$250+ between myself, my kid having an account and a nephew's account. Probably closer to $350. But between the 3 of us, we've probably played for over 1000 hours. So, well worth it.
I'm really looking forward to FC5. I was kinda in a mental rut when FC4 came out and never finished it. I didn't even bother playing FC Primal. Fortnite has actually renewed my interest in gaming again, but I've been playing it non-stop. So, I see FC5 as a chance to play something different that I'm actually interested in - in between Fortnite rounds.
At least they're only optional and give you no advantage. I've spent quite a bit on Fortnite. Just less money I have to splurge on fast food.
1 million users in 48 hours doesn't necessarily mean it's a great game. It means great advertising building anticipation (hype). I saw some great early reviews, too, which quickly were replaced by negative reviews. This makes me think those early reviewers are easily impressed or were bought. This showcases the danger of buying into the hype and fanboying over ANY GAME too soon and why it's better to wait a few days after release.
My 10 year old, who has never played PUBG in her life (although she is a Fortnite player, so she understands battle Royale style play), played PUBG Mobile on my Note 8 yesterday for the first time. She got 4 kills and came in 6th.
I watched some Twitch streams and the game didn't really appeal to me. It's got a ton of day-one hype happening, tho.
I never used it, so no big loss to me. I was hoping they were removing the crossbow. It's about worthless.
Can't say I blame Ninja for making the most out of his 15 minutes. I'm sure he'll do fine after the Fortnite craze dies down, but it might be awhile until another game like Fortnite comes along that people would be interested in watching Ninja dominate. So, make that $$$ while you can.
Don't take this as hating, tho. I enjoy watching Ninja and other esport pros play. Some of them are not just amazing players, but are extremely entertaining to watch and ...
I don't mind spending money in Fortnite, though. For one, the game is free. You can earn your v-bucks back and more purchasing a Battle Pass. But the biggest reason for me is that I've already devoted hundreds of hours playing it and fresh cosmetics helps keep it interesting for me. I've spent $60 on games I didn't play for more than an hour. So, what's a few hundred $$$ (About $250 currently between founders and cosmetics) on a game I'll play for well over a thou...
I think I've put more weeks worth of hours in Fortnite than any other game ever. More money, too, buying cosmetics. Crazy addictive!
If I'm on the go, I don't usually have time for video games. Besides that, I have my phone and can play a ton of games on it. I guess that's why I never understood the popularity of the Switch beyond new Mario games.
I think 99.9% of kids know the difference between video games and real life. My kid is only 10 and she plays Fortnite and GTAV - pretty good at them, too - and I haven't noticed any psychopathic tendencies out of her. But then, I also play the games with her, so while they might not be aged appropriate for her, as a gamer, I'm well aware of what she's being exposed to and I know my kid well enough that I know she can handle it. Besides that, the kids in her 4th grade class are ...
I've never played PUBG, but I've put days of my life into playing Fortnite, as well as watched hours of gameplay from people like Ninja just trying to be a better player. The game is ridiculously addictive and I've already pumped over $200 into this free game for cosmetic upgrades and won't regret spending even more.
Reminds me of the movie Dazed & Confused, where the coach wanted his players to sign a pledge not to use drugs and alcohol, but the star quarterback refused. Just say NO, kids.
I bought it when it was like $7. I tried playing it, but couldn't get into it. I didn't really understand it. Just not my kind of game, I guess.
Why video games industry people? Last I checked, they make video games. They don't have degrees in child psychology.
But it's my personal opinion that these shooting occur, because the child has been emotionally traumatized - perhaps from poor social skills, maybe bullying, maybe a bad home life, maybe something else. Violence of ALL kinds, rather in video games, movies, on the news and in real life might inspire them, but everybody is different and has different ...
It'll be interesting to see how jetpacks are implemented into the game and how players utilize them. I figure it'll be like a weapon pick-up, like a trap or trampoline, that'll last 20 seconds or until you're shot.
Having something like jetpacks could also help Epic out in designing future maps, too.
I think it's funny (and disgusting) how all the top publishers seem to be competing with one another to see how much they can nickel & dime gamers in the most ridiculous way possible.
Agreed. Hopefully, Epic will do something special for those that bought into the founder packs when everything is free.
As far as more maps are concerned, I agree with Ninja when he said more maps split the PUBG community and that Fortnite constantly updating it's one map is a better way to go about it.