CRank: 5Score: 30120

They can't add ray tracing now... because now is Switch and Switch is way too weak to handle RT inside a game.

972d ago 0 agree0 disagreeView comment

If the new Zelda game could only be played at 12FPS and at 48x32 resolution in monochrome... would it still be as good?

If you answer yes, just know everyone will see right through that lie.

972d ago 0 agree0 disagreeView comment

I know right.
These clowns are acting like the Zelda fanbase hasn't been asking for a realistic looking Zelda game for more than a decade!

972d ago 1 agree0 disagreeView comment

More like 17 years ago.

972d ago 0 agree0 disagreeView comment

Xbox was 2nd place during the PS2 and GameCube era which also featured the OG Xbox... which outsold the GameBube.

972d ago 0 agree0 disagreeView comment

They should have called this patch "closing the door"... Because it closes the door on that main quest.

972d ago 0 agree0 disagreeView comment

Hm... so even this wasn't perfect, who'd have thought that?

972d ago 0 agree0 disagreeView comment

Indeed, the full campaign! That would be dope!

972d ago 1 agree0 disagreeView comment

Spyro on PS1 was fully voice acted... Syphon Filter, G-Police, Air Combat (Ace Combat - if you were not in NA) and so many other og PlayStation titles were fully voice acted by the same people inside and outside of cutscenes this extended to PS2 and PSP even before Xbox 360 and PS3 ever hit store shelves. Nintendo couldn't do that kind of thing because their I/O was very limited at least on NES, SNES, N64, GB/P/L/C/A and NDS which maxed out at about 1GB carts on NDS. Literally all game da...

975d ago 1 agree0 disagreeView comment

But God John Lineman of Digital Foundry said these were all great features!

How dare you question God John!

/s

975d ago 0 agree0 disagreeView comment

Ratchet & Clank: Rift Apart features all of that. The haptics (literally every step felt) the triggers (every gun uses the adaptive triggers and at least in my personal experience disabling the Adaptive Triggers makes gun play messy - meaning Adpt Trigs are actually useful, nay required unless you map the secondary fire to a separate button), controller audio bolts make noises many guns also make noises and the lights are also used in R&C:RA. About the only thing not used is the cont...

975d ago 0 agree0 disagreeView comment

If we're talking visuals and audio alone. Ratchet and Clank wins. It looks like a genuine CGI movie. Horizon is in this weird middle ground there and yes it looks phenomenal but it can't get away with the stuff R&C can and yet R&C still has RT and legitimate fur strands on characters faces and bodies that reacts with the wind simulation and weather. I like Horizon from a gameplay perspective and I think for many HC gamers H:FW will entertain them longer, but if we're ranki...

975d ago 1 agree0 disagreeView comment

Haven't played GoW:R but I have played the other two on PS5 and I think of those last two R&C:RA is more impressive visually and from a scale perspective than H:FW. Each level in R&C:RA is basically as big as H:FW and while you can argue it's mostly set-dressing it kind of isn't when you can clip out of bounds and fly to far off places and look back at the playable area from 5+km away often standing on objects with collision. Sargasso and Nefarious City are huge, but reall...

975d ago 0 agree0 disagreeView comment

@loftlanser
Ok this is my last reply (unless you reply again)
You: "You're joking, right? Do you come to this site often? Just check out some of the articles around TotK that got released. I'm not doing your work for you mate. Comments similar to those I anticipated have happened, so luckily you didn't have to 'wait' long ;) Though I see you've put in a 'clearly show' clause, which means you always have the option to simply say 'that ...

975d ago 0 agree0 disagreeView comment

@loftlanser
"[MS'] 'History of killing devs'. Well, firstly that's subjective..."
No it's not, MS has terminated 2 more devs in the past 17 years than PS has over the past 29 years since PS was first established. Many of MS' dev closures had a single stinker financially speaking before being shut down.

"...and secondly, even we say it's true, it means nothing in the context of my post. I specifically called out ce...

975d ago 0 agree0 disagreeView comment

@loftlanser
"Stop getting so much of your personal identity from a plastic box mate."
The person slingling such ridiculous statements is typically the one with such an identity crisis. Not sure how much of your identity comes from a plastic box, but none of mine does.

You again: "1: You admit it's not a monopoly? Good. Doesn't change the fact I was referring to those who say it would be, of which there are some on this site. If you&#...

975d ago 0 agree0 disagreeView comment

@olMyerslo
"People were calling for him to address Redfall."
Phil's time to address Redfall's issues was before it released and he clearly dropped the ball there... as usual.

986d ago 0 agree0 disagreeView comment

@Om4ever
"The 360 was so much better than PS3"
Wow, buddy... NO IT WASN'T!

About the only thing better on Xbox's side was the ability to swap out game music from the OS menu system which MS patented and trademarked so PS and Nintendo couldn't do the same. PS dodged that patent by having PS Vita launch the music app separately and they did the same on PS4 and PS5 using a partnership with Spotify 3rd party apps and widgets.
...

987d ago 0 agree0 disagreeView comment

@AuraAbjure
When has MS admitted Xbox was profitable?
"Revenue" and "profits" are not synonymous terms, you can make 22 million on a game's sales yet still not breakeven meaning you actually recorded a loss in operating income.
A "loss" is the exact antonym of "profit".

987d ago 1 agree0 disagreeView comment

@darthv72
Dude... hate to say it but MS was never any good in the PC gaming department either they only started getting good when they acquired Bungie in 2001.

987d ago 0 agree0 disagreeView comment