"On a system that has been lacking some meaty RPG action..."
I'm not sure I understand this part. Etrian Odyssey. SMTIV. Fire Emblem. Pokemon. Rune Factory. Mario and Luigi. Devil Survivor. Tales of the Abyss. Kingdom Hearts. Monster Hunter.
Those games are nothing, if not meaty.
I'm getting more and more concerned how Persona is selling out bigtime. A Rythym game, really? I hope the series doesn't end up becoming a victim of its own success.
I believe that a good review can include personal subjetivity, but it must present it objectively.
For example, "The people who have preferences more suited to enjoy this kind of features may like the game more than those who do not." or "I did not enjoy this, but realize others may because of X reason(s)."
I think it is good to give input to all kinds of gamers when creating reviews. A review should not be just your opinion, but an asessm...
They are inconsistent and biased, I'll give you that. For example, they really gush over Atlus games and put some heavy gloss on their flaws, even if the games are good. I also remember that Saint's Row 4 got a 9.5 from Jim Sterling.
Not that I care about scores, but it's all over the place with them. More along the lines of blogging than professional reviews.
Eh... he really doesn't justify himself. He calls the game a "damn good time" with his only true complaints being that Ravio's personality is annoying and the game compels you return to the item shop if you die or have to discover which items (not mentioning that the fast-travel feature brings you right to there, or that dungeons have warp points and escape items). He mentions annoyance with rupee farming, something barely any other reviewers have complained about noting tha...
For Persona as we know it currently? Not at all outside of the visuals, which are never stand-out or detailed anyway.
Small and limited environments, ADV menus, portrait dialogue, animated cutscenes, and turn-based gameplay are all things the 3DS can easily accomplish.
PS4: Welcome to the Future
:P
@Lukas
If the X1 ends up having a better library than PS4, then I would definitely not blame someone for choosing it over PS4.
Some of my favorite games use pixel art and/or exist on sub-SD consoles. The PS2 was the weakest of its generation and was still the best platform. Ultimately and without question, the quality of the fundamental game designs, and collective libraries of them on the platform, are what matter and not that of image quality. I know many w...
Lower resolution in itself doesn't make a console a waste. Look at the 3DS; 240p and lots of great games.
I'm no apologist and as a part-PC gamer fully recognize the differences of resolutions and framerates, but I don't get why this debate is so heated. 720p, in all honestly, looks fine. Not nearly as good as 1080p, but it's perfectly presentable. What really matters is the quality of the game libraries.
If I thought resolution was such an im...
"Life and charm" are so subjective and vauge they has no place in a professional videogame review. Plenty of other reviewers say otherwise on that point, so it's a useless measure. What are actual good and objective measures are texture quality, polygon counts, lighting, animation, character expressiveness. Things this review barely details for ALBW, oddly spending time to give ALTTP far more detail in the visual department.
And this guy is wrong about the dunge...
The thing though is that the areas are considerably open. It's not even 2 hours if you rush through objective-to-objective, but you can double that time if you explore and take in some of the detailed sights. The areas give a good amount of all sorts of content off the beaten path, contrary to what this review says. And Rapture itself is still interesting and prettier than ever.
I'll also say that I liked the combat. It's less mindless than both Bioshock 1 or Infi...
Gamersyde is always very good with video quality. Really, they're by far the best out there for HD and high-FPS videos in gaming media.
I'm not trying to copout, I'm just providing an understandable explanation.
Do you have evidence they use the P3D models? Even if they do, they'd still have to put in the time and effort to downscale the model quality and repaint them to fit the XY art style. There's also the all-new Pokemon, 3D environments, and the ton of new animations they had to do.
I mean, they did say they had to considerably boost their team size for XY. That outright ...
I get why people are irked by this, but I don't get why they're so heated about it. Gaming pundits (many pundits in general, really) can be pretty inconsistent due to bias and/or audience pressures. Are you gonna tell me that Antarctica is cold next? Does this warrant the time and effort for a hostile spam episode on Twitter and 2 full pages of largely trite comments here on N4G? That isn't helping anyone.
If I were to venture a guess, it's how this whole subj...
I'd give them a break here. It is their first 3D entry in the series, after all. That's a lot more work than GameFreak's usual.
There is a few good hours of post-game content with the detective side-story, the legendaries, the battle mansion, the friend safari, trading for high-profile Pokemon with the story characters, and the answer to what Mega Evolution is. Plus there's probably still lots of stuff to do in Lumoise.
Well, hopefully it's a good Gears of War clone.
I'd argue RE:R looks better visually, but it doesn't run at 3D, 60FPS or have this scale or have all these nifty effects going on. Also was made by a full studio development team. All things considered, very impressive work here.
Hopefully the game is good. These guys are known for making very technically impressive games on limited hardware, but not consistently good game design.
Also curious as to how these controls are going to work on 3DS. I mean ...
Sensationalist title. Stupid list.
Many of these games didn't have good stories to begin with, despite being good games. They certainly didn't ruin them. Some of the twists were fine if not good for a more interesting story, like FFX.
One of them isn't even a "story twist" but is an MMO expansion.
Journey in 1080p (and 60FPS) would be very nice to see. Gorgeous game made even more gorgeous.
His complaint about the wall painting makes no sense. A puzzle or platforming segement with the paintings could just been designed without it? Portal could have been designed without the Portal gun where you just need to walk on a few switches to progress or just walk over where a gap would be, but it would be a much lesser game for it.
And the mechanic isn't thematically necessary? What kind of strawman arguments are these? It's necessary because that's how Yuga&...