Trroy

Trainee
CRank: 5Score: 27400

This lineup sounds good on paper.

5612d ago 3 agree1 disagreeView comment

I can't see this Dante pulling off great one-liners line "Whoa! Slow down, babe!" while eating pizza, as a lady on a motorcycle crashes through the front door of his place.

Therefore, he sucks.

5612d ago 1 agree1 disagreeView comment

Yep, because nowadays GameStop pushes used sales over new to the consumer, and over half their profit is from used.

GameStop buys new games from publishers @ ~$35 per, and sells at $60 per. $25 profit per.
GameStop buys used games from consumers @ ~$15 per (assuming "trade in dollars" are equivalent to real dollars -- which they are NOT, even), and sells then at $55 per. $40 profit per.

See why GameStop pushes used now?

5613d ago 0 agree0 disagreeView comment

Um, actually, wouldn't the used resales actually put the most money in the local government's wallet, in a state with sales tax?

5613d ago 0 agree0 disagreeView comment

Greedy corps like like GameStop?

5613d ago 0 agree0 disagreeView comment

I pay attention to tradeshow news? Besides some half-baked demos which were cool, but nowhere near done, and a brief glimpse of some remakes and Icarus, what is there so far?

Nov. 20 is mighty close. These games would practically have to be in production already (meaning at the factory that makes the carts), and the press has never been given a serious preview of *any* of them -- merely brief demos.

If it launches on Nov 20, it'll be without 3DS-specifi...

5613d ago 1 agree3 disagreeView comment

They would have announced the date already. A lot of the launch games aren't even ready to go, or at least they have never been shown to the press -- launching on Nov 20 might be a disaster.

5613d ago 2 agree3 disagreeView comment

I played it through on the PC. It was good. I tried it on the 360 (long after release -- a friend had rented it at my recommendation), and it was horrible.

Goes to show how a bad port, without the ability to follow up with patches, can give a game a bad name, IMO. Shame that XBL charges for patches, although the 360 version was just so inferior that I doubt it could have ever really been "fixed".

Hopefully the console versions won't just suc...

5613d ago 1 agree0 disagreeView comment

I have nearly 100 PS2 games, and I prefer the HD remasters, as well as own a launch model 60GB.

I got a PS2. I never needed the BC, although the upscaling is kinda nice.

5613d ago 0 agree1 disagreeView comment

Two Worlds was pretty good on the PC, if you had the hardware it needed, and got the patches.

It sucked on the 360. They probably refused to patch it more than once, because of the pay-to-patch policy XBL has in place, after the first one.

5613d ago 3 agree0 disagreeView comment

The western market buys shooters -- it has nothing to do with the creativity (or lack thereof) of the developers. I think most of the "West has passed the East" posts lately have basically boiled down to western game budgets simply being much larger than eastern budgets, and hence, yes, the tech is better.

You get what you pay for, as it were. That said, eastern devs have always made the most of what they have at hand, and, IMO, continue to do so.

...

5613d ago 2 agree0 disagreeView comment

That's not what the video said. I'm pretty sure that's why Omega4 got reported. He was making up his own story.

5613d ago 19 agree5 disagreeView comment

Halo: Reach, co-op bundle, with 1 year playtime:
X360-S 4GB Arcade ($199.99)
X360 250GB HDD ($99.99)
12-months XBL Gold ($59.99)
Halo: Reach game ($59.99)
Charge & Play kit ($19.99), or a years worth of AA batteries (probably ~$30.00)

Total: Lots. Lets face it though, anyone playing Reach co-op already has a 360, a HDD, XBL Gold, etc. Not really a big deal.

5613d ago 5 agree3 disagreeView comment

Ah... don't set yourself up for a disappointment. I think most people will agree that the story in ODST was the best in the Halo series, inclusive of Reach.

You should buy Halo (any Halo, not just Reach) for the MP, or you should rent it, IMO. Halo SP is always meh.

Heck that's one of the things I hope 343 can improve upon, since Bungie's SP has always been kinda meh.

5613d ago 1 agree6 disagreeView comment

The more 10s it gets, the more people are bound to be disappointed that its, frankly, not all that much different than Halo 3 or ODST. I think over-hyping it may be counterproductive. 343 has a lot to live up to now, even though honestly, Halo has never really been all that stellar in many people's books, mostly due to the lacking SP campaigns.

I personally think its awesome... except for the framerate drops, the mediocre SP story, and the cheat-prone multiplayer. 8.5 ...

5613d ago 4 agree11 disagreeView comment

We can already see the differences between good and great programmers, via the quality of PS3 crossplats (and of course, exclusives).

He's correct that those programmers able to adapt to parallel concepts, like those inherent in the PS3 architecture, will thrive come next gen, whereas programmers stuck in the old school serial programming, let-the-GPU-handle-the-rest train of thought will be left by the wayside.

5613d ago 3 agree5 disagreeView comment

Last I checked, MAG doesn't have cheaters. All the lag switch issues, and assorted network cheats seem to have been ironed out.

I think the trick is to have a true client-server architecture. Halo, along with most console games, is peer-client to peer-server, which is vulnerable to all sorts of cheating techniques. Ideally the server should be hidden from the userbase at all times -- if its not hidden, the users will find a way to abuse it.

The trouble...

5613d ago 2 agree2 disagreeView comment

Peer-to-Peer, and peer-client/peer-server network architectures are basically prone to all sorts of ugly cheating. If Halo ever goes to a true client-server model (which it won't due to the way MS runs XBL), then, and only then, would we get cheat-free Halo.

That's never gonna happen.

5613d ago 0 agree1 disagreeView comment

The retail sector eats up most game revenue these days. Their "cost of goods" (they buy from the publisher) is high, but overall their business is MUCH less risky than the development and production businesses are.

The profits used to be much better aligned, but with dev costs skyrocketing, the retail sector has done nothing to cushion the blow on the devs/publishers. It seems to me that retail should share a portion of the marketing expense, or something. They s...

5613d ago 0 agree0 disagreeView comment

This review is a good read. They like the game, but they don't kiss its armored behind, like many of the reviewers are doing.

A fair judgement, IMO.

5614d ago 8 agree7 disagreeView comment