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@rude-ro
"Shading, foliage distance, ray tracing, film grain etc etc is the cpu bottlenecks and all can be dialed back."

Shading is GPU related foliage alpha effectscare also GPU intensive not so much CPU intensive even though each foliage object COULD be a separate drawcall it will likely be instanced saving resources on the CPU side of things but the GPU still has to render all of it... so foliage is basically GPU intensive. The only thing CPU intensiv...

1085d ago 0 agree0 disagreeView comment

You: "The Series X is running a 2 generations older CPU than on desktop, and it runs at 3.8GHz, on PC boost is well over 5GHz on newer chips so that with the IPC on top because it's a newer chip means the game will likely run noticeably better on Intel Alder Lake 12 Gen and newer CPUs, and of course newer AMD chips."

PS5: 'Basically everything including games like Horizon Forbidden West which has an insane number of highly detailed independent objects with...

1085d ago 0 agree0 disagreeView comment

We don't count unfortunately if the journos don't do their jobs and call out the ridiculous nature of this game's campaign always online requirements DLC and more it just proves how slanted towards Xbox everyone in gaming media is. The fans didn't ask for this. Starfield looks OK but so did FM 2023 when it was first shown... now look at it. Of course it remains to be seen what state other Xbox games ship in but FM 2023 looks really bad.

1089d ago 1 agree0 disagreeView comment

CaRPG is a term coined to explain the style of Gran Turismo's gameplay loop. Turn 10 took this a bit too literally and only allows users to apply a certain number of upgrades to cars they own which increases as you use the vehicle. It's a baffling design choice and actually not as original as some may think (yes, this was done in some obscure mobile racing games before) and its only helping to make FM even LESS realistic than the series already was.

It's not wha...

1092d ago 4 agree0 disagreeView comment

Insomniac Games' the same company that created spherical gaming worlds?
The same company that created the framework for missions like Titanfall 2's Effect and Cause, but deployed it in a real game running at 60FPS on PS3?

You really think they are the ones lying here? Insomniac Games didn't just get talented when they were handed the keys to Marvel's Spider-Man they were always an amazing game developer pushing the technical envelope.

1092d ago 0 agree0 disagreeView comment

@Extermin8or3_
Jon Burton is more than just a decent programmer who worked on crazy advanced games you might not have even heard of like Haven: Call of The King (the first game I know of that offered interplanetary travel whose levels were all built on spherical worlds all running at 60FPS on PS2 nearly 20 years ago), but he was indeed way off the mark here with respect to how Rift Apart actually transitions between stages especially when hitting those Blizar Crystals. His original Y...

1092d ago 1 agree0 disagreeView comment

3,200 Megabytes per second...
Versus mechanical HDDs that max out at around... 524MB/s in the SeaGate Mach.2 Exo 2x14 which is actually 9MB/s faster than what SanDisk says my SSD's write speed should be able to achieve!
That said 524MB/s is just over one half of the write speed of the 250GB WD SN750 SE (the exact version that Digital Foundry used which has a read speed of 3,200MB/s their larger drives have a faster read/write speeds than the 250GB model), but less than o...

1092d ago 0 agree0 disagreeView comment

The most expensive Steam Deck has a faster and larger storage drive.

1092d ago 0 agree0 disagreeView comment

Jon Burton (of Traveler's Tales fame) cut out an entire portion of his original YT video because in the original (a video I actually watched) he assumed very wrongly that striking the Blizar crystals was teleporting players to a location already in RAM as R&CF:ACIT way back on PS3 did. Just as well, two notable games made for PS4/XO gen (Titanfall 2 and Dishonored 2) had two versions of the same stages resident in memory at all times to move the player between them but Ratchet and Cla...

1092d ago 0 agree0 disagreeView comment

"It was pure marketing fluff right from the start."
Totally why the PC trailer featured zero jumps and sweeps then... right?

Don't get things twisted I don't think some PCs will have any trouble at all but what about my PC, what about the majority? Not convinced my PC will run this game well even without RT despite rocking a fast Gen 3 NVMe drive and another fast SSD 8GB of VRAM and 16GB of DDR4.

The PS5 was architected in such ...

1092d ago 1 agree0 disagreeView comment

"3) Forza Motorsport requires online connectivity"
Where was this confirmed?

1092d ago 0 agree0 disagreeView comment

@TheTony316
"Forza won't have ray tracing on consoles. It's confirmed."

tl;dr: This has not YET been confirmed.

Though I don't expect Xbox Series X to feature this graphical enhancement considering what was featured in the June 6th 2023 FM 2023 trailer looked like the RT already featured in FH5 on PC's at max settings which was already absent on Xbox Series consoles.

The type of RT reflections used in ...

1092d ago 0 agree0 disagreeView comment

@Uncooked_Gorilla
"A lot of open world games have background events happening offscreen. For example, Spawning AI, Loading game systems, Processing Physics, Interactive objects."

So you don't realize this happens in nearly all games with lots of AI in large or richly detailed levels that push loads of geometry and use performance optimization features like camera culling and tessellation liberally. Games like Humanity are pushing HW in ways you don...

1092d ago 0 agree1 disagreeView comment

@autobotdan
But Turn 10 was founded by MS with the sole intention to make a GT wannabe game (no joke)... Forza Motorsport was the result.
I'm saying you shouldn't be shocked that FM is copying GT in the slightest.

1093d ago 0 agree0 disagreeView comment

What people who think this thing will generate amazing 3D graphics do not understand about this Apple Vision Pro thingy... is that all that 3D processing is going into the stuff you cannot see.

It takes NOTHING to pull up a webpage and displaye it in VR in a 3D space or even in AR Google did this 10 years ago PSVR2 is doing similar things now in games (though those games need the power of the PS5's beefy GPU to pull up 2D elements and place them in a fully 3D world). ...

1094d ago 0 agree0 disagreeView comment

@StormSnooper
More accurately, they were comparing Apple's to PlayStation's.

1094d ago 0 agree0 disagreeView comment

I'm just curious what the real name of the device will be?
DualSense Video Contoller?
DualSense Vue?
DualSense Stream?
DualStream?

No idea.

1094d ago 0 agree0 disagreeView comment

Games PS5 owners already played years ago on PS5... not seeing a problem.

1094d ago 0 agree0 disagreeView comment

Indeed, hoping they push PS5's video out streaming capabilities to the extreme for this device so it looks like native content. 1080p60 video stream at high bitrate with all the DualSense features and likely support for headsets (wired or otherwise) would be sweet.

1094d ago 0 agree0 disagreeView comment

I've only seen a few kids play Nintendo Switch on the go in public since it lauched. When I was a kid myself you couldn't throw a rock without it hitting another kid who was playing their Game Boy in public... and that thing wasn't ultra ridiculously popular or anything (only selling around 100 million units globally). Yet people have a problem with this? I was just thinking yesterday and today while my stomach was bothering me I wish I could recline and play GT7 or HFW in bed... ...

1094d ago 0 agree0 disagreeView comment