Smaller studios can thrive for a long time. Look at Larian. They still to this day have not released a AAA game, and they have been around for decades. I think they have somehow learned how to skirt the borders of growing muscle, without gaining so much that you have to consume the whole fridge every single meal just to sustain that muscle.
They have gotten to big. Thats why the stigma against big companies and AAA even exists now. In order to grow, they need more money: more money means more customers, more customers means simplified mechanics to reach a wider audience. They still haven’t found a way around this yet unfortunately.
I dont think its the best practice but people are so swayed by opinions, that one or two bad reviews will turn people from a game they were initially going to get. Because of this, they take steps to keep that from happening. If people had were more resolute in their perception, this type pf behavior probably wouldn’t be necessary.
People had it in their mind this game was to be a flop. So if you aren’t pedaling that idea, you are irrelevant.
Skillup doesnt like any game I like, so no surprises there. Mr matty was the biggest surprise for me, as he seems disappointed. Anybody expecting BG3, its not happening. Different game.
People are just overly doubtful. Its EA, its a triple AAA game, and BioWare have been stumbling pretty hard for a decade. I can understand the skepticism.
Speaking the truth. People should test enough to see for themselves. I pre ordered the collectors addition, so I was going all in even of the game was critically burning right now. I am just glad to see that it is respectable reception. And more importantly, people arent crucifing the game for not being BG3 yet. Good enough for me.
@IAMRealHooman
Gamers are increasing in ineptitude as time goes on, so yeah, they are right.
Its true, they didn’t. Writing was not something that was so heavily weighed upon until the last of us and after. Now, all I hear are people complaining about starfields writing…..when Bethesda have never had solid writing
You have to love getting downvoted for speaking truth. When we dont buy their stuff, we are telling them we dont want it. I feel bad for ubisoft because outlaws was genuinely somewhat different for an ubisoft game, ut they are done with that now because gamers hold grudges and demand some strange perception of the “best standards”
@staticall
He does have a point though. Consumers have been catered to and spoiled so much that we take zero accountability. People blame the games and dont look inwardly at the self.
True
Im not for the Bethesda hate, but you all definitely knew what you were doing. Testing the waters
@zombieburger638
I simply balance the equation. All people do is talk trash about them, so I will appear as an apologist.
They were right, because its not the engine thats the issue. Really think about and look deeper into this, then the true “issue” will be made clear.
Its not the engine thats the “problem”, its the type of games they make. People try so hard to complicate things but it's simple: there is a cost to everything. Want hellblade 2 visuals? Get ready to sacrifice pretty much everything else. Want a game that is immensely larege in scope and number of gameplay systems, get ready for them to be diluted. Everything…comes…at a cost. Will people ever learn this?
Its not the engine, its the type of game they make. Bethesda are actually more ahead of the curve than people realize.
It depends on what type of game is desired. Keep in mind, Indiana Jones was an idea spawned by Bethesda studios, but they went to machine games for what was needed to create the game. If they went with a new engine, they would be making games that are fundamentally different from what their empire was built on. And games that are higher in presentation cost gameplay depth. Even BG3 is hyper streamlined compared to Larians previous game, Divinity Original Sin 2. The gameplay depth with that ga...
@MestyUrologist
You are missing one key variable: Bethesds games are not a standard game. All of these games you mention with interactable foliage, do not have the same level of environmental potential(items with there own physics) or even close to the same potential for pure chaos that a Bethesda game has
The loading screens are not due to the engine not being able to handle the game, its the game taking place in multiple locations that prompts loading.Want proof,...
This is true. I try to tell people not to take this hobby for granted. If it disappears, we consumers will play a big role in that disappearance.