached to TV/monitor, etc.
Keyboard+mouse, gamepads, joysticks, etc. They all works on mobile devices as well.
Hardware is already impressive but getting better and better every year; for example just recently announced NVidia "Denver" K1 and Intel Core M.
OpenGL 3.1 + AEP and OpenGL NG will push graphics stack even further.
There are already great games for mobile devices like BGII, KoDP, etc. You hardly can find better RPGs for any consoles.
Baldur's Gate II: http://www.baldursgateii.co...
Icewind Dale: http://www.beamdog.com/prod...
King of Dragon Pass: http://a-sharp.com/kodp/
OpenGL 4.5 and OpenGL NG
OpenGL is an open standard, much more used, multiplatform, etc. Easy choice over Direct3D.
Good to see PC hardware getting cheaper and faster.
@OldDude: Don't forget OpenGL. OpenGL is already more powerful than DX if extensions are being used. I hope Valve and Khronos + members will push OpenGL for main gaming API in future.
Ubisoft, EA, Bethesda, etc. bigger publishers are console companies. Games they publish for PC are ports and unfortunately very often poor ones.
Do you think Google/Android, Apple/iOS/OSX, Linux, industry, etc. could jump to DX? No, it proprietary technology which is totally under Microsoft's control.
I don't understand (well, vendor lock-in) why OpenGL 4.5 and upcoming 5.0 couldn't be used. It works on all operating systems from embedded systems to super computers and even on Windows versions new DirectX versions are not supported.