Many people are inclined to be more impulsive and aggressive when they can hide behind a screen, because there can be no big consequence for it. Social inhibitions are lessened, and the severity of the resulting behavior depends on the individual. But with so many individuals, there's going to be a lot of bad from it. If a person is very bad about it, they're probably just that way with or without the internet.
But what are you gonna do? We have rights to online priva...
I'm in the 2nd Chapter and I have to agree on some bits in this section of the game. It's not super-dark or anything, nor does it really emphasize the dark moments too much, but some of the subjects and events were more adult-oriented than I expected. The dealings with The Summoner and Red Mage were a bit disturbing, and I wonder if the dialogue was altered for the english localization in the latter to make what was going on a bit less obvious.
Good stuff. I'm getting Stick of Truth, for sure.
I agree that violent videogames will negatively affect children. But I rarely see much in-depth legitimacy behind the methodology in the studies provided, though.
It's the old problem that goes like "Data shows that people who eat lots of Onions are healthier." being phrased as "Data shows that people become healthier because they eat onions."
Context is lacking. What were the appetite habits of the children before the study? When was ...
Also ignoring that several other reviewers share his critique outlook, apparently.
Uh, what memo? It can't be anything more than conjecture or an anecdotal account. Unless the source spoke with most reviewers and made them explain their reasoning. Conjecture and anecdotes are worthless in something this broad.
Who are "You People"? And who has said that in your quotation? Making broad and vaguely-directed accusations while misusing quotes doesn't help your point.
Maybe they just enjoyed the game as a title, instead of fussing over familiarity like several reviews have done. They experienced it from a different mindset. The points between the two types of reviews stongly suggests so. That's not "apologizing" or necessarily 'sympathy' motivated.
And how are you to accurately judge beyond general conjecture, exactly? A "Some people did it." or "Someone must have done it." argument is poor support...
"It’s important – if not for the industry, then for NowGamer – that review scores for popular franchises reflect their value, because there is little worth in ‘more of the same’ if you already own the last game in a series."
I thought reviews were supposed to assess the objective quality of a game as a title, not push a subjective message about familiarity and how it relates to value. :/
That's correct.
I don't think the one where they announced Bayonetta 2 and X was disappointing. I also liked their E3 one.
Good game. I love the combat system! Hopefully we get the sequel, Bravely Second.
Looks gorgeous, but I'm not sure if I'll like it. The focus looks to be exclusively on panel-based puzzles, which could get boring.
Not that exploring the island can't still be rewarding, but the panel puzzles look like they could get very repetitive and dull.
It's sad how many people brush them off as fanboys. They actually are very fair, well-reasoned reviewers and certainly better than the vast majority of "professional" critics.
It's no secret that the best way to agrees and bubbles is to post the first or one of the first comments, keep it as short and undetailed as possible so everyone will read it, and align with the likely opinion of the vast majority. The article in question being an easy target helps a lot.
But if you post first and the comment is controversial, or you write more text to detail your point, the less likely you are to get anything out of it.
I assume that acc...
The reviewer outright says they're not so much judging the quality of the game, but criticizing that it's a straightforward sequel. They say it's superior to DKCR.
More like all except maybe one of them.
At this point? Highly unlikely even if Sony does pick up the pace with it.
Sony does need to support it more, though. The support and management of the Vita so far has been abysmal. Even worse than the Wii U. And there's nothing to suggest that will change in the foreseeable future.
It's a shame, because the system itself is fantasic.
There's nothing inherently wrong with that. Lots of enemies is perfectly appropriate for a climactic final battle. The final push to your ultimate goal is usually the most fitting place to present the most enemy resistance.
I've honestly had people basically say 'I have agrees and you have disagrees, so I don't have to listen to you.'
That's why I don't like these systems. If someone wants to agree or disagree, they can post and tell me why. A number below my comment doesn't help anything.