I just loved their attitude and that they were so bold to make an effort for a racing sim on the WiiU ... But since they delayed/cancelled the WiiU version, I really couldn't care less.
Generally speaking: a release date is a promise. Don't break it too often or people loose trust and get frustrated.
Reading the comments I get the impression, they lost a good amount of preorders today.
Nevertheless, I whish them good luck and ongoing motivatio...
Made me laugh. Funny bubble for you, sir.
Short: It's just not my cup of tea + I consider it a ripoff.
Long: I played the first beta and found it very uninspired. Basically a reskin of BF4. I also think that the whole background theme just does not work for a multiplayer shooter like this. Policemen and robbers running around like headless chicken in the middle of a city. No civilians (I know, I know ... it's a closed area), cops with RPGs, Ziplines etc.., a vault in the middle and two money trucks to deliver...
Your headline is a bit overboard. Sounds like a total launch disaster. As you say yourself: few minor bugs, that will be fixed. All in all a really well crafted simulation game. Good work.
Ah okey, thx for the info.
For a three man team it's impressive. But I fear they aimed a bit high with a mixture between Skyrim and Darksouls. Let's see what they can pull off.
Went totally under my radar.
Btw is it just me or does the world look sterile/static and
unhibited?
Edit: Seems to be early access ...
If forum talks are any indication, it's not going to happen ...
And to be honest I really don't need another annual franchise. Better be creative and surprise us with innovative gameplay on another or new IP, Visceral.
Writing skills, get some.
Edit: Length does matter, price does matter. But it's not about longer and cheaper. It's about hitting the sweet spot for what you offer.
I think it's not as easy as it sounds. Reworking the lightnig of a whole map seems to be a good amount of work. Also the gadgets must be adjusted (thermalsights etc.).
That said: I am really looking forward to nightmaps in BF4. Putting continued effort into the game rebuild a good amount of respect I've got for DICE ... of course the launch desaster really made that necessary.
I think one can really not compare these two very well. Take Unity, Cry Engine, Unreal Engine etc. ... you can build so many different games, with so many different technical options ...
I just want to quickly repeat what I said in another post. BF4 ist pretty intense on the CPU especially in the Multiplayer part. My 7 year old q6700 runs the testrange on almost 120 fps. I go into game and get on 32player servers around 60-90 which is fine. I go to 64player servers and it dro...
I can only talk about BF4 on PC ... battlefield is one of the few games that is pretty demanding on both GPU and CPU. Espescially CPU limitations drops the framerate as bigger the playercount and the maps get. So it's not only the graphics. The framework of BF4 might just not be better optimizable for this reskin.
No, but Win93.
http://www.windows93.net/
As awesome as Sony handled the launch of their console (hardware and attitude), their games are not yet so convincing, imho. That said, I have high hopes for Bloodborn and UC4 ... and may then finally jump on the train.
It's not allways agenda and fanboyism.
I think the main problem is, that kids grow up these days and getting totally used to microtransactions and DLC and think it's just the way it is. As you said, it's refreshing by CDP to go down this path, since they are producing a wellknown AAA title.
A good bunch of indies handle their games the same way, but are not recognized as much. Torchlight II and Divinity: Original sin for example give full mod-support and developertools from the beginning and had very fair...
I personally never was fond of WWII shooters. Castle Wolfenstein as an exception. But pretty sure they will come back sooner or later. There are allways trends.
In them moment it's the revival of oldschool RPG and Sci-fi and space settings ... love it!
It's called marketing. They are building hype ... slowly. Just look at the posts. The attention got stirred up allready. You can bet that whatever they showed will "leak" soon. They will then feed some twitter post from a developer, some sreenshots here and there, another video, e3 reveal and so on. Same old, same old.
Let's just wait till it's done.
1) The big advantage of having multiple hardware partners is, that the risk is shouldered by many and no one is left out. They all can stay in the market and profit from the label "Steam machine". Also the options and different designs might have a ceratin appeal for ppl with different tastes and exspections.
2) The prices are too high. I give you that. They can't compete in the moment considering the bang for the buck the PS4 and even the X1 offers. But time is...
@draconian
No competition leads to stagnation.
Look at direct X. Microsoft just started moving, when AMD brought Mantle to the table. Now we've got DX12 in the pipeline. The same will happen, when SteamOS takes off. There will be some healthy competition, which is good for all users.
Btw "being open source" is an awesome thing, which can't be undervalued.
Edit: ... look at edqes post. Explains it in good detail. (and wa...
Gotta love CD Project. Free DLC. No DRM. Good games. Paragon of developer virtues.
The headline doesn't fit the text. The author is writing about "the reviewer" (whoever that is) and his assumed biases - all falvoured with personal anecdotes. I didn't exspect that. And who told him, that it is a good idea to illustrate every point he makes with a picture?
Considering the quality of the articles popping up on N4G, I start to understand why people do not bother anymore to actually read them, but only commenting headlines.