Heavy Rain was great, but not GOTY great.
God of War III was the best game on any console this year IMO, even considering strong competition from Halo Reach and Red Dead.
Excellent choice.
@Motorola I bought GT5 at GameStop, not SimulatorStop.
The "it's not a game, it's a simulator" argument is ridiculous.
I'm not butthurt about the reviews. It's a very good game, but it's not quite excellent. That doesn't mean that you can't have fun with it. Plus, if you're hardcore, there's plenty of GAME to get your money's worth.
Why is everyone downplaying post-processing effects?
Yes, they make replays look better.
No, this isn't how the "real" game looks.
Yes, the "real" game still looks and runs phenomenally.
Using enhanced replays as graphical prowess isn't as misleading as using CGI cutscenes or upscaled "bullshots", but it's similar and such replays are not indicative of the graphical experience...
As a hardcore Rock Band/Guitar Hero player, I can say that this review is an absolute joke. The game has a setlist full of repeats, charts that aren't fun to play, features missing from previous iterations (score duel and breakneck speed in practice), and difficult to see note highways that can literally cause eye pains from the transparency and blinding lighting effects.
Just look at the Rock Band side of Scorehero forums. There's a "Complaints about Rock Band 3...
We logged in the other day and Alpha is pretty much correct. Either way, I think his point is that in a game that is solely multiplayer, you ate going to have a better chance getting into a game and feeling a sense of community if you do so earlier in the games life cycle. For another example, try getting into a multiplayer game of GTAIV or Stranglehold. You will be lucky if you can at all.
People hate on Black Ops (and COD in general) because it's a multiplatform game AKA not an exclusive. The fact that it has insane sales, great reviews, and millions of people who play the hell out of it make it fodder for those who want to claim superiority for their system of choice.
Kojima sometimes wears sunglasses indoors. Are you calling him a douche bag?
Totally agree, because you're speaking the truth. People who say that PSN is dedicated servers-only have not done their homework. True - a lot of first-party games do utilize them, but multiplats (and some exclusives) run P2P just like LIVE. I like dedicated servers in general (although SOCOM: Confrontation's were bullshit for the first 6+ months), but that doesn't mean that P2P is bad - especially nowadays where most games find the best host before the game even starts.
You guys fail to see party chat's usefulness because you look at it from a multiplayer gaming standpoint only. I may be playing Guitar Hero, and one friend is in COD and another in Assassin's Creed and another in Geometry Wars and so on. We're chatting and playing our own games - having a good time.. Then Tommy or Ricky says: "hey, let's play Halo." So he starts a game, we click our guide buttons, select him, hit Join Game, we get prompted to insert the Halo disc, we...
Agreed. I'm not a motion controller gamer fan whatsoever, but I might get a Kinect for its other applications, like video chat and scanning objects into memory and stuff
A Black Dahlia Murder shirt.
It's cool to have the option to play larger scale games, but more players does not equal a better game. For example, SOCOM is a much better 16 player game than a 32 player game. And KZ2, as much as I dislike it, plays better with 24 than 32. Heck - 4 on 4 Halo is pretty much the sweet spot in terms of gameplay. It's all preference really.
No, it doesn't "serve them right." So according to you, just because a developer hopes to be more successful by going multiplatform means they should fail? That's just silly. The deal that they had with Sony, fair or not, didn't pay very well.
Don't get me wrong - Enslaved is not a very good game. But could you honestly say that it would be any better as a PS3 exclusive? I mean, I wasn't Heavenly Sword 2 just as mu.ch as anyone else who played th...
How is it that heavy/unresponsive controls are awesome and realistic in Killzone 2, but not a good thing in this game? WTF?
The author goes after 5 of the best examples of awesome zombie-usage in gaming.
FAIL.
You shouldn't rag on Microsoft so much with the amount of fail happening in your own post. Let's break it down...
"consoles are for hardcore gamers. screw the ps3 and the wii."
I'm pretty sure that Microsoft reps wouldn't say "screw" a rival - it's not professional. And could you provide a link for where they said that consoles are for hardcore gamers ONLY, because the 360 has supported casual gaming since it's laun...
There are two things that do not REQUIRE a story: shooters and porn. You certainly can have a story in either of them, but that isn't the point of the experience.
Is your name ironic or sarcastic? OSU was stating his opinion and you called him a moron. Real classy.
I don't think that it's overkill at all. I've been on LIVE for 4 years and I can't tell you how many people that I've had to delete just to make it under the limit. Not that I play with all of my friends, all of the time, but I hated deleting them because it felt like I was saying "I don't like you anymore" or something LOL
I'm a PS3/GT5 owner who doesn't drink the Kool Aid. The article has valid points (except the misleading part about damage), although overall they don't add up to GT5 failing. I think that the major problem with the game that reviewers are hitting on and fanboys are blissfully ignoring is that the game lacks polish for its long development cycle. In fact, all of the problems listed in this article are associated with said lack of polish.
However, again, none of the...