Seriously, if there was any "15 minute" segment that was going to make or break the trilogy, it was ALWAYS going to be the end of the final act.
With all the success ME had to that point and knowing that this narrative was coming to an end I would have expected quite a bit of work on the ending. There was almost none.
Was it ever going to please everyone? Nope. But that was far from the case. The ending sequence was just so bad (the original, not th...
I agree.
When violence (or any other questionable content) is excessive, it becomes meaningless. That may work in some cases, but in others, not so much.
I think opinions can vary, but I do think there is a point where questionable content starts to harm the game it being used in.
It's The Sims. That's like saying "It's creepy how much people want a certain type of weapon in CoD".
In this case, EA saw how to make a quick buck by trimming off bits (or "planning" ahead, to work on them after release) of game to sell later.
I thought the combat in Alan Wake was fine. I didn't need to be anymore than it was. Its "sequel/expansion" thing, tried to expand the combat and it was terrible.
@s45gr32
CDPR? Really? I adore CDPR but they have no where near the money required for VR. Not even Valve has that kind of money.
When you get right down to it, very few companies have the kind of money to really push VR into the mainstream.
Sony could produce an HMD, but with all the other things they are working on they couldn't afford to really push VR to the mainstream.
Without the Rift, Sony's HMD would just be a...
But you don't have to buy it, right? That is how that goes right? /s <-----probably need that;)
Why have a full and complete game when you can slice bits off to sell later? YAY DLC!!
@Navick
Getting out of your vehicle is hardly a ground breaking design element. Its applying gravity and a walking animation.
Simple fact is NMS is not the first to do a procedural galaxy of billions stars with no loading screens.
Yes they put their unique spin on it and yes they get credit for all that, but they are adding to an already established concept. A years old concept as well.
I'll be clear here, NMS looks wonde...
@rdgneoz3
I do realize that, and its been done before.
Listen, I'm not saying this isn't good idea for a game, its just not the first to do this.
i-Novae
And the Procedural components of that were created by a single person.
Simply not true.
Start with The Last Wish, which is a collection of short stories. Then, Blood of Elves (can't remember if there is one before that). Times of Contempt is next, and that is as far as I've gotten. There are more, but last I checked they hadn't been translated yet.
For whatever reason, Times of Contempt took a while to translate.
Over-saturated?
There are really only 3, with a variety on the sidelines. There were more console brands to choose from a while back.
I guess its "over-saturated" when you consider the big are so fat no one else could fit in the market.
Its a bit pricey, though considering the many hours I put into it its not too much. Really, I've paid more for a lot less before.
Don't be fooled by the simplistic nature of the objectives, getting from point A to point B is the game. You have to figure out what route to take with what size load. On some maps you may on;y be able to use a certain route once or twice before the ruts get too bad.
The depth of this game isn't what you have to do, its...
Sim Ant, been done.
Here's the problem though, Carmack didn't design the Rift and knew full well this was going to happen.
Zenimax is fishing. Hoping that they have a case. Carmack's close relationship with OVR was enough to get the ball rolling, now they are going to try and find something or hope Facebook settles. All Carmack had to do was not help with its development.
Besides, Zenimax was completely against VR anyway.
I wouldn't back it just yet. I'd wait a few more days and see how this plays out.
Far as I know red tape wasn't the problem. It was the funding and finding a publisher to back the franchise. I remember at the time thinking it made sense and that Survarium being the sensible solution.
But things have changed a game like STALKER could be easily crowd-funded. I'm just really curious about who has the rights and why, with the advent of crowd-fund...
Where is the guy with the rights to STALKER?
I mean clearly there's still a fair amount of interest in the franchise so I wonder why all the "spiritual successor" stuff?
Why don't they Kickstart STALKER and be done with it?
Honestly, there's a difference between " The PC version needs more time to complete." and "We would like to have a PC version."
Which tells me the focus is completely on the PS4 for the time being. Which is completely and totally fine, really mean that. But it really makes me less excited for an eventual PC version.
Everything may work out, but I'm pretty skeptical about a PC version. Hope I'm wrong and I hope the PS4 people ac...
@Convas
I'm talking about each having their own markets to focus on. Sure OVR could go it alone to some degree, but Sony working on an HMD specifically designed for consoles is better for everyone in the short term. Let Sony worry about A. getting an HMD to run flawlessly on the PS4 and B. actually selling it to the console market which is going to be tough to begin with.
Few years down the road sure, things will change, but its an uphill battle for every...
With a $500 mil price tag, the base game at $60 bucks should have quite a lot of content, though its almost certainly going to have pay walls all over the place.