N4G is hilarious.
Y'all absolutely crucified people for commenting on an article that asked if Kojima was better when he was with Konami (in that, someone like him needs some tamping down of his wildest ideas, and to keep things streamlined without going totally batsh*t crazy and alienating 90 percent of your potential audience)
Now, Kojima himself is just admitting that his imagination runs wild, and because it's his studio, and he's surrounded by peo...
You end so many of your comments with an exclamation point.
Also, while I am not one to ask people to censor themselves, adding expletives to something does not strengthen your point.
Bioware made a few "bad games". This is true. But Gearbox made Alien: Colonel Marines next to Borderlands, They made Battleborn and Duke Nukem Forever. Yet people are chomping at the bit for Borderlands 3.
Bethesda actively screwed people over with Fallout 76 by screwing with the "whales" of the industry, and their most devoted supporters. They lied time and time again with it. Yet they also gave us Fallout 3.
N4G was previously quit...
If that's what you want to do, by all means, you do you.
Bioware gave us Jade Empire, KOTOR, The Mass Effect trilogy, Baldur's Gate, Dragon Age, Neverwinter Nights and MDK. Some of the fondest memories I've had playing a game can be traced back to a Bioware title.
Have their recent efforts been up to their old standards? Nope. Do they have the potential to make an incredibly inventive, well-realized single player adventure that can be replayed over and over aga...
I love the "new game+" modes of these games. I replayed through Crack in Time so many times for this reason.
I hope not.
Considering that Double Team was one of the most popular modes for Halo, it makes sense for Call of Duty to embrace this as well.
Smaller maps, playing with one other person can be insanely fun.
dude. that sounds....kind of awesome.
Basically allowing people to make their own "haunted house" for others to play through.
The original Nier was amazing for all of these reasons.
but reading is fun!
I bet it's a squad-based online multiplayer game.
"Japan: The Game"
I disagree. Do you really think it's because of this article that we get those games? We get those games because people buy them. Alot of people. We've gotten microtransactions because Bethesda sold horse armor and people bought it. Publishers are greedy and cater to the largest market possible.
We don't get games like Death Stranding because people don't actually support them, by, you know, actually buying the game. I'd like to see more developers take...
No one is saying that creativity is a "bad thing". Weird isn't also considered "bad" (it *can* limit the reach of your audience, however) but I suppose that in an industry that has entire studios fold after one "bad" game, it can certainly be seen as "risky" to make a niche game.
I am a huge Kojima fan, but I am not going to lie and say that I'm not concerned, it's because Kojima built this studio from the ground up, and ...
This.
Kojima is undoubtedly an "auteur", and people who have wild imaginations like him need some form of limitations, they need restraint. If they don't get it, it can often lead to disaster (we see it happen all the time with movies, for example).
I think it was around the time of Bayonetta 2, for some odd reason............
I'm being dead serious in asking this question: how old are you?
I don't think they need to buy any more studios, Remedy would be nice to get an exclusive max payne or Alan Wake, but I'd like for them to round up the old Black Rock Devs and put out a Split/Second sequel and more "arcadey" racing games with Burnout like collisions and Mario Kart power-ups.
Does Sony own Ready at Dawn? If not, they should.
I really loved the single-player for 2, and the sequences in the swamp and that huge house in the middle of a marsh while one of those t-rex sized Chimera circles the perimeter, looking for you.
There were just so many "moments" in 2 that were very Spielbergian.
@BLow
It's not "bipolar gamers". People always want new things. But they also want some semblance of familiarity. It has to make sense. It has to flow.
You are thinking about it as two totally antithetical sides. Death Stranding might just be a "weird" game. There's nothing wrong with that.
It doesn't that the people who may not like something different are "just a part of the COD crowd", it's that ...