With the combination of haptic and 3D audio, the experience is bordering on overwhelming. I've just turned it off and it was like taking off a VR headset. The reviews actually couldn't prepare me for how immersive the whole experience is. After weeks of playing PS4 games, it was like being slapped into next gen. Absolutely superb experience so far. Can't recommend highly enough
I don't really care how many Xbox MS sell. But percentages are kind of a vague metric, even if they are factual. Saying sales of hardware we're up 200% isn't particularly revealing. The Xbox One was already a relatively poor selling system, even more so in the last year, prior to series XS being launched. Selling 200% more could mean they sold 6 consoles for all I know. They use percentages because revealing the true figures will always reflect negatively on them. "Hey guys, ...
Manufacturing has been massively impacted by the pandemic. Gaming on the whole has benefitted, yes. But manufacturing PS5s and getting them into peoples homes, fast enough to meet demand will be far more challenging in this climate.
Yeah. They said it's based on a whole new RT engine. I'd expect hugely different performance
I thought the use of haptics in Control Ultimate Edition for PS5, was enough to elevate it will ver the other versions. The feel of the different weapons conveyed through the triggers was fantastic and there was a subtle difference in the different floor textures when you were running on them. Moving from the PS5 to the PC, it really did feel like the game had lost something. The whole thing felt flatter. Excited to experience the haptics in Returnal
All the environments are hand crafted. They're only linked procedurally. Housemarque confirmed this in an interview
All flat panels blur with horizontal motion. Not something which old CRT screens suffer from. Just go on a game now without motion blur and give it a try. Your argument about motion blur males no sense
The BAFTAs are the biggest entertainment awards in the UK. The US equivalent would be if there were an Oscars for games. The fact that you've not heard of it, doesn't make it obscure.
Tech radar, at it again with their weird "opinions"
I can see it being a good option for a second system in a bedroom etc. I'm even considering getting one, just to play all the indie games that come with gamepass, when I'm not at my PC. But I wouldn't say it has lots of potential. Surely it's the opposite. It has very little potential. Current games are already causing it to struggle, often with very poor performance. God knows how it will be performing when this gen hits it's stride
No they don't. Some games will run like shit on a low spec PC, but that's the nature of PC gaming. If your games are running really poorly with newer releases, it's time to upgrade. With Series S, there is a minimum expected performance it HAS to hit. This is a headache I'm sure all developers wish they didn't have.
Metro Devs said the same thing. There have been several developers who have gone on record as saying that its a pain and was a mistake
So, the author gets a lot of use out of game pass and xcloud and like the backwards compatibility. At the same time admits that as more exclusives come to PS5, they could end up spending more time on the PS5, after also admitting that they initially spent all the time on PS5 playing exclusives. Wasn't that always the situation? How has anything changed? The article may as well say. I like indoors while it's winter, but outdoors will be nice in summer.
For what it...
This. I don't understand why morons jump on a tiny amount of really old titles being ported to PC. If you haven't bought these title on a PS platform by now, you were never going to buy them in the first place
"I have a PC, so now I can play Days Gone and HZD" oh wow, that's amazing! You can play a handful of 4 year old games! This is a complete joke
The only problem with the article is that they only interview developers and publishers who are active on Gamepass? Have developers who don't have games as part of the subscription noticed less spending on their games as peoples spending habits change?
If only a games performance was ONLY dependent on GPU performance. Don't you think it's more proof that Microsoft may have focussed on the wrong things when they were designing the series X? They now essentially have 16% GPU overhead, which is being throttled by the rest of the system. They were so focussed on hitting that headline grabbing tflops figure. Sony on the other hand focussed on smart, meaningful design. Which means that in the real world. Games run largely the same on both...
I have it on PC but I've "ONLY" got a GTX 1080 and Ryzen 7 1700x. So it looks and plays better on PS5. I'm really liking the dual sense features too. And for the record I've been back to play it on my PC and although some people might find them subtle, the dual sense features really do make a difference. The resistance and click of the trigger add to the gunfights in a very satisfying way
I'd never really been a fan of hitman, so I passed on the previous 2 games. Then I noticed that Hitman 2 is on PS Now. I've really enjoyed it, so I'll be picking up number 3. They play a lot like point and click adventures in that you're essentially completing environment puzzles in sequence, to get a result. However, it's more freeform, so you can play and experiment. Also, worth noting, if you pick up Hitman 2 off PS Now. You can activate the access pass on your account ...
Exactly this. Couldn't agree more. Too many people consider "best graphics" to mean, highest level of anisotropic filtering or TAA or any number of other setting ramped up to the extreme. However, that's just image quality. When God of War was released, to me it was the best graphic of any game I'd played, and I play on a decent gaming PC too. Because graphics to me are the things which are created by artists. I'm still wowed by driving in the rain in Driveclub. This...