You must be joking not to included Resistance 2's co-op. I'm pretty sure it's still the only one that allowed up to 8 players.
As stated in the review, there's a 12 player maximum limit; however, there's 8 human positions allowed (the other 4 can be filled with bots). You can flucuate the bot count in order for you to fill up the game with 12 total players.
I'd like to point out that I don't insinuate that Resistance 2 isn't a functional game, it just the deviation makes it feel unrecognizable, were it not for the title and Chimera. The reason I would call R2's gameplay mediocre is because it's parallel to too many other shooters around '08, while having those similar mechancis feel less polished in comparison.
Thank you for answering. Perhaps we could expect them to be the main baddies in the next Gears game (you know it'll happen eventually).
Thank you for that insight.
This seemed like a serious article until Dragon Age: Origins. It's about as generic as fantasy games come.
Can't they just hand them over to Sony so they can focus on Dark Souls?
Great review. I'm really glad to hear they tie up the many loose ends from Gears 2. Two questions though: Do they explain how the Sires from Gears 2 are involved? Do we ever see Sires in this game?
Nothing unique? You have lava falling from the sky in the prolouge (and more throughout the game)!
It's been awhile since I've played it, I'd imagine there's quite a few that still play it (given the sales numbers). Even if the online is a dead zone when you're on, you can have up to 11 bots with personalities you can tweak.
I clocked in about 10 hours on medium difficulty. There's enough replayability to go back through the campaign twice or thrice.
Last time I played it (last weekend), I was running into framerate problems during every other match. In the end, I accounted the framerate similar to that of Gears 2: Problems may get ironed out, but the infrastructure will always remain flawed.
I'm not asking for online components to become "bare bones", just be different from the competition. R1 and R2 had 40 and 60 player max counts, respectively. That's still something hardly seen in console shoote...
@DigitalRaptor
You're basically argueing schemantics now. I can give you a plethora of situations in which PC, PS3, 360, and Wii fans have to "bend over" in order to play certain games. Narrowing your vision to just saving money by not purchasing XBLG, means your probably giving your money away for another reason you just don't want to recognize.
Hope everyone enjoyed the review. I personally think this is one of the best, if not THE best fps on the arcade market solely thanks to Rare's ambition that surpasses quite a few other shooters on the market. This remake would've been on par with the original in my eyes if they tweaked the gameplay and technical design just a little bit more.
@ginsunuva
It "worked" from the beginning, just not to its fullest capacity. Try coming after my points next time, rather than coming after a few agrees. ;)
I was about to add Joseph Gordon-Levitt as another familiar face.
Don't play that game. Bodycount and Dead Island have enough differences to the point where you can't just say "Why'd you give X game a higher score than Y game?"
Thank you. It's not really a big deal, rather it's those details that aviod arguments on what a 10/10 means to the average joe.
Exactly.
He might not have been given the chance to play Xenoblade yet, since it hasn't been shipped to the states.