Tessellation is not as cool as you might think, especially when you have limited memory, and if you want to skin tessellated meshes to animated skeletons on the weak-sauce 360 CPU, or eat GPU pipes for skinning to support the HW tessellation.
There are good reasons its not commonly used on consoles. It's just not that cool unless you have scads of memory and a meaty CPU to animate with. The 360 has neither. The PS3, even, has the CPU, but not the memory. HW tessellati...
If it has PSP BC, the PSP will likely continue to thrive via 3DS ports for some time to come.
Lol. Shareholders need to kick that guy out. A CEO can be greedy, AND quiet, because quiet is better for future greed, Bobby. That, and given all Activision's revenue, I have to question WTH Bobby spends it all on to make the quarterly profits look as meh as they do.
I have to question where the hundreds of millions in revenue from WoW subscriptions actually go to, since they don't seem to show up as profit, even during big CoD years. WTH Bobby? You building yach...
I agree, this site is really well done. Excellent web journalism.
Good article.
The reasons the games have different calibration techniques is likely due to their different requirements from the Move. I would wager that not all games care about the precision aiming and stability of a shooter, like MAG, which has a once-per-play pointing at several screen points calibration routine, or about where your shoulder and belt buckle are (probably for more advanced 3D gesture recognition, like Sports Champions might need for differentiating betwee...
Looks awesome. PLEASE come to the USA.
To SEGA: We adore Yakuza, we just don't know it yet, because there's no serious adverts! -Signed, American PSP gamers
This would cost practically nothing for Ubisoft to do, since their PoP engine ran on PC and every console of last gen. A port to the PS3 would be cake.
Here's the best part. There's another game that used that engine: Beyond Good & Evil.
I still haven't seen anything as impressive as the XBox 1 version of Splinter Cell: Chaos Theory on the Wii, so I'm going to hold out and say the Wii is still capable of a bit more.
Epic Mickey certainly pushes the boundaries further than most Wii games though. Maybe it is a good representation of the limit, since the Wii's GPU doesn't really have the flexibility of the old XBox, despite its slightly (IMO) greater muscle. It certainly looks great!
The controls are that bad? Wow.
cyborg nailed it, IMO. Shodan (of which GLaDos is sort of a spiritual descendant) is the greatest video game villain of all time.
Shodan is the greatest villain in gaming history.
If you know who she is, I'm wagering you won't disagree. I often think of her as a precursor to GlaDOS, yet more... epic.
Sadly, not enough people even know about her.
http://www.youtube.com/watc...
Why not? Do you work for Apple or something?
Online is service provided by the publisher of a game. You pay for it when you buy new, and only when you buy new.
Either the consumer needs to pay for the service, or the used retailer needs to pay, after the consumer pays them. Without someone paying for it, there is no service.
Which is it gonna be?
That's like telling a gaming journalist "so you didn't like the game? Is that really worth a whole review article?"
Its his job to write stuff for his readers to ponder.
I like it enough to want a 2nd one for some of the games.
That's silly. Should the next iPhone be 3D too?
Sony Erikkson isn't Sony Computer Entertainment.
A new phone which plays PSP games is a different market from a new PSP2 which plays new games and might be a phone as well.
A true phone would likely have lots of stuff that a gaming device wouldn't need, and vice-versa. A true phone would probably only want PSP games, since phones are meant to last a while on a single charge, and be little, whereas a PSP2 might be bigger, and have a much larger power ...
Bull. It's total gross is less than $2.5M according to far more reliable sources.
That's a lot, for a game made by a single guy, but it is nowhere near $250K per day.
It was never advertised as a feature. Period.
How many donut shop simulators can there be?
I kid, although donuts are a major aspect of Canadian life!