They stack, I think.
That's right. QUAD XP.
Great game, gets better every update.
I think you could argue that a touchscreen is superior to a mouse, in a RTS game, despite the lack of resolution.
The DPI of a gaming mouse is not everything.
The PSP processor is a pretty quick 333 MHz MIPS, with a full vector math co-processor unit. I sincerely doubt that anything less than a well-made (meaning not overly "mobile-ified" processor that takes many cycles per instruction to conserve power) 3 GHz processor would be able to emulate it via software.
Any mobile device with PSP backwards-compatibility would likely have to include the PSP hardware, or be a direct upgrade of the current hardware.
I wonder if MS could have just coupled an accelerometer with a gyro, made it a pocket-sized wireless device, and used that as a controller for most of these games.
They could have sold it for like $20, and called it "360 in your pants" or something, and it would have basically accomplished the same thing.
Every new game is pirated 100 times over. That probably has something to do with it.
Also, simply converting currency doesn't really make sense. The 360 costs about the same.
Well, Sony makes no money from all the pirated games in Brazil, so they gotta charge for the hardware I guess.
Although, in reality, doing a currency conversion doesn't really make sense. Brazilians are all pretty rich, if you use that as a standard for comparisons.
The article is actually pro-games, and its written decently well. It's arguing the same thing that will recur here on N4G, in the comments, a zillion times -- that video games are blamed, but they are NOT the problem.
Anyone who could understand this article already knows what they're doing, I think.
It was a great game, but I think its sales weren't so hot. I doubt Sony will do it again, despite how good it was.
I thought they dropped out?
It was the company that lost the lawsuit, not Richard Garriott.
They (NCSoft) owes HIM $28M. They forced him to sell stock options during a very bad market time, when they had agreed to allow him to stay onboard, and thus retain his options, in previous contracts.
Day 1 for the masses!
CoD will soon be its own sport.
@cez:
You're confused. Think about how much the next-gen games you mention would cost to make, considering they'd have to rewrite their game engines *again*, and then ponder if games companies are gung ho to start a new console gen anytime soon.
Umm.. even disc layout isn't finalized until the very end of a game dev cycle, because the game data is changing right up to the end. Typically, games are loading unoptimized debug assets during development as well, and this drastically slows loading times.
You can't judge such a thing until the game is in final disc form.
CoD MP graphics are always way below the SP bar. MP takes more horsepower to keep the framerate up, because the environment isn't tightly controlled. Heck you can see the framerate dip pretty badly in the video, too.
The same goes for every major shooter -- CoD, BF:BC2, MoH, etc.
Reflex sights were invented, basically, as the war in Vietnam came to a close. They didn't see action until the 80s.
They shouldn't be in there, unless this game isn't about the Vietnam War, and is instead about the country of Vietnam, and some black ops there at some point in the not-so-distant past.
The vast majority of years would go without a "game changer" if you hold up earthshakers/genre-creators like Super Mario 64, Wolf 3D (I forget its predecessors name, so bear with me), Dune 2, and Rogue/Moria/Nethack (predecessors of Diablo) as the templates.
Otherwise the industry changes slowly, but surely, every single year, including this one. Many such games have already been mentioned in above comments (like MAG, Mass Effect 2, Heavy Rain, RDR, and ModNation),...
Convenient how early PC joysticks and gamepads are excluded from the diagram.
Gravis probably made the first gamepad with a stick -- although it was just a different way to use their directional pad, rather than being truly analog.
Did Nintendo copy them? Certainly Gravis was first, when it came to including a stick on a pad.
What a hogwash article.
64MB of memory to work with, no HDD meaning no large storage files for things like franchise mode... what do you expect from the Wii? EA refined Madden for *years* with the XBox's 64MB memory limitation in mind, and honestly the Wii's extra 24MB of video memory isn't much more. How can Madden Wii really grow much beyond the last gen versions of the game, particularly when that 24MB of extra memory has already been utilized by the previous 4 years of Wii Madden games?
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