The sad part about this is that, if Sony (or someone) doesn't offer up serious competition, it'll be *years* before the price comes down.
Particularly in the US, unless the economy improves dramatically.
There was no need to charge over $200 for Kinect, when $150 is already too high. Also, there was no need for one of the 360 cores, when playing casual games.
I think that pretty much sums it up.
@Nitro
You suppose it'll be easy to hold a stylus with one hand, the analog with the other, while holding the unit steady for the 3D effect?
With two analogs, you at least get to support the unit with both hands as well. One analog + stylus... no. On top of that, you'd have to replace shoulder button usage with stylus taps, or somesuch, further aggravating the device, when it comes to 3D.
Yeah... Nintendo gamers can afford it np. They are rich, right? And parents love spending big bucks on easy-to-break toys for their kids, too.
/s
So... affordibility is an upgrade then?
That's all that matters, unless they can update it in firmware, and from a cart that's 2GB (i.e. they couldn't ship the update on a 4GB card... because you couldn't read it). Nintendo would have to either force everyone to update on the internet (which won't happen), or mail every registered 3DS owner a 2GB cart with the upgrade (which won't happen). They can't guarantee that a 3DS owner will do anything but buy random games -- which would mean the only other opt...
This is great. It's like Nintendo is begging for competition, so they can improve themselves.
Gamers win!
Cool. Bring it to PSP, too.
So... that was about the PSP Go price, given exchange rate changes since then, and besides the 3DS having 3D, touchscreen, and cameras, the specs are fairly close. Those extra features are nothing to scoff at, though... although it doesn't come with 16GB of internal storage either.
The PSP Go didn't exactly fly off the shelves, though. It'll be very interesting to see how well this does.
*Sigh* for the single analog stick. You'd think with ...
Maybe they'll make an add-on for all the crazy people who want to play old UMD games on their PORTABLE handheld gaming device.
IMO... F that. I don't have time to waste rummaging for games, or some huge backpack I like to carry everywhere with all my sexy UMD games so I can impress the ladies. Put it in my pocket and go, that's what I want. Do not want backpack full of games -- that's dumb.
Since when?
No, the Go's only fault was its price. Digital content people are fine with. Look at the iPhone.
N4G visitors might be miserly, but anyone interested in small, portable devices, also tends to like digital -- because it goes hand-in-hand with small and portable.
UMDs are a pain. So are carts. More than a couple on hand is *really* irritating to haul around. The Go is brilliant, in that regard.
I thought Brian Fargo was president of InXile?
Did he retire from the games industry for good? No more Bard's Tale?
EA has to work out deals with these teams, to include them in the game. Logos, etc. all belong to these teams, not EA -- EA needs permission.
My guess is that Team Paraguay wanted too much money, to give that permission. Article author: yell at your team. EA wanted to include them, most likely, but Team Paraguay wanted too much money for EA to include them. Its that simple.
*Looks at PSP and DS... picks up PSP to bring for the bus trip for the day*
I think the answer is clear, until the 3DS releases.
This doesn't make any sense. Was Enslaved using Unreal?
Why have two engines in-house? Is Capcom forcing their hand, so they can take the code from them, and deliver it to another team in the future (which they probably couldn't do with Ninja Theory's Heavenly Sword/Enslaved engine)?
Game Engines are not like a car engines. You have to write a mess of code to fit in a certain timeslice of a frame, and synchronize with other parts its dependant upon, and parts that depend upon it.
Using 100% of the SPUs (or any parallel cores, in any architecture) is basically impossible, in a game application, which has all sorts of sequential computation requirements. You can't cull objects in a scene, before figuring out where the camera is, and you can't figu...
Does the PS3 + Move bundle not come with a DualShock 3?
That's the only reason I can think of that would give this article any solid foundation or backing for its arguments.
Wiis ship with a Wiimote -- every Wii owner has at least one. PS3s ship with a DualShock 3 -- every PS3 owner has at least one. Classic controllers, and PS Moves, are optional. If the Wii shipped with a Wiimote AND a Classic controller, would it warrant this same kind of article?
Quite a bit, actually. The v2.0 update will be a huge change.
With the 3D enabled, the fillrate and geometry processing capability of the 3DS is pretty comparable to the PSP.
3D is what you get, over the PSP version. That's it. The HW specs for the PSP GPU and the 3DS GPU are available -- go look them up, if you're interested. The PSP can actually process more triangles, and when the 3DS has to fill nearly 2x the pixels to get the 3D effect, its specs aren't very impressive at all -- its 3D fillrate is actually less, per ...