It’s just the Dragon Engine. It’s just now running at a higher resolution, being limited to 1080p on Pro and X with horrible image quality which limited the detail the player would see in the assets.
If you got a 3080, then just...play this on pc
It’s actually slightly better on base Xbox because the base Xbox’s cpu is clocked higher than PS4 and this game’s performance issues are largely CPU bound
Is this like a sequel of sorts to moero chronicle
Enslaved has awful combat. As uninteresting as Hellblade’s core combat is, Enslaved’s is even worse
The remaster of the first game did more than just bump rendering resolution and framerate. They increased shadow map detail, texture quality, and added extra polygons to incidental objects in the environment
Too bad it’s still just emulation the PS3 version, so it’s missing out on the increased shadow maps, texture resolutions, and polygon counts on objects from the PS4 remaster
What? The collection is the remaster unless you’re talking about jumping from the Switch collection to the PS4 collection. I’d say it’s a noticeable jump as while it takes the redone assets from the remaster, the texture resolution across the board is vastly reduced.
In addition to the lower res textures, there’s the overall lower rendering resolution. 1080p on PS4 or 1440p on PS4 Pro at 60fps compared to the dynamic, largely 900p-ish resolution on Switch at 30fps. I perso...
The problem is even The fully loaded textures don’t look great. Also, they take long to load to begin with on top of the Skyrim ps3 memory leak issue, where the more you play, the worse it performs and it begins showing Much earlier than Skyrim.
So as you play, textures will take longer to load up and framerate will get worse. Who’s to say at its worst that textures may never even fully load at all. This is an awful version of a brilliant game.
How? It’s native 4K on X vs 1440p on Pro. It’s just A bit poorly optimized on both platforms
1440p resolution on Pro. 4K native on X.
The patch DID add X support. https://www.youtube.com/wat...
How dare they communicate when a game is enhanced or taking advantage of Series X! Just like how dare Microsoft have more clear indications on its online store pages in addition to the physical box for One X when a game is enhanced and or if it has HDR or is running 4k(be it dynamic, native or reconstructed).
Darn Microsoft for more clearly communicated messaging than Sony. Oh the horror!
It launched on game pass. I’ve been playing it since yesterday through game pass
@Abizzel
Memory bandwidth will be a huge jump from Xbox One, PS4, and PS4 Pro. A jump from a One X. The reason the pro targets such low resolutions, typically capping at 1440p when the same games on X are 1800p-4K is not just because of the GPU’s raw processing grunt. It’s because the memory bandwidth was upgraded in step with the GPU whereas Sony upgraded the GPU without upgrading the bandwidth to the same extent.
There’s a new story arc at the end past the original’s ending with a new villain
just backing to the menu doesn't always work. Witcher 3's in-game clock infamously kept going while on the home menu and even when your system was in sleep mode
@gwiz, if the max GPU resolution is blah blah, then why has no game run past 1080p until now? Xbox has gotten older and less demanding games like Doom 1 and 2. It has gotten simplistic indie games that are less intensive than Doom 64. Why has only this one developer for this one game unlocked the resolution past 1080p?
The belief until now was the One S, which mind you, has a WEAKER GPU than the BASE PS4, could only render past 1080p for video signals, hence the 4K blu-Ray...
No this is the first instance of 1440p native rendering for a game on Xbox One S.
Maid of Sker is a new game that’s gotten pretty good reception. I’m
Hype on that game