Finally, I can play all those games I've already been playing!
As good as Forza 5's 2D sprites that follow the screen.
People on N4G seem to think consoles and PCs are just GPU, CPU, RAM and a harddrive. They don't understand anything lower level than that, which is why articles like this are pointless. They just see basic numbers and go from there. The whole "hurr DDR5 is 2 more than DDR3 so it's better" arguments when the consoles were revealed proved this.
@PeaSFor
Oh look, it's those two arguments again.
First off, RDR wasn't made by Rockstar North, they are totally different developers. Just because a game is published by the same doesn't mean the goal, budget, audience, gameplay, graphics or anything is the same.
And second of all, PS3/360 has pirates, they didn't care about that, and may I redirect you to Diablo 3 PC sales. That was a record for fastest selling PC game, the ...
Yeah, I don't think I've ever seen a single comment on Activision using the same engine for every game...
Call of Duty sold more on PS4 than Killzone. Does that make it a better quality game? And although CoD isn't an exclusive, it still proves that numbers don't meant as much as you think.
What game were you playing? I beat it in 14 hours, and 'How long to beat' has the average at 18 hours. That's certainly not 30-40 hours.
How typical, I misread an s and suddenly I'm trolling Sony because I give some negative criticism.
Let me rephrase for you, BOTH (and any new console) should have OLD features. Don't compare saying that they added NEW features and became better. The PS2 didn't have in-game xmb, trophies, and all that other stuff, they were NEW features.
These aren't new features, they aren't hard features, they aren't expensive features. It's like...
And why shouldn't it? DVD have been out around for ~20 years. I swear you people would defend Sony even if something like bluetooth didn't work correctly.
"Bluetooth has only been out for just over a decade, this stuff takes time to 'optimise'. Just use the cord it's fine."
That's because... it's not Valve software in the benchmarks. I'd like to see benchmarks on proper games like Left 4 Dead 2.
I'm also curious to see how well the drivers on SteamOS handle compare to the Windows counterpart at the moment.
Pro tip: Never use a VM for gaming, you WILL have performance issues.
Also it takes away the point from extracting the client from Windows, how are you meant to get the performance benefits from it...
That's showing all the applications, you have to press a button for that to show it, it's similar to the start bar on Windows.
Killzone is at ~0.8mil copies sold, where as CoD is at ~1.1mil copies sold on PS4.
Unless those devs are planning to release their time machines with their games they won't be launch games.
Time to work on that spelling and grammar. What does this have to do with Steam screwing something up? The only way this information would have been obtained was from the developer, presumably by linking to their own website and then following links.
Do you have a source on that? I'm 99% sure that they won't have every game running natively. And no, streaming does not count as running on Linux.
@Roccetarius
What? That was about WORKING in the gaming industry, not about 'h4rdc0re gam3rs'. Game creation is game creation regardless of platform. The main difference is budget and team size. They still require virtually the same thing from developers.
Wow, this shows just how little the people on N4G know, yet still claim to know.
This is just some random companies SDK. This literally has NO EFFECT on companies that aren't using this. It's not some magical 75% gain in graphics, it's just an increase in a companies code.
And sure less memory usage is fine, but it's the GPU that is struggling to spit out 1080p/60FPS, the amount of RAM doesn't play as much of a role.
If it can be made, it can be broken.
No, TF2 was not always free.