"I played on Xbox one and I feel I should mention that I played on the hardest difficulty, nightmare mode."
Wow. Flexing much? :P
Seriously though, I feel this kind of score & tone does a better job capturing one of the key issues I saw from bigger outlets handing it a high 8's or 9's: the expectations that come with being an AC game. It's as though just being addicting is enough to warrant GOTY nominations, which I couldn&...
@-Foxtrot
Incorrect on both counts. Gears of War (on xbox 360) released in Nov. 2006; Uncharted released in Nov. 2007. The first trailer for Gears was E3 05, whereas Uncharted was E3 06.
https://www.youtube.com/wat...
https://www.youtube.com/wat...
Well, it's not like TR: Le...
Many thanks, timotim. Yeah, that's the kind of mood I was in when writing certain portions of this review down too. Since I'm one of those weirdos who'll get into video game books from time time, even small hints in the Athena's Fortune novel had a habit of making me think how x/y mechanic would look (like this card game called Karnath).
@maybelovehate
I'll admit that's a good workaround and would agree to that kind of added ab...
Hahar! What can I say? Pirating and thieving brings out the intellectual in me. ;)
I appreciate it. Yeah, in some respects it's nice b/c it feels like a year-end assessment of the game's growth versus me trying to consider what I thought of the base game 9 months later. But it was also frustrating to deal with going back to reconsider updates after Shrouded Spoils just snuck up on everyone after XO18's Arena trailer.
Indeed it was. I...
Ah-ha! Therein lies the...other rub in regards to immersive design. Here's a few counters:
-"Or a shovel that would make a noise when you were in the right location for a chest."
But that degrades the wonder when trying to figure out riddles or the demand of correctly orienting yourself on a treasure map.
-"Or a telescope that would highlight sunken treasure."
Seems like that would harm the...
Argh! CrabWounds and I knew ye'd go soft!
Indeed. I think I should've stressed that a bit more in review now that I think about it; at the same time, that's communicated by the stories in some sense.
No, cosmetic-exclusive progression is still the foundation here. It's just been expanded: more visual themes to select for weapons, clothes, and ship. On top of that, there's the ability to change the look of the wheel, capstan, and cannons now.
"I wanted to acquire items that made you feel like a more powerful Pirate..."
Right...but therein lies the rub in regards to balancing. Although I've brought up the potential for weapon st...
I appreciate that. :)
In respect to progression you specifically talking about stat upgrades & buffs? That's been a sticking point for some, but I feel plopping something like Destiny's/The Division's upgrades would harm SoT's core design ideals. I hate how people prop that con up as though it's a missing feature when discussing how it's "LOL still in beta!" or whatever. (NOTE: Not saying you are. Just a short rant about that point...
Argh! There be one of me favorite shipmates!
I follow but I'm not sure I'd agree. Hitting that 8 threshold would have to address certain QoL (quality of life) issues that I've brought up above. I'm not saying I don't appreciate the extras since Shrouded Spoils--I'm still impressed, but swordplay or other ancillary mechanics/design issues I've brought up here or in passing in-game should be tweaked. The expansions feel more as a 'solidifie...
Indeed. I'm curious to see how far they'll go in regards to structure, length, potential cinematics (<-not necessary), and secrets. I liked the limited-time campaign of Hungering Deep and how there was a bit of thinking involved to get from point A to B.
Hey same here, man. Some of my favorites '18 gaming moments came from SoT. And, yes, Shrouded Spoils is such a surprisingly well-rounded expansion. It really was snubbed at The Game Awards for 'Best Ongoing Game' nominee imo.
Even though I do agree, I still can't help but be nagged at all the mechanical changes + additions my friends and I have discussed since launch. The base components have always been there for me to say "eh...yeah it's a goo...
'Sup. Hope you had a good holiday season. Hope everyone enjoyed me review! Feel free to comment down below if you wish to discuss the game or review further. If we're going to butt heads on the review: hope to create some engaging & worthwhile conversations down below.
"The first thing he makes clear is there are technical limits due to memory and then he hints at design considerations..."
Within this first portion you've both over-emphasized what's convenient and under-emphasized what isn't--and leads me into a cul-de-sac back to where we already were. Even after I've provided a more-nuanced body of Neumann's quote than the factually-dubious description suggests, you want to highlight the preamble about tec...
More context of Jorg Neumann's quote: "There’s so much stuff that you need to keep in memory, due to the destruction, that there are limits. Once you have a map that is a nice size and creates the pace of destruction the way we dreamed of it, having more players can be counter-productive, but we’re still experimenting, the tech will evolve too."
I'm tempted to call out 'fake news' in respect to that description. That's not a wholly contradict...
18 out of the 20 days.
Detroit: Become Human on the shortlist? But 2018 wasn't a bad year for game stories!
This is posted in the legal portion of N4G contest announcements:
"1. Contest is open to all N4G users, except for employees of HAVAmedia and immediate relatives. Contests are not limited to the US/NA. Note: Moderators do not receive remuneration, are not employees of HAVAmedia, and are eligible for N4G monthly contests."
'Looking wrong' or 'not seeming right' aren't very strong arguments.
Yes. This is the first thing posted in legal portion of the N4G Contest announcements:
"1. Contest is open to all N4G users, except for employees of HAVAmedia and immediate relatives. Contests are not limited to the US/NA. Note: Moderators do not receive remuneration, are not employees of HAVAmedia, and are eligible for N4G monthly contests."
"I've been playing my Xbox One recently, and my new 4k TV is very nice..."
Hmmm...you don't say?
Summit1G (i.e. THE carrier of SoT's popularity right now) would be obligated to announce it as a sponsored content for them. He simply took a break from usual stuff, but got addicted with this update & stealing Athena chests.