There's a slider for "gesture sensitivity" in MAG, I think.
That was exactly how I felt when I switched from PC shooters to console shooters.
I think Dylantalon's evaluation is a little harsh, but claiming that a few N64 and PS2 ports are "more worthwhile core games already announced than the PSP ever had in its entire lifespan" is downright ridiculous.
I have to say it bud... if you believe that, you sir, are the sheep. Nintendo says "Baaa"
They are two completely independant processors, and they are not dual cores. Also, the PS2 was 294 MHz, with 2 more vector processors for heavy lifting --a 180 MHz and 150 Mhz vector processor.
Why don't you show us your skills by typing up the GPU performance specs, and then the per-pixel performance, after accounting for 2x the pixel shader work needed for 3D?
Even Google will help you, bro. It's not hard.
Looks like the stockholders don't much like the 25000 yen price point, or believe in the 4 million units prediction.
Not $300.... because Japanese companies love throwing away profits for overseas sales?
I think it's more likely that it'll debut at $259 or $269, rather than $249.
Assuming that the 3DS will be $249.99 as a "ceiling" is also assuming that the US economy is on a comeback roll, relative to the Japanese economy. That's a big assumption, and not one to be made lightly.
I'm sure many Americans would be very happy to see ...
Am I the only one who doesn't care about any of the launch lineup but Kid Icarus? I mean... I played those other games to death, back in the day.
I can see the appeal for young gamers, but to me... meh. 3D-ifying them just doesn't cut it.
Kid Icarus, on the other hand. Heck yeah! Nintendo, give me more new games, and I'll buy one at launch... unless the games are $40. Then I might just save my money for a PSP2.
I loved Dragon Rising, for the realism... although the AI was a tad dumb. Great game. If it had 256 player MP, like MAG, it'd be... amazing.
The difficulty levels do nothing but give you more (for easier modes) information in your HUD. Makes you respect how very true the (knowledge = power) equation is.
There are only a couple Move-only titles, really. Most can be played with either. That's kinda the point, I think.
Sony is just wooing the hardcore audience that also wanted a Wii, as well as trying to get would-be Wii owners to buy a PS3, and potentially become serious gamers.. or at least Blu-Ray movie watchers, which isn't really a big stretch for most people.
Good point!
By mid October, I'd say.
I think 1M in 2 months, and 1.5M by the end of the holidays isn't really too out there.
Ports are cheap to make. Ports are perfect for 3DS.
Actually... the PS3 sold fine at $600, if you compare it to the 360's first year @ $500. They both sold about 5M in their first year.
I agree. People should get 2nd jobs to buy a 3DS, and support Nintendo in their price hiking.
Games $40, please.
/s
Yep, that's basically it. PSP graphics, in 3D. If you've never owned a PSP, then its a considerable upgrade from a DS, though.
We already know that RE and SF4 are good games, so, in that regard, they're correct.
I won't be buying them, since I already own them, but that's a different topic.
Wii.
That's over 1 billion in revenue, that Nintendo expects in one month from 3DSs. That's stretching it, with the colossal price point, but I suppose "its Nintendo". Seems too much to me, though.
Microsoft expects (150 x 3) nearly a half billion in two months from Kinect, too?
L-o-L. Come on. MS honestly believes they've recreated Wii Fit, for the 360? What was Wii Fit's best two months ever? 1.5M units? 2.0M units? And at $90, ...
3D seems lame to me, since it requires a steady hand... or in my case a steady busride. Not for me.
That's not gonna happen, so I think I'll pass on the 3DS until it gets under $200 US. 3D pictures will be fun, at that price.
Sony just signs a sweet deal with independants, that lets the independant have 100% of the revenue from their PSN exclusive game, until the dev costs are accounted for -- and then PSN and the developer split the remaining income.
Most publishers force the split at the beginning, but STILL won't won't pay devs any money until their *split* of the revenue covers the dev costs.
Example: Standard model
Publisher gets 70%, dev gets 30%.
Gam...