Well, they took a break from the typical annual release and spent a couple years with Origins, and it shows. I hope Ubisoft has learned that quality takes time to produce.
This again. I'd say the author of this article is beating a dead horse, but it has been beaten to death, reanimated as a zombie horse, beaten to death again, reanimated once again as a skeleton horse, beaten to death yet again, and now you're just beating a pile of bones which are soon to be a pile of pulp. Seriously, get over this cross-play thing and move on.
There is a good way and a bad way to do DLC, regardless of genre. DLC in and of itself can be a great thing, but like with any tool, it can be used well, and it can be used poorly. Fighting game DLC gets a bad rap because we've seen too many instances of the latter. Not only has DLC seemingly replaced the arguably more rewarding unlockable, but content such as characters, stages and modes that might have been included in the game in the past, including mains for many people, are often ...
I refuse to believe someone like yourself who appears to be a huge Xbox fan wouldn't have an XB1 of some kind by now, and why should I pay for your entertainment, which isn't exactly a need? Also, a PS4 is cheaper even if you spring for a Pro, and will play the new Spider-Man game. Just saying. And no, sorry, I don't buy game consoles for strangers, although I do sense your question is rhetorical anyways.
This service plan is fuelled by corporate greed and a disdain for used games, rather than a genuine interest in gauging what the consumer wants. Ergo, as a consumer I'll do my part and avoid this plan like the plague.
True, games definitely offer more value, and the movie theatres in my region charge a lot for popcorn and a drink. In fact, it actually costs more than the ticket. It's definitely possible to spend more on an evening out than a game purchase, especially if you're with a broad who doesn't pay for anything. My average game purchase doesn't cost $80 anyways as I only get new releases of highly anticipated or limited run physical games and wait a bit on everything else.
I don't think there should be a limit on how long a game should be, nor should there be a minimum for that matter. Devs should be free to make games as long or as short as they see fit. Sure, I often despise padding, but that has more to do with a lack of substance to whatever is artificially lengthening the game than the actual length of the experience itself.
On a side note, it's interesting that 20 hours is considered short now. Even a decade ago, I believe ...
Great. I'll stick with Sony and Nintendo as I have no need for these "bigger things".
The Switch would have even more games if Nintendo would just release the VC already, but it's great that indie titles have helped to fill some of that void.
Well, to be fair Captain Obvious has a gig promoting hotels.com these days. In all seriousness though, yeah, gamers know that the main thing that sets one system apart from one that's nearly identical is the selection of games it has that its competitor doesn't. Even a system like the Switch with limited specs can do quite well if it has exclusives people want to play.
Good to know. I suppose we will soon be informed by analysts that birds can fly because they have wings, fish can breathe underwater because they have gills, and opposable thumbs are invaluable for gaming.
I don't think you have sufficient data on how hardcore gamers are, Greenberg, especially since your pool of players that you don't share with the competition would be limited to people who aren't at all interested in the fine selection of exclusives either of them have to offer. I'm pretty sure your more "hardcore" players generally own more than one system, but show me actual stats to prove me wrong.
Yeah, for a gamer that's harsh. At least he's still alive. I could game without one of my thumbs if need be. It would be hard, but doable. You can't play games if you're dead. I think his tournament days might be over though. Why do all these shootings keep happening? Please enlighten a non-American. No one should have to have their thumbs blown off, let alone die in a mass shooting. Tragedies like this seem to happen more often than they should. Granted the ideal nu...
Great, I'm supposed to be heading there next summer. Lately I've been hearing about all kinds of things happening there that are kind of turning me off. This is by far the worst though. Do I have to fear being shot? Here's hoping my trip to Florida will be incident free.
It is currently the top story, so someone does. I'd rather we live in a world where we don't need to read this stuff because it doesn't happen, but alas, that isn't the way of things.
I hate when they don't even give a reason for why they're removing it. All the more reason to fear an all-digital future.
Agreed, but...wait, didn't Miyamoto-San just encourage devs to jump on the GaaS bandwagon? Which is it Shiggy?
Yeah, because Shigeru Miyamoto is a huge expert on what the consumer wants. /s Nintendo may have gotten lucky and stumbled upon a gimmick that actually appeals to gamers, but they've proven time and again that they don't understand modern gamers. I would have given the words of Shigeru more credit back when Nintendo was the industry leader. Here's a hint Nintendo: if you're going to try and rip someone else off in an attempt to win back your place in the industry, go with t...
Because they didn't get the memo that the studios they already had would be way more helpful if they actually used them? That doesn't actually give me much confidence that we will see much more than a single launch exclusive from each of these studios for MS's next console before they're forgotten about like Rare and Mojang.
It sounds like this could have been handled so much better. There's nothing wrong with having a women's seminar, or whatever you want to call it, but how this company went about it leaves a lot to be desired. Don't insult guys over it, or make it into a big political thing. The goal should not be to alienate male fans and I imagine most women would be uncomfortable with what was said too. There's a professional way to handle something like this, and that's not what we ...