Sounds misleading. There was a time when people said that games were using 100% of the PS2's power, then GOW and Shadow of the Collossus came out and put that to rest.
Bottom line - percentages of power are hard to quantify or even make sense of. Just because you use 100% of available resources at one time doesn't mean that you can't do better with less resources later down the road.
I wholeheartedly agree. If you look at "fanboyism" over any different type of media (or anything that one can be a fanboy of), it usually arises from a form of hardship, specifically time commitment or investment and money.
Younger fanboys are such because they have limited money to spend on games and limited time to play them.
Older fanboys may have the money and time constraints, but there's also the time and money that they already put into their con...
PS3 doesn't need to bounce back - it needs to keep bouncing in the correct direction that it has been recently.
I personally like the motion controls integrated into the games (when done correctly). Still, I'll take the DualShock 3 ANY DAY over the Sixaxis.
But Sony's biggest fail was as someone said above - not properly marketing the PS3. They're getting there now, but it did cost them a bit over the first few years to be sure.
Agreed. I already own a PS3 and I didn't really want to play it even BEFORE the beta. After the beta, I'm definitely not picking it up.
There is definitely an appeal here for some people who like the idea of a huge game, granted. But I think that MAG is going to be more of a niche experience than a widespread one.
I honestly don't know about the money piling up. Sales will be there to be sure, but it's not going to be like the old days. I think that part of the success of GT's earlier iterations came from lack of competition and the proliferation of the PS2.
Nowadays, there are a bunch of driving games on the market (even if there are only 1 or 2 other of the full-blown simulation-type). GT5 will probably be the best and most-definitive of any of them, but a lot has changed since late 04...
Many hardcore gamers see the Wii in the same vein that heavy metal fans see so-called "commercial rock" - in a dismissing and contemptuous manner.
But, whether they choose to admit it or not, the Wii *IS* a current-gen video game console and *IS* number one in overall sales. My Wii collects dust in the living room for the most part while I'm on my PS3 or 360 (except on family game nights), but for a LOT of people, it is their console of choice.
People said that Avatar was going to fail too... Whoops!
I'm not really sold on the idea myself as something that *I* would use, but I know a lot of people who would probably really dig Natal. I think that a lot of the casual gamers are going to see this as "the new Wii" or something to that effect.
As always, time will tell - but to say it has failed OR succeeded just yet is jumping the gun a bit...
I like the idea - different campaigns mean different adventures/settings, which means more variety and replayability. Woot!
I never understood the "too many games" out there argument. It gives gamers a choice and keeps developers competitive.
To call MGS4 the same game as its PS1 counterpart with better lighting and character models is delusional and asinine.
I think that Kojima was frustrated because he was working on MGS4 when the PS3 was still kinda alien to develop for. Obviously now, it has become easier (even if still complicated) to produce great results. If he started MGS4 development NOW instead of '05 or '06, we'd see better graphics, better effects, more smoothness, and probably a lot of other things that...
My problem with this game is with the developer. Zipper created what is, in my opinion, the greatest online game ever (SOCOM II), and followed it up with the atrocities SOCOM III and Combined Assault. When they went bigger, they took away what made SOCOM so awesome - even though there was 16 people in the game and there were some larger maps, the game still felt intimate in a way and like you were never more than a few seconds away from the action.
Obviously I hated Confrontati...
Graphics make a game great as much as sales do (in case you're unenlightened, that means not at all). GOWIII will be great because it is fun, well-designed, and epic. The graphics are the cherry on top of the sundae.
But if it didn't have such great graphics, it would still be a great game. Same as any game. Great games are great regardless of graphics, sales, the console that they are on, or what people on the internet say.
As to the only being possible on PS3? ...
"Remember, just because you wanna bang a Pikachu, that doesn’t make you a deviant." - Late entrant for best quote of 2009? :)
DVD still has life left in it - especially for discount buys. Case in point - I bought Mystic River (excellent movie) the other day for $5.00 on DVD while its Blu-brother was $25.00 a few aisles over.
I typically buy Blu-ray for action and visually intensive movies. If it's a movie that really isn't enhanced by sharper picture, I would rather save 10-20 bucks and buy a few than spend it all on one disc.
Eventually when the pricing falls more in line with DVD pr...
Really? It's hard to smell Eamon's fragrance over the brutal stench of that fanboyism that you're wearing.
Problem is, TREYARCH is developing this. Their CODs are always overshadowed by the previous and upcoming installments by Infinity Ward. Since this would be COD's first foray into Vietnam, I would MUCH rather see Infinity Ward tackle it. I mean, there is LOADS of potential for awesome gameplay (jungle traps, napalm, blowdarts, etc) and I think that IW is more adept at coming up with the new stuff while Treyarch is best when they take things that IW develops and just updates/contextualizes it. ...
CGI rendering is most likely unattainable not because of hardware constraints but because of the variable of human interaction. Cutscenes are a controlled environment (unless you're talking interactive ones, which I'm ignoring for the purpose of this discussion). Therefore, the developers control the lighting, the shading, the positioning, the effects etc.
When you put a player behind the controller, everything changes because you no longer have the perfect angle to show what y...
LOL - complete with an art book and special code to download a new costume I hope
Definition of Quick Time Event from Wikipedia:
5992d ago 3 agree1 disagreeView comment
"A Quick Time Event (QTE) is a method of gameplay used in video games. It allows for limited control of the game character during cut scenes or cinematic sequences in the game, and generally involves the player following onscreen prompts to press buttons or perform other actions (like shaking the controller). Failing these segments takes the scene in a different course, often to the player character's death."