That's still 0.5 more than the X1 gives, and its faster and better. That must be a recent change too, because the system was initially planned to have 4 GB only. Also, so much of Ledbetter's piece is unconfirmed or speculative. I would wait for further information, as Ledbetter has proven himself culpable to baseless guesswork or PR shilling, but this is hardly the end of the world.
And tuglu_pati, the PS4 GPU is still 50% more powerful, and what RAM is available is s...
Why? Is my first response.
Gran Turismo is already sucessful enough as a franchise, not sure that a movie will bolster that. If anything, it could be terrible - as a lot of video-game adaptations are - and harm the franchise.
This money would be better spent on developing games or new IP.
Do keep in mind that this was the same analyst (I believe) who said that the X1 would outship the PS4 3:1. A bold - read: crazytown - prediction that goes against the numerous rumblings that the X1 is being manufactured in small volumes, with smaller allocations to stores. The man is a lunatic. Like Pachter on tequila.
These machines are being manufactured right now if there is any hope of a holiday launch. So no. Every "dual-APU, spec increase, RAM swap, etc." rumor is pure fanboy hyperbole. Not going to happen. You can't swap specifications this close to launch without making a fantastic mess.
Diapers, redbull and steady social security cheques?
Actually, Sony have been giving indie devs their development kits FOR FREE. So you could just get in contact with Sony for that. As others have stated, you also have no idea how MS development on "every" X1 works or what it entails, but go ahead and blindly prosthelytize anyhow. The mark of an intelligent man is in how often he speaks without full understanding.
For reference the article should have "three" things:
1.) SPECS (better)
2.) ...
You won't get a clear answer at Gamescom. MS are being purposefully obtuse with their messaging. You won't know how this actually works until they start rolling it out. Retail kits simply aren't development hardware. They don't have the tools, the extra RAM for running debug menus while games are on, none of that. Will they be charging for compilers and software tools? There's a question I have yet to see journalists ask. I don't know how MS are going to balance expect...
Whoever thinks that MS will allow full access to the hypervisor and all resources of the machine is delusional. Why the Hell would 3rd parties bother with licencing fees then? Will EA just release all their titles for a 70/30 profit split? You bet they will and there goes MS' income off of AAA software. The Devil is in the details, and I guarantee that there are details missing.
Plus, I don't know who would believe a word MS says after all the backpeddling we've w...
"Within the first year." (Via the Kotaku update.) No mention on regions, restrictions or profit-spit either, but I'm sure that information will come out in due time.
They never said it was a "dev-unit" they said it "can be used for development". PR speak needs to be combed through for understanding. I've heard that these are debug units, meaning you still need a PC and development environment, but that you can test on the X1. Probably need Windows 8 too, I would imagine, so that you have committed to their ecosystem.
Great initiative, but let's wait for all the details.
EDIT: NOT available at ...
I'm pretty sure you can use them as "debug" units - to test PC code. Not DEVELOPMENT units. At least that's what the fine print over at Neogaf reads. Still pretty cool initiative. How much of the Hypervisor access and GPU resources you get access to are another matter entirely. I expect this will be a PSM style (or WIN RT) environment.
To the portable and mobile space. More than a few stragglers on the PS3 - Atelier, Neptunia, Ni No Kuni, Xillia, etc - and "X" on the Wii U. That's about it for HD consoles.
Vita is selling 3RD PARTY SOFTWARE. Something that the Wii U can't attest to. Vita has a higher attach rate as well. Here's the release schedule for each system for the next few months:
Wii U:
http://www.gamefaqs.com/wii...
Abysmal and they're listing almost every dowloadable game that they can on the US side of things.
Vita:
4602d ago 6 agree8 disagreeView comment
I was off by 4K. My mistake. Should we look at your estimations for how Wii U sales were to turn out? That's right, you don't make any. You just protest with grossly overinflated cheerleading absent of any factual basis whatsoever. The sales declined, significantly, as I said that they would. They'll be at 10K again SOON ENOUGH. Mark my words and what have you. The Wii U isn't performing well, nowhere near as well as you seem to think it is, and that forecast is unlikely to im...
Wii U barely outselling 8 year old hardware (PS3). Yeah that's a real story /sarcasm. The Wii U and Vita are most commonly referred to as struggling systems so I see no fault in comparing them.
When Vita has a major release it spikes up to 50-70K and drops off to a baseline of 20ish for a few weeks. Wii U went up, then came right down. And Vita is selling better than the Wii U, according to Nintendo's own charts (look it up). They're both in dire straits, but the Wii U is certainly doing worse. Vita hasn't had a major release for over a month, if I recall. Dragon's Crown and Mind-O are out soon, watch the jump next week.
Yes, I remember. Waiting for Poprocks to make an appearance in this thread lol. I don't hate the Wii U, I just think that Nintendo critically mismanaged and planned the project. Anything from here on out is pure life support.
PSV > Wii U
Just for the sake of comparison the two most recently released IPs - Touikiden vs Pikimin 3 - the former trumps the latter in its first few weeks on sale. That's just the PSV sku too. Touikiden is now almost at 200K (PSV SKU).
Next week Wii U < 11K, guaranteed. Possibly even sub 10K. I would be very surprised if it hits 12K. So I guess we can now lay to rest the "Pikimin is a system-seller theory"? Oh, Wii U crossed 1 million i...
The man is high on glue and doesn't even know that there is a $100(NOT "$50" - as stated in the article) difference between the two. Not to mention every piece of manufacturing info we've had access to has Sony in the lead for production units. They even registered and cleared with the FCC sooner. So this whole outlook is pure balderdash.
The rumor is already being dismissed on Neogaf. I read this twitter response like an hour ago on there too. N4G is not the fastest place for information. Its looking more and more likely that A.) the Digital Foundry "insider" was not using a FINAL dev kit - as none have been given out yet. B.) The amount of excess RAM that Sony has reserved for FUTURE OS functions is not nearly as much as Leadbetter claims. Either way the original rumor is incorrect.