Technology is growing at an exponential rate, the gap between current and future technology is getting even bigger. The difference between technology a few years from now will be much larger than they have been thus far. Eventually it may very well be more practical to just plug your phone into your tv and connect a controller.
Gameplay a 6 because the gameplay was fun but the story wasn't good? Next people will start rating audio bad because the graphics were bad.
"serious gaming rig... Alienware"
Valve will be able to make a profit and still be way under that overpriced crap.
Yay, this argument again. They have specifically said that 'some' games will work, and those that don't can be streamed from another computer. They are trying to get devs to support their older games, but the aim is to get future games to support it.
Good to see the console finally has the power to run at a normal resolution and framerate for a field of grass.
RROD was just a hardware fail, there was more than one reason. There were reports of the GPU melting it's connectors though, and the higher the speed of the GPU the more heat it will produce.
You need to learn the definition of symmetrical. Get a line and put one shoe on one side, the other shoe on the other, with them both pointing straight forward. They should be a mirrored image of each other. That's symmetry.
Just because it's an open OS doesn't mean it can't have proprietary software. Not saying that they would do it, because it would be stupid and probably lose sales, but I'm sure they could if they wanted to.
There isn't an actual confirmation that it's an easter egg, and I don't see why it would be. Maybe if it was an NPC it would be an easter egg, but it just gives a disadvantage to the stretched person as they can be seen easier.
Unless the consoles magically now have a 7870 and can see their framerate I'd say kaozgamer is gaming on a PC.
And yet here people were with their "It's good that it's delayed, it means they can get an estimate on how many people will play so there isn't any connection issues". Well I guess that backfired slightly.
They are all upgrades to the same engine, of course they are similar with upgrades...
What I was referring to was source engine 2. They can totally rebuild the entire graphics engine, but leave the gameplay similar, and there isn't any point recreating the libraries they currently have if they already exist. It's a waste of money and time, so of course you will find older code in there. Even most developers don't write ALL the code in their games.
Facts or proof of what? I couldn't give two shits about how powerful either console is, but what you said was just "hurr numbers" and was just a giant wall of text without any context.
Were you trying to claim that Xbox is more powerful because they use higher graphics cards in their 'development kits'? Because they weren't development kits. And isn't Killzone 60fps and 1080p? I'm really not sure what you are trying to prove here.
You clearly have no idea how game engines work. Why recreate parts of a library if they are optimised, stable and work as intended? Not everything from an engine is purely graphics.
Quake and Counter Strike have some of the best gameplay for multiplayer produced by any first person game, so it's no surprise they want to keep certain aspects that their fans enjoy.
That has to be one of the worst structured paragraphs I have read on this site.
It's a PC OS that plays PC games, with PC hardware and upgrades, that runs PC software, that can use m/k on every game. I'd say it's a... PC.
The other day I saw a McDonalds employee eating something that wasn't McDonalds, I'm amazed it wasn't on the front page of every website.
I wasn't referring to the mouse being gaming only, it was just a device that looked like crap and was totally different to anything that had been around before, and it revolutionized how people interacted with computers.
It doesn't matter if they had 100GB of RAM available, if you don't have the GPU power to render it it's not going to matter.
PS3 was heavily open in regards to region locking in comparison to other consoles. Pretty much everything was region-free, and this just confirms it's the same policy on PS4.