Like a moderately sized level...
I don't doubt that for a second.
Well that's at least an option... why wasn't this outlined in the PS Blog post or on Insomniac's own website?
@navi87
PC holds back PC.
Any guess who owns that market?
Xbox as a company under Microsoft (like PlayStation is it's own company under Sony) does nothing but lose money for Microsoft (unlike PS which is profitable).
Microsoft keeps Xbox alive, it's been on life support for the entirety of it's existence while PS has made Sony tens of billions and is over a third of the console market's revenue (which is really saying something considering how Nintendo never reduces prices on anything and sells tens of millions of ...
Nationalism? Huh?
No this is MS spending loads of cash on glowing media posts plus having it's obnoxiously loud, but totally free fanboy herd doing the rounds.
Nationalism has nothing to do with it because these terribly backwards articles exist in other languages and are everywhere worldwide.
You: "Yeah but they confirmed the ability to upgrade a standard edition to deluxe by buying the add on for a tenner on psn store so people will still be able to get these skins if they want."
Where? None of the PS Blog posts or storefront information suggests this at all. If it did I missed it as did some of the people commenting on PS Blog and elsewhere.
You: "You can still buy the skins later on (and it'll cost you extra to get them no matter which way you go about it)."
Where was that confirmed? I've looked and so far as I can see there is CURRENTLY no Deluxe upgrade path. You buy the Deluxe Edition outright or you don't... so far this is what has been confirmed.
There is one tiny problem with your myopic view of Uncharted 4's 30FPS target...
Uncharted 4 actually looked phenomenal. It looks great even on PS5 where it runs at 60FPS.
But here's the real problem... Starfield on XSX (as far as we were shown on June 13th 2023) doesn't look as good as Uncharted 4 does on PS4.
Killzone was pretty good. There are three 30FPS Killzone FPS games including the PS Vita game Killzone: Mercenary all played just fine. Before Killzone there was Halo on Xbox which was also 30FPS and before that Golden Eye 007 for N64 which ran at framerates from around 6-13FPS. Sure there were 60FPS FPSes (and other 3D games) on N64 and PS1 but those were more rare.
60FPS is not necessary to enjoy a game if the game is still responsive at 0.2 FPS (a frame every 5 seconds) ...
Horizon Forbidden West runs at 60FPS and looks far better than Starfield even if it's not rendering at 4K.
No one is saying Starfield needs to be 4K AND 60FPS, everyone is confused how PS5 is running games at 60FPS while the supposedly more powerful Xboz Series X console is stuck at 30FPS in games that look significantly uglier though.
I can't understand skipping a game over 30FPS. I prefer playing with better visuals and if the option exists to play at 30 with noticeably better visuals and resolution I will choose that over 60FPS because my eyes work. Resolution isn't as important to me personally... but playing HFW on PS5 at 60FPS reduces effect quality so much I swapped to 30FPS mode. It 60FPS was too much of a sacrifice to me and I'm playing the game on a 1080p display. If there was no distinct visual differ...
@rude-ro
"Shading, foliage distance, ray tracing, film grain etc etc is the cpu bottlenecks and all can be dialed back."
Shading is GPU related foliage alpha effectscare also GPU intensive not so much CPU intensive even though each foliage object COULD be a separate drawcall it will likely be instanced saving resources on the CPU side of things but the GPU still has to render all of it... so foliage is basically GPU intensive. The only thing CPU intensiv...
You: "The Series X is running a 2 generations older CPU than on desktop, and it runs at 3.8GHz, on PC boost is well over 5GHz on newer chips so that with the IPC on top because it's a newer chip means the game will likely run noticeably better on Intel Alder Lake 12 Gen and newer CPUs, and of course newer AMD chips."
PS5: 'Basically everything including games like Horizon Forbidden West which has an insane number of highly detailed independent objects with...
We don't count unfortunately if the journos don't do their jobs and call out the ridiculous nature of this game's campaign always online requirements DLC and more it just proves how slanted towards Xbox everyone in gaming media is. The fans didn't ask for this. Starfield looks OK but so did FM 2023 when it was first shown... now look at it. Of course it remains to be seen what state other Xbox games ship in but FM 2023 looks really bad.
CaRPG is a term coined to explain the style of Gran Turismo's gameplay loop. Turn 10 took this a bit too literally and only allows users to apply a certain number of upgrades to cars they own which increases as you use the vehicle. It's a baffling design choice and actually not as original as some may think (yes, this was done in some obscure mobile racing games before) and its only helping to make FM even LESS realistic than the series already was.
It's not wha...
Insomniac Games' the same company that created spherical gaming worlds?
The same company that created the framework for missions like Titanfall 2's Effect and Cause, but deployed it in a real game running at 60FPS on PS3?
You really think they are the ones lying here? Insomniac Games didn't just get talented when they were handed the keys to Marvel's Spider-Man they were always an amazing game developer pushing the technical envelope.
@Extermin8or3_
Jon Burton is more than just a decent programmer who worked on crazy advanced games you might not have even heard of like Haven: Call of The King (the first game I know of that offered interplanetary travel whose levels were all built on spherical worlds all running at 60FPS on PS2 nearly 20 years ago), but he was indeed way off the mark here with respect to how Rift Apart actually transitions between stages especially when hitting those Blizar Crystals. His original Y...
3,200 Megabytes per second...
Versus mechanical HDDs that max out at around... 524MB/s in the SeaGate Mach.2 Exo 2x14 which is actually 9MB/s faster than what SanDisk says my SSD's write speed should be able to achieve!
That said 524MB/s is just over one half of the write speed of the 250GB WD SN750 SE (the exact version that Digital Foundry used which has a read speed of 3,200MB/s their larger drives have a faster read/write speeds than the 250GB model), but less than o...
The most expensive Steam Deck has a faster and larger storage drive.
Remind us which **PLANETS** NASA sent humans to again?