"Japan: The Game"
I disagree. Do you really think it's because of this article that we get those games? We get those games because people buy them. Alot of people. We've gotten microtransactions because Bethesda sold horse armor and people bought it. Publishers are greedy and cater to the largest market possible.
We don't get games like Death Stranding because people don't actually support them, by, you know, actually buying the game. I'd like to see more developers take...
No one is saying that creativity is a "bad thing". Weird isn't also considered "bad" (it *can* limit the reach of your audience, however) but I suppose that in an industry that has entire studios fold after one "bad" game, it can certainly be seen as "risky" to make a niche game.
I am a huge Kojima fan, but I am not going to lie and say that I'm not concerned, it's because Kojima built this studio from the ground up, and ...
This.
Kojima is undoubtedly an "auteur", and people who have wild imaginations like him need some form of limitations, they need restraint. If they don't get it, it can often lead to disaster (we see it happen all the time with movies, for example).
I think it was around the time of Bayonetta 2, for some odd reason............
I'm being dead serious in asking this question: how old are you?
I don't think they need to buy any more studios, Remedy would be nice to get an exclusive max payne or Alan Wake, but I'd like for them to round up the old Black Rock Devs and put out a Split/Second sequel and more "arcadey" racing games with Burnout like collisions and Mario Kart power-ups.
Does Sony own Ready at Dawn? If not, they should.
I really loved the single-player for 2, and the sequences in the swamp and that huge house in the middle of a marsh while one of those t-rex sized Chimera circles the perimeter, looking for you.
There were just so many "moments" in 2 that were very Spielbergian.
I loved Resistance 2, I didn't like the third one at all.
It's not that mobile games are bad, persay.
It's that Splinter Cell deserves an actual AAA game on the biggest screen possible.
But hey, publishers really love to put their head in the sand and blot out the obviousness sometimes.
Their list was absolute trash.
For me, I owned a ton of Nintendo consoles growing up, including an N64 instead of a PS1. I got a PS2 on launch, and for me, this was the console that I firmly believe to be the best console of all time. PS1 introduced so many franchises, but the PS2 transcended even the loftiest of expectations with its absolutely massive catalog, third party support and so on.
1. PS2
2. PS1
3. PS4
4. PS3
5. PSP
...
fiyah
oh....*that* argument.
Well, those "collection of pixels" are to represent something, right? they are meant to resemble human beings, correct?
As games get more advanced, with better graphics and the most "bankable" games pride themselves on "realism", we are only going to get *more* of these kinds of conversations.
every form of "art" has had their moment to cross the threshold in the grand hall of iden...
@TheOptimist He's not cocky, but his GDC talks make him into quite the pretentious egotist.
I'd probably add Phil Fish and Jonathan Blow to the list as well, but Fish had a mental breakdown and then left the industry, and Blow is holed up in his house, smelling his own farts.
Blow doesn't come across as cocky, but like Levine, he has no issue talking up his own intellect.
I disagree.
Microsoft had Cliffy B.
Sony had David Jaffe.
Nintendo had Shigeru Miyamoto
PC had John Romero
Others include: Ken Levine, Denis Dyack, Peter Molyneux, Ron Gilbert, Sid Meier, American McGee, Hideo Kojima, Michel Ancel, Kazunori Yamauchi, Todd Howard, Will Wright..
Cockyness gets you incredibly far in this industry. You become your own hype man, and many will dismiss your "cockyness" as "the...
Seeing a next-gen SOCOM would be absolutely incredible.
What happened to interesting racing games?
Wipeout, Modnation Racers, Motorstorm, Split Second, Blur...
I really miss Motorstorm :(
This makes me so happy.
I bet it's a squad-based online multiplayer game.