They are certainly not silent, i can hear the sound of them as the collectively down very large crows.
If you have not noticed, there is a culture war raging right now and TLOU 2 has put itself right in the thick of it.
Sony's games are usually quite good and they move a lot of units. Having a "diverse" line up is good for nothing if the games are for the most part mediocre.
When developing games it's typical to have what is called working sets which are pools of ram allocated for specific things. Devs will have a set for streaming textures and the like and a set for the gpu to consume.
To my knowledge if the speed at which data can move from storage to ram is fast enough you could change the streaming set entirely very quickly even before the gpu has a chance to read the data again. Doing this allows you to work on data sets that would hav...
PC games have all sorts of requirements so the question is will the requirement to have an SSD be a significant barrier to someone buying their game. If you can meet the minimum requirements elsewhere to actually run the game it's probably not going to be a problem to buy an SSD if you don't already have one.
I game on a PC but it's clear to me what the PS5 can enable developers to do.
The nanite system has already demonstrated the new levels of visual fidelity possible with new levels of IO performance.
CIG, the Star Citizen devs also identified the SSD as a key component in delivering Star Citizen at the scale and fidelity they wanted some years ago and worked to build tech to leverage more capable storage. Even so they must contended with the myriad of ...
I don't think 32GB is enough as the PS5 can fill it's 16GB buffer in under a second. It means far more data is able to pass through the system. If you can load and dump memory that quickly you no longer need to store things in ram for long periods of time, you could fill 16GBs up dump it and then load an entirely different set of data meaning you could comfortably chew threw alot more than 32GB of data.
As Tim sweeney has said all the major players in the PC space w...
Strange, my games seem to work fine without mods. Even though there are no multinational corporation's bankrolling AAA PC exclusive's Star Citizen still exists which has managed innovate and accrue a large budget that will no doubt help ramp up the quality of the game.
They certainly had the time, budget and the studios to make whatever they needed to make but in typical MS fashion they have made unforced errors.
Batman and Spider-man are great games but the direction for an Avengers game should be different to those games. Ultimate alliance is the template this game needs to follow and hopefully it is going to evolve it in ways MUA 3 did not.
Some people will game on console, some people will game on PC and some will do both.
Tech demos are rarely made into actual games but that does not mean the tech underlying them will not be in future games.
Actual developers keep telling you that the PS5 can do certain things are impossible to do on all but most high end of PCs but you still will not listen.
Standard output probably refers to the HDMI output. I think the Series X uses HDMI 2.1 which can output at 4k120hz and 8k60hz. The default mode is probably 4k60hz but by no means does a developer have to run their game at 60fps or 4K.
Or third party games that are willing to leave the current gen behind... like the game mentioned in the article.
Bungie have said they plan to release a new IP by 2025
GT and Forza et al try to simulate driving in the specific context of motor sports which is a bit different than trying to simulate driving by itself. GT sport is really not a driving sim analogous to flight sim.
The game did release in a bare state but this is also par for course for these type of games. If we are to take what these studios say at face value, a big part of why they do this is to allow the community to fill the space.
In theory the devs listen to feedback and monitor how people play in order to determine the direction the game evolves in. A Sea of Thieves released in 2020 and one with 2 years of community feedback would still be very
divergent games.
Having a slow CPU and or HDD when loading data is going to cause stuttering but other than that has virtually no impact on framerate or resolution.
I wish just having an SSD could do all those things but sadly it cannot.
If the animations in Fallout and Skyrim are anything to go by then it's better they choose one or the other.