I'm not one of those "Tropes = Bane of Storytelling" people. Heck, you could distill real life into tropes that would probably be even narrower than all the crazy stuff we imagine.
The thing is, both reality and human imagination have limits. We can only configure ideas in so many different ways. You can only reach in so many places before you start creating categories and everything begins to blend together.
I'd say the rise of Sci-Fi may e...
Really isn't a remake, though. You can still tell this is the Gamecube game but with greatly upscaled textures, new lighting and shaders, and a bunch of small tweaks and additions throughout. It does indeed look gorgeous, regardless.
A better title would be "Games shouldn't rely on nonsensical cliffhangers to set up the sequel."
If something is planned for a series, you sure as hell need to keep that in mind when making the first one. Should a TV series create episodes without bothering plan on the connection between them? XIII obviously wasn't set up for a sequel and look at all the stupid stuff they used to justify XIII-2 when it came out. Time travel out of nowhere, a new main charact...
Like I've said, if this stuff wasn't already commonplace in MGS I'd see more of an issue, but it is.
I don't really get this "sexy" thing. That assumes it's actually relevant to what real and hopefully healthy sexuality is. I find characters like Alyx Vance way more attractive than these doll-ladies coming out of Japan with balloon-sized brests and wasted CPU power on elaborate jiggle physics. That's not sexy, that's stupid.
I just find it annoying. People mean figuratively, which is essentially the opposite of "literally" yet they use that term anyway. You cannot literally feel comments being posted on the internet.
Not much more stupid than most things in MGS, if you ask me. If MGS was ever even remotely concerned with being even a little believable on any level, then I'd have more of an issue. But nanomachines, scantily-clad women assassins with strange personalities, and cheesiness all around are commonplace in the series at this point.
Can people stop saying "literally" when they actually mean the exact opposite?
Considering the stretch goal in question is multiplat development... I'd guess not. >_>
This is game is like Megaman's resurrected corpse and it's glorious.
I REALLY want to be excited for GTAV, but after IV it's kind of hard. I found IV incredibly boring and disappointing. It's one thing to have a lot of content and it's another to make that content compelling.
That said, I do like everything that I'm seeing. It's just I find it hard to get hyped after I did the same for IV.
@Foxtrot
You speak as if any other company would treat it any different. Exclusivity funding is business and not an act of kindess no matter who it involves, so don't pull a double standard on Nintendo.
Nintendo isn't an angel doing this out of the goodness of heart, but they're the one who offered and that's what matters.
Some of these comments are really pathetic. It's clear to me that gamers care more about platform loyalty than these great games existing at all. If Bayonetta 2 or W101 were PS4 exclusives people would be praising that and glossing over low sales.
PG games are seldomly going to sell well, Nintendo or no. Nintendo offered, and now we have Bayonetta 2 and that's a good thing in itself. PG WANTED to make the game, and that's why they accepted exclusivity; it was the ...
Halo 4 wasn't bad at its core, but there's a bunch of stuff they could do better. Particularly how they handled the servers, which botched the whole MP experience. Thankfully 343 has gone on record to state they recognize this.
I did like 4 more than Reach, though. But that's my least favorite installment in the franchise, as I found the SP boring and the MP maps just bland and unattractive across the board. ODST remains my favorite SP experience with Halo and 3 f...
^ I would've seen DA2 as tolerable if it didn't recycle dungeons constantly and insisted on avoiding doing anything interesting with the franchise and storyline. That ending had "we were forced to fit this in at the last second" written all over it. The game really was a rushed mess.
I'll be honest. I didn't care much for the combat in either Origins or DA2. Origins is called tactical, but I found the combat in it to be boring and actually really sim...
That's not an impressive vocabulary, at all. I highly wonder if he even knows what "misogyny" means. Or the writer of this article, for that matter.
Misogyny means you hate or dislike women. Are we going to give credit to the ridiculous idea that universally hating or disliking a demographic that amounts to half of the human population is a... virtue of all things? And really, are we suggesting that SUDA51's intention is to promote "moral values"? ...
It's already out in Europe and I've heard almost nothing but good things about it from others.
It's a quirky, original IP that focuses on action in a toybox-esque setting. The combat is about managing your team of heroes while analyzing the field for incoming attacks, using the properties of your different weapons to best deal with the alien enemies. Weapons are formed by drawing on the GamePad, and how you draw them will decide their strength and range. Beyond th...
Really presumptuous. The 360's hardware had distinct advantages over the PS3. The unified memory and GPU worked better for a lot of games. PS3 had the edge in the end in terms of overall output, but 360 had several strengths that attracted 3rd parties.
The PS3's CELL architecture was likely the biggest multiplat problem this generation, as it made their development much more of a pain than it needed to be. Many developers stated is was difficult to develop for in conj...
Worrying about appearing too childish is probably one of the most childish things people do.
The difference is that Wind Waker was criticized for being too easy when it was released. It's a simple tweak, but being able to start Wind Waker on a decent challenge level will be an incentive for longtime fans to pick up the new version 10 years later.
It's kind of weird how this is only about two months away and we know so very little about it.