So PS is releasing a 1st party exclusive in 2024.
That game came out already... it's called Death Stranding and initially released for PS4 then PC then PS5 and ridiculously enough iPhone (where it predictably looks absolutely terrible and yet it's still somewhat incredible that a phone can run that game for any amount of time without the battery exploding).
"It really is this generation's The Order: 1886 (which also had outstanding visuals and great animations and physics)."
It really isn't. See The Order: 1886 did nice things with visuals. But later Death Stranding did even more... both games were on PS4 and Death Stranding didn't have black bars and rendered at native 1080p! Look at DS on the PS4 or PS5 and it's still jaw-dropping, especially that opening cinematic which just can't possibly be g...
I'd say it's truely now gen. We had this complete without any black bars and still way more gameplay on PS4 thanks to Death Stranding! Ironically, Death Stranding on PS4 was rendered at 1080p according to DF which is within 7% of the total pixel area of the lowest resolution bound that SS:HB2 runs at on Series X per DF (OP mentioned the resolutions). That only makes PS4 look stupidly powerful, but I suppose that shouldn't be surprising considering that Driveclub is still my person...
Why more disagrees? Maybe for including Demon Souls. I would hope people agree R&C looks like a Pixar movie rendered in real time while GT7 is literally the best looking racing game currently on the market anywhere. I see Le Mans Ultimate on PC is shaping up well, but it's still pre-release so it doesn't count and in all actuality it's still behind GT7 visually speaking.
They could've kept some semblance of credibility by just listing 3 or replacing Bloodborne with Death Stranding: Director's Cut or even by including PS4 titles like Detroit: Become Human, which shockingly is a PS4 and PC only title; I thought it was re-released for PS5.
The developer deployed lots of post-processing effects by far the most impressive is the dynamic focus effect which simulates how a real camera might focus in on objects taking up the largest amount of real-estate on screen.
Only with settings turned down. I've seen some benchmarks which show the RTX 4090 and Intel Core i9 14900KS with 32GB of memory can't manage a locked 4K60 with DLAA at maxed out graphics.
If genuine, all other home PCs currently in existence would need to turn settings and resolutions down (DLSS counts as a resolution downgrade) to manage anything above 60FPS.
Did they explain how? No. Why not? Can't say, they're supposed to be the experts, right?
Like most of the games that released on PS3 PS4 and now PS5 that are critically panned or didn't get the respect they deserved at launch.
Games like Driveclub also had decent human characters which to be fair were not bleeding edge even at the time, but considering how realistic looking the rest of the game was that was impressive. The game also had as much gameplay as any other street racing game ever made. But it was treated like garbage for having practically no func...
What new benchmark was set with HB2?
Character rendering is very good in games like Beyond: Two Souls and Detroit: Become Human and I'd argue Horizon Forbidden West is better than those actual benchmarks set on PS3 and PS4. How do you beat what is already photoreal and convincing as live-action film? Well Death Stranding pushed those boundaries on PS4 using the same engine used to develop Horizon Zero Dawn. Subsurface scattering, pores, frenel, dynamic glossyness, sheen...
This comment doesn't even make sense and I agree with it.
@Crimson
Where did they say there were internal discussions about the designs you feel were censored?
Ninja Garden... I remember that game real well!
The treated any issues with the game's rendering as minor quibbles most wouldn't encounter... go figure.
The Order: 1886 released January 12 2015. It was certainly an earlier release than SS2, but it was not a launch title.
@Pete
Open Surprise is even less trustworthy than DF. They were already caught multiple times fanboying for their personal favorite games. Once making a mockery out of GT7 just to make the rubblepile that is FM (23) look good by comparison.
I slowed the video down to assess the drops and couldn't spot them. If the FPS dropped to 21 then (on X) there should be 9 missing frames or really 9 duplicate frames in that second. I didn't spot them. I don't trust Digital Foundry either and I didn't trust them before their TR 2013 DE review where they openly lied about the PC version's visuals in comparison to the console versions. Even so... this wasn't the win you expected the drops shown on the graph did not mani...
My cellphone does a lot more than my PC. And just so you know this, my PC is still more capable as far as computational capabilities are concerned when compared to my cellphone, yet the first statement is also 100% verified fact. There is effectively nothing my 2017 and most RTX 2000 series equipped PCs can do that my phone can not. 8K60 HDR video playback or encoding? Yep. Hi-res audio with multi-channel support? Supported (through a horribly convoluted DAC setup but still there). HW RT? You...
"It's flawed because if it were effective, people would have already shifted from PC to PlayStation years ago."
Worked for me. PS' first wave was back in the 90s and I was caught up in it. Between Sierra, Looking Glass Studios, and Psygnosis most of my favorites on PC were from Psygnosis.
Sierra, Looking Glass are gone and so is Psygnosis, but Psygnosis game me 3 or more favorites on PC and when Psygnosis became Studio Liverpool I picked...