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Tired & Agitated

coolbeans

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CRank: 24Score: 388240

A big yeehaw to this review. I'm not far into it, but I'm starting to lean towards this amount of praise myself.

"This game almost made me cry multiple times. (almost though, cuz real outlaws don't cry)"

Best part of the review.

2740d ago 3 agree0 disagreeView comment

Congrats to IamTylerDurden1.

I'll stick with a collection of VA's here. The roster of Ride to Hell: Retribution is hilariously bad.

2740d ago 0 agree0 disagreeView comment

Congrats to Elwenil btw.

(It's like I forget this every other day!) :P

2741d ago 0 agree0 disagreeView comment

Congrats to Chris092.

Honorable Mention: Swery65. One of the few designers with that "Japanese weirdness" aesthetic that consistently has me interested in his games. He gets a lot of credit nowadays by the community, is vocal on twitter, and all of that secondary cred; however, I don't think that's enough for what he & his team does in playing with established gameplay templates.

Honorable Mention: Jason Rohrer. One of the most pr...

2741d ago 1 agree1 disagreeView comment

Insane to think how long it's been since this was first announced.

2741d ago 1 agree0 disagreeView comment

Yoshinoro Ono. I barely put any time into Street Fighter IV before deleting from playing history (didn't have any achievements). I barely touched SF games since arcade cabinet days of old until IV. Jumping onto that felt off, from both a design & visual perspective. What does it say about the lead on a fighting game doesn't get the character balancing right until years later? I'm not the biggest fan of fighting games, but SFIV looked like a chance to jump back in. Unbeli...

2742d ago 0 agree0 disagreeView comment

Altaïr Ibn-La'Ahad (Assassin's Creed)

The OG Assassin. Back when Ubisoft understood the meaning of an "iconic" character. From the first trailer, they really hit it out of the park for me. There's so many fine details about his garb that works so well:

-the setting compliments it perfectly (from the first trailer too)
-the "warrior priest" combo worked well is riding the line between being combat ready to a...

2743d ago 0 agree0 disagreeView comment

Important note:

-"ripoff of The Outfoxies"
-"influenced BY Outfoxies"

There's a clear disparity between being a ripoff of something and taking influence from it. I'd suggest not confusing those terms in this discussion (should you continue to have it).

2743d ago 6 agree2 disagreeView comment

No, it really doesn't. It's a fascinating occurrence on this site that always feel fanboy-driven rather than informing others of fighting games history.

2743d ago 0 agree4 disagreeView comment

It didn't fail though; in fact, it replaced or re-implemented core gameplay concepts that were bonafide enhancements to the formula that made this style of fighter what it is today.

2743d ago 5 agree0 disagreeView comment

Congrats to oasdada!

I'm going with you on this on cgood. Chris Avellone takes the cake for me. Although I haven't dived deep into his list of created works, there's something about his methodology in crafting characters that I admire. KOTOR 2 is one of the best works of EU Star Wars. As someone much younger growing up with earlier Star Wars games & prequels, to see this totally new direction Kreia showed in respect to morality and Light Side/Dark Side...

2743d ago 0 agree1 disagreeView comment

Congrats to Dirtnapstor!

Before I give my answer, allow me to regale you with the 'pure' thoughts I had about the mascot platformer during the 90's...

"An era of creators looking to find their niche to emulate Ninty's Mario. Whether from internal houses or upstart devs, these artists wanted to imbue their mascot with some kind of character that'd stand out. And it could be anything: a magical glove, a gecko inspired by James Bon...

2744d ago 1 agree0 disagreeView comment

Another topic I've been tempted to blog about. To go with a more unexpected answer: walking simulators. On the surface, it seems strange to say considering the implications of "walking sim" seems restrictive already. But I think where it can go is continuing the route of lighter gameplay elements being bolstered not by statistical depth but in harmonizing story with gameplay in ways that reinvent old expectations. There's been several examples since the ripe year of '...

2746d ago 0 agree0 disagreeView comment

-"Maybe not solely but predominately. MSFT was the king of the 3rd party timed exclusive last gen."

Now that is indeed the case.

-"PS4 is now continuing a trend that just doesn't benefit anyone except the platform holder. Only zealots can perceive some benefit where there is none."

It's important to consider nuances though. I do take 3rd party exclusivity cases (timed or otherwise) on a case-by-case basis....

2747d ago 1 agree0 disagreeView comment

^You're welcome. Oh sorry...Razzer, I should say.

Anyways, be sure to spend wisely.

2747d ago 0 agree0 disagreeView comment

MS wasn't the sole handler of the tactic. Sony utilized timed exclusivity for the PS2/PS3 versions of Ghostbusters to coincide with the movie's Blu-Ray release (this only applied in EU/PAL territories) and Virtua Fighter 5.

2747d ago 0 agree0 disagreeView comment

Congrats to Razzers btw!

2748d ago 0 agree0 disagreeView comment

As much as I enjoy various genres, I'll have to go with the more bland answer of FPS. There's something about the demand for situational awareness within a constrained view that works so well for me. And while it's underrepresented today, there's a lot more...wiggle room with what an FPS can be when combining other mechanics (outside RPG stat stuff).

2748d ago 0 agree0 disagreeView comment

Congrats to SheenuTheLegend btw!

2748d ago 0 agree0 disagreeView comment

Congrats to SpaceRanger btw!

2748d ago 0 agree0 disagreeView comment