Misunderstanding the post. It’s more than just the fps boost if you actually watched the video. Prey always had a lot of input lag on console. Even at 30fps, it has more input lag than most 30fps you have played.
By virtue of doubling the framerate, it also fixes the input lag. But the other major thing that was the real game changer is the loading times. Prey’s space station is MASSIVE and so it’s divided into tons of loading screens and as you get further, you will have ...
Series X has dynamic resolution all the way up to native 4K though the most common resolution is 1512p and it also uses reconstruction to reconstruct up to 4K anytime it’s not rendering at native 4K.
That’s exactly what the article argues. It’s not downplaying 30fps. That’s just the title because titles be hard. It’s saying the framerate target depends on the game. A game like Devil May Cry demANDS 60fps, but extremely cinematic games that place “experience” above in-depth mechanics are perfectly fine at 30fps as the sacrifices needed to be made to hit 60 aren’t worth it for those kinds of games
Out now
This is the case with every backwards compatible game. While fully optimized next-gen games see the PS5 pull ahead, though marginally in most cases(a couple seconds), Series S and X on backwards compatible games have a much more major loading advantage. The Division 2 showed a delta of 10-15 seconds better on Series consoles and in the absolute worst case I’ve seen, FF 15 on Series X loaded up to 40-ish seconds faster
@jukins
Here are some links
https://www.playstationtrop...
https://www.backwards-compa...
https://twitter.com/killsco...
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Likely was a byproduct of Sony’s less polished backwards compatibility, which results in many games having bugs/glitches and crashes that did not exist in original hardware. Some games even run worse than on PS4 Pro at the same settings and resolution.
They didn’t. It was visual effects missing likely due to Sony’s less sophisticated BC. Whereas MS spent hundreds of thousands of hours testing every game, Sony didn’t so many games exhibit performance issues, bugs/glitches, crashes, etc...on PS5.
Since this was a patch via Backwards Compatibility, the missing effects were likely a byproduct of compatibility issues that the team didn’t notice until after launch
Considering the consoles have a graphics and performance mode, I’d imagine the next-gen versions will be having the fidelity from the graphics mode running at 60fps and maybe a higher resolution and that’s about it, which is good enough for me. It’ll still be a massive step up from the original console releases.
There’s a fundamental misunderstanding this article has of the next-gen versions. It is STILL getting improvement for next gen consoles, just not a proper native next-gen sku. Think along the lines of cyberpunk or the recent Star Wars Fallen order patches. It’s getting some enhancement through a backwards compatibility mode as opposed to being fully optimized for next-gen.
Session is $20 and absolutely worth that $20. The $40 for Skater XL, though, was absurd.
Could have been a 6 if it had a consistently memorable soundtrack
No. It’s either 0 or Kiwami. Any other starting point just isn’t going to give you the true emotional build up through the franchise. Like....imagine starting with 3, 5, or 6(the worst starting points)?
This was pretty disappointing as the 3-5 collection is PS4 Pro enhanced and 3 was native 4K but 4 and 5 seemed to run at a lower resolution so I was hoping these would step it up, but they aren’t even One X enhanced.
I started up Yakuza 4 and the second I saw the in-game visuals after the opening pre-rendered video file, I couldn’t believe my eyes 🤢it looks real REAL bad in terms of image quality. Has to be 1080p Max. Could possibly even be 900p considering all the ...
Control, if it’s anything like PC version, will utilize multiple types of Ray-tracing at once. Think it uses 4 total? So assuming all are turned on, that’s clearly more computationally expensive because Spider-Man literally ONLY has RT reflections.
I guess you wanted a 500th Yakuza game with similar combat. Screw taking risks. Let’s just settle into stagnation!!!!
V is worthless
They have literally said it will have “targeted enhancements for next-gen consoles”